Ok sun just copy and paste this entire post anywere you want and delete it afterwards because it big. Its the exact same thing.
THE ROMANCE OF THE THREE KINGDOMS II FAQ
By : Yan Zhang/CronoT/KR Zhang
(cronot@erols.com)
Version 1.70 (7/10/99)
The latest version is always at
www.gamefaqs.com.
I NEED HELP! SEND ME MAIL! HEH...
--------------------------------------------------------------------------
NEWS GOES HERE:
1.00 Most of the stuff done tonight. Did the whole Commands section, the
Playing with Fire section, and some of the generals section.
1.50 Preparing to put the fire section into a separate FAQ for war (It
would be too long) and added advice from advisors and a few generals.
1.60 I actually updated it! Added more generals... Matthew James gave
a LOT of help too... including how to cheat death!
1.70 Update and stuff. Added many items. Changed format a bit.
--------------------------------------------------------------------------
Romance of the Three Kingdoms II for SNES and Genesis is a very well
written strategy/SIM game. Done by the company KOEI, it reflects actual
information on the feuding "Three Kingdoms" era in Chinese History as
many warlords clash for power. Will you be one of these warlords and
take over China? Or will you end in defeat and be laughed at by your
computer opponents?
--------------------------------------------------------------------
- C O M M A N D S -
--------------------------------------------------------------------
TA = Takes an action
HO = Home province commands only
Commands Category USE
-----------------------------------------------------------------------
- - - This is either used to "spy" information in
- Province - VIEW - another province, or to look at your own.
- - - (TA for enemy province)
-----------------------------------------------------------------------
- - - This one looks at specific information for a
- General - VIEW - general in your province, and of course a
- - - headshot.
-----------------------------------------------------------------------
- - - This one looks at information for the
- Summ. 1 - VIEW - generals in the current province for Loyalty,
- - - Age, Intelligence, Charm, and War.
-----------------------------------------------------------------------
- - - This one looks at information for the
- Summ. 2 - VIEW - generals in the current province for Years,
- - - Soldiers, Skill, and Arms.
-----------------------------------------------------------------------
- - - Lets a general hire a number of soldiers. Each
- Hire - ARMY - soldier will need 10 gold and 1 rice for payment.
- - - (TA)
-----------------------------------------------------------------------
- - - Lets a general assign a number of soldiers.
- Assign - ARMY - HIREing does this automatically. Up to 100
- - - soldiers for a general. (TA)
-----------------------------------------------------------------------
- - - Lets generals increase the soldier's Skill
- Train - ARMY - by training all of them. Skills rank from
- - - 1 to 100. (TA, uses WAR)
-----------------------------------------------------------------------
- - - Lets up to 5 generals attack an enemy province
- War - ARMY - nearby. An amount of gold and rice should be
- - - brought. This will also be done for reinforcements
- - - and a joint attack. (TA)
-----------------------------------------------------------------------
- - - Lets generals be added to the kingdom. The home
- - - province can recruit generals from any province
- - - and any province can recruit local Free Generals.
- - - This could be done by four ways in decreasing
- - - chance of success:
- Recruit - PEPL - 1. Personal Appeal, a personal visit;
- - - by the ruler/governor (takes his action);
- - - 2. Horse, a bribe of one horse;
- - - 3. Gold, a bribe of 100 gold;
- - - 4. Letter, free bribe, heh.
- - - (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Lets a general search for Free Generals within
- Search - PEPL - the province. It is a one-time search or fail
- - - mission. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Lets a general assume the position of Governor
- Appoint - PEPL - or Advisor. An advisor must have Intelligence >= 80
- - - and will give advice. (HO)
-----------------------------------------------------------------------
- - - Fires a general from his/her current position
- Dismiss - PEPL - as advisor, or fires a general right away.
- - - (HO)
-----------------------------------------------------------------------
- - - Lets the AI control a province. It could be
- Delegate - PEPL - done in many different forms. Experiment.
- - - (HO)
-----------------------------------------------------------------------
- - - Rewards a general with a horse or up to 100 gold.
- Reward - PEPL - Horses works better overall. If it is the home
- - - province, Writings could be given to raise
- - - Intelligence. (TA, uses CHARM of governor)
-----------------------------------------------------------------------
- - - Lets a general sell rice and get gold. This
-Sell Rice - TRDE - is good in Winter, bad in Fall and otherwise
- - - average. (TA)
-----------------------------------------------------------------------
- - - Lets a general buy rice with gold. This
- Buy Rice - TRDE - is bad in Winter, good in Fall and otherwise
- - - average. (TA)
-----------------------------------------------------------------------
- - - Lets a general buy horses for 100 gold each.
-Buy Horse - TRDE - These work better than gold usually and
- - - can not be sold back. (TA)
-----------------------------------------------------------------------
- - - Lets a general buy arms for himself (up to 100)
- Buy Arms - TRDE - at 1 gold each. It makes the soldiers fight
- - - considerably stronger. (TA)
-----------------------------------------------------------------------
- - - Lets generals develop land for a good harvest
- Land -IN. AFF.- of rice in Fall. Can use up to 100 gold each
- - - and can develop up to 100. (TA, uses INTELLIGENCE)
-----------------------------------------------------------------------
- - - Lets generals develop dams for good protection
- Flood -IN. AFF.- against floods. Can use up to 100 gold each
- - - and can develop up to 100. (TA, uses INTELLIGENCE)
-----------------------------------------------------------------------
- - - Lets generals give rice to people to increase
- Give -IN. AFF.- the people's loyalty. Can use up to 100 rice each
- - - and can raise up to 100. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - An emergency action getting immediate gold and
- Tax -IN. AFF.- rice but lowering trust and people's loyalty.
- - - This is not very good. (TA for the governor)
-----------------------------------------------------------------------
- - - Lets a general try to ally with a rival
- Ally - DIPL - warlord. This will mean less battles, joint attacks
- - - and similar good things. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Lets a general try to ask an allied warlord
- Joint - DIPL - to joint attack a neighboring province that month.
- - - Just use the War command. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - This should be chosen very carefully. Your daughter
- Marry - DIPL - will be married to another warlord, which will
- - - lower hostility drastically. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Lets a general try to give a gift (up to 1000 gold)
- Gift - DIPL - to a warlord. This will mean less hostility
- - - and possible alliance. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Wipes out an alliance. Raises hostility but
- Cancel - DIPL - should be used at fear of losing trust for
- - - attacking an ally.
-----------------------------------------------------------------------
- - - Lets a general try to tell a warlord to surrender.
- Threat - DIPL - This seldom works and is the only way to recruit
- - - a warlord. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Hides a loyal general in another province. In
- - - battle, the general will switch at beginning giving
- Hide - SPY - a good advantage (especially if he/she acquired
- - - a good amount of soldiers). The spys could be
- - - VERIFIED to see if they are still loyal.
-----------------------------------------------------------------------
- - - Lets two generals to try to make two warlords
- - - attack each other. This had seldom worked for
- Rvl. Tgs.- SPY - me, even with an Int. 100 and an Int .99 general.
- - - It seems to be effective if used well, though.
- - - (TA, uses INTELLIGENCE)
-----------------------------------------------------------------------
- - - Lets a general try to tell a general to get
-Tiger Wolf- SPY - ambitious and revolt. This is usually very cool
- - - and satisfying. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Lets a general try to tell a general to betray
- Betrayal - SPY - his ruler in combat and convert to the other
- - - side. (TA, uses CHARM)
-----------------------------------------------------------------------
- - - Lets a general try to lower the loyalty of
- Forgery - SPY - a general by forging suspcious letters to trick
- - - his master. (TA, uses INTELLIGENCE)
-----------------------------------------------------------------------
- - - Let several generals move to a nearby province
- Generals - MOVE - carrying gold, rice and soldiers.
- - - (TA)
-----------------------------------------------------------------------
- - - Let a general move goods to another province
- Goods - MOVE - carrying gold and rice
- - - (TA, uses WAR for some strange reason)
-----------------------------------------------------------------------
----------------------------------------------------------------------------
- L O S T C H A P T E R S O F W A R -
----------------------------------------------------------------------------
--------------------------------------------
-Me, Yan Zhang/CronoT/KR Zhang/whatever
-
--------------------------------------------
Taming the Flames
-----------------
Fire can be a very useful asset in battle. Using fire alone I have
won battles with odds of 6:1 easily (reminds me of the great war
Zhuge Liang and Zhou Yu planned at Chi Bi, or "Wall of Fire"). Fire
seems to depend on INTELLIGENCE, so I carry a few good civil officers
with me to battle at all times. However, fire is very dependent on
weather and terrain.
Fire can be accessed with the "Fire Trick" attack. Then, it will spread
in the dirction of the wind on any type of terrain except for water, and
lasts until a storm hits (very frequently, sadly). If timed correctly, a
good fire might spread across the whole playing field surrounding your
enemies.
Fire should be used strategically. Many provinces have their castles
surrounded by unpassible mountains, making it easy to defend against
for soldiers -- but not fire. Finding the right time and sending down
a wave of fire will burn the soldiers in the "protection" of the
mountains, making them not able to escape the area if only one or two
generals block the narrow escapes. When the fire is first laid on a
troop, it will do a slight 1 or 2 damage armywise, BUT, if the general
can not escape next turn (surrounded by fire, hint hint) he must try
to escape (at a good chance of being captured) or stay in the fire, doing
a massive 10 to 20 damage, possibling killing him on the spot. If fire
by any chance, ever spreads on the enemy castle, the enemy general leaving
might be forced to Charge, making him 2 units from the castle and giving
you a chance to claim it next turn, winning quickly.
Fire is also what I use for "scouting". Many defensive provinces would
put generals in forests, letting them ambush your units as you go by. This
could easily be prevented by sending fire into the forest (hey, fire DOES
burn), and making them run out vunerable to attack. Aren't I great?
But, fire is not only a good offensive tactic, but a good defense also.
One battle, I had Zhang fei with 20 soldiers and some general with 10 in
a castle, and Cao Cao came rampaging with 300 ~ 400 soldiers to remove
my possession of that castle. Well, the wind was right and the heavens
were with us, as I easily flicked a few fireseeds at the direction of the
attackers. The land was a narrow strip so the raging fire blocked their path
for 30 days, allowing me to send reinforcements next turn.
Overall, never forget what fire can do, and always bring a couple
of smart people with you. It is rumoured that Zhuge Liang never fails
a fire trick in the sun and at nonwater terrain.
The Secret of Writings
----------------------
I have often pondered why giving writings will sometimes work and
sometimes fail. Then, after research, I finally understood the algorithm
that giving writings use! It is very simple actually. It can raise a
general's INT by 1, up to (I - 1), where I is the intelligence of your
advisor! So, if you have Zhang Zhao (Int. 95), you can raise anyone's
intelligence up to 94. And if you have Zhuge Liang, any general can receive
a 99 intelligence level (but never the magical, perfect 100... sigh).
How to use those Civil Officers
-------------------------------
This trick is just evil... in the long run. To use this strategy though,
a few prequisites exist here: a really good advisor (Zhuge Liang is perfect
for this, if you can't get him, then one with Int. of at least 95), a
good capital (with many adjacent vassal provinces), and a good many number
of officers.
One, divide those civil officers (the ones with Int. more than 80, and
War less than 70) into groups. Preferibly, you have some for war (using
fire, read the "Taming the Fire" section); some for governors (the best
governors have high charm, which seems to go hand in hand with intelligence
for some reason. Try to put as less as possible civil officers into this
area and use generals with only high charm such as Sun Qian in this
category.); and the rest (hopefully more than five)... are your "vending
machines".
Two, send your "vending machines" into the capital, where your ruler and
your advisor is. This step usually takes 1~3 months, and is not that hard
(hopefully). Make a mental list of priority, with the generals with the
highest intelligence at the top of the line.
Three, put the top "machine" into training, and I'm talking about giving
writings as reward. Rack his intelligence up to the highest it can go
(read the "Secret of Writings" for this) and send him to a nearby province.
Do this every turn.
Four, in the provinces with "machines", develop land like mad. right
before each January and July, let the generals with high charm in those
provinces give to the people. Meanwhile, let other "machines" reinforce
this or other provinces. Step three should still be active every turn.
Five, do this with every general with ability, and your provinces will
all have land ratings of 100. After getting people's loyalty up, you will
get so much taxes and food every half year that some places reach the max
of 30,000 in a matter of years. Your economy will flow so smoothly
that you can instantly hire as many soldiers as you want each turn. This
may not sound too exciting, but trust me, when you play on hard mode (or
even if you are not) you will be surprised at how much wealthier you are
and how much easier it is to prepare armed forces, bribe, ally, gift, and
everything else. It really pays off.
---------------
-Matthew James-
---------------
Defense Made Easy
-----------------
When you have a province that you know you just can't defend,
either due to lack of resources or having just invaded another province
with all your troops, just use a governer, and 1 or 2 followers with no
troop support. (The optional second general is for requsting
reinforcements if you have the rice, and are by a particularly loyal
ally.) When you get attacked, then you place the governer on one side
of another general, both without troops, and then wait for the enemy to
come. Since you have no troops, they'll probably send in only 1 general
with what they think will be enough troops. Well, the enemy general
gets there, just remain on the other side of the follower general of
yours, and move acordingly. Since the enemy is right next to your
follower, he can only move 1 space, and won't be able to attack you're
leader. If you keep moving, then the enemy will remain chasing you for
a long time, and allow you to either reinforce, or move in with more
supplies to keep the enemy engaged for another month or more. This only
works when you're not next to the castle, and out in the open. It works
best in the water. (I once ran like this for 1 year with Han Dang and
Han Hao with Sun Ce as my ruler when Yuan Shu invaded, and kept a really
crappy buffer zone off my rice belt with this place. It was province
28.)
Employing the Plague
--------------------
I'm also rather fond of waiting for a plague to come, then moving
in when the enemy's troops are all recovering from it, and getting a ton
of new troops after I win, because of the ill generals not being able to
fight. At it's best when Liu Zhang has over 1000 troops in his home
province, and he isn't armed. I once to fight only him when this
happened, and got 800+ troops fully trained, and a few fully armed. A
rather pleasing addition to my army, even if their generals hated me.
The Province of Treasures
-------------------------
Oh, another interesting fact: when you invade province 10, and you
win, you automatically get war spoils. Simply put, my brothers and I
got into a habit of just taking local rulers around Loyang, and then
proceeded to invade with our most expendable general. We then used the
spoils to either make Lu Bu 100 in two categories, or make another 100
advisor, etc.
To Cheat Death
--------------
When you have a general who sees a falling star with it's evil
omen, (meaning that general is going to die) simply invade another place
with him in December, one month before the end of the year, and stay in
that place for the duration of the month, protracting the siege until
the next year. That general will live for the next year. A neat trick
for keeping Zhou Yu or Huang Zhong alive for that extra year or two when
you need their abilities for just a bit longer.
---------------------------------------------------------------------------
- G E N E R A L S -
---------------------------------------------------------------------------
A ruler is only as good as his men. Well, here are a list of able
(and not able) men in Romance of the Three Kingdoms II. They will be in
categories...
-------------------------------------
- T O P O F T H E R O S T E R -
-------------------------------------
The Best General:
----------------
------------------------------------------
-Cao Cao - Int: 95 - War: 91 - Charm: 95 -
------------------------------------------
Even in the story he was one of the best rulers. He was good at many
things and easily took all of the northern part of China, having the
power of Heaven with him after getting power from the young emperor. He
is good in every aspect and if you play him, he will have many able
generals.
Best in Categories:
------------------
------------------------------------
-Lu Bu - Int: - War: 100 - Charm: -
------------------------------------
The best fighter there is. In history, he killed his father twice,
once killing Ding Yuan for money to go to Dong Zhuo, but then killing
Dong Zhuo for another bribe. This reflects him in the game for his
unstablility. He will change sides when bribed 50% of time no matter
WHAT loyalty he is, and his loyalty will drop constantly. Sigh... he is
an awesome fighter though.
------------------------------------------
-Liu Bei - Int: 85 - War: 70 - Charm: 99 -
------------------------------------------
There is no charm 100 in this game. Although Liu Bei is an emperor, he
is the best charmer in the game. In history, he started as just a shoe
maker and advanced to emperor level by acquiring the best generals. He
truly deserves such a good charm. Most good generals in the game are
under his command.
-----------------------------------------------
-Zhuge Liang - Int: 100 - War: 65 - Charm: 98 -
-----------------------------------------------
The best strategist of all time. His strategies and ruses were second
to none as he loyalty and tirelessly serves for Liu Bei's cause. He is
a master of fire attacks and his advice will NEVER go wrong. With a high
charm, he is also a good recruiter, making him a very good general.
Tiger Generals (Good fighters under Liu Bei):
--------------
These were the five best of Liu Bei's fighters. they were undefeatable
in single combat and remain loyal to Liu Bei at all times.
------------------------------------------
-Guan Yu - Int: 83 - War: 99 - Charm: 91 -
------------------------------------------
Liu Bei's young sworn brother. He is the head of the Tiger Generals and
wields the mighty Black Dragon sword in combat. He loves fighting and
reading books, and is known for his beautiful beard.
--------------------------------------------
-Zhang Fei - Int: 32 - War: 99 - Charm: 35 -
--------------------------------------------
An even younger sworn brother. He loves combat even more that Guan Yu
but is very rash. He shows strong intelligence at times but is usually
known as a unrationalized and barbaric man.
-------------------------------------------
-Zhao Yun - Int: 85 - War: 99 - Charm: 92 -
-------------------------------------------
A brave general. He was under Yuan Shao then Gongsun Zan, and finally
found Liu Bei again after Gongsun Zan died. He was "full of courage" and
risked his life several times to save Liu Bei and his son Liu Chan. These
risks included running into several thousand men single-handed. One of the
best balanced generals in the whole game.
-------------------------------------------
-Ma Chao - Int: 42 - War: 98 - Charm: 60 -
-------------------------------------------
He is the youngest of the group and was a formidable fighter at even
17. With his father Ma Teng they defeated many of Cao Cao's men. when
Ma Teng was killed by Cao Cao's strategy he escaped to Zhang Lu. He fought
Xu Zhu for over 300 bouts at a tie. Then, when fighting Liu Bei, fought
Zhang Fei for a few hundred bouts also at a tie. Later, he went to Liu Bei
for his virtue and set many victories.
----------------------------------------------
-Huang Zhong - Int: 66 - War: 96 - Charm: 83 -
----------------------------------------------
The oldest of the group and the weakest. Although he was old, he was
very skilled in single combat. He fought Guan Yu for many bouts without
losing. His archery skills were praised to be: "able to shoot through
a willow branch one thousand steps away" and served under Liu Bei
diligently. He died when he was angry at his peers calling him "old" and
rode out into battle by himself.
The Tiger Team (Cao Cao's personal guard)
--------------
For Liu Bei there was the Tiger Generals, for Cao Cao there were the
Tiger Team. These two men were also among the best warriors and protected
Cao Cao closely.
---------------------------------------
-Xu Zhu - Int: - War: 98 - Charm: -
---------------------------------------
A formidable man. He was very big in size and served Cao Cao with a loyal
heart. In his servantship he held many victories. Once, meeting Ma Chao
on the battlefield, he fought him for 300 or so bouts without tiring. Even
the arrogant Ma Chao was surprised at this.
---------------------------------------
-Dian Wei - Int: - War: 97 - Charm: -
---------------------------------------
This was also a very loyal general. He was invincible with his twin spears
and died fighting alone defending Cao Cao's tent. He recieved many arrows
but stood on. Even after he fell dead, the enemy soldiers were afraid to
approach his dead body.
-----------------------------------------------
- S H U - L I U B E I ' S D O M A I N -
-----------------------------------------------
Warriors
--------
Shu is known for its "Peace with the people" and has the best generals
out of all kingdoms in this game. Warriors are no exception... besides
the almost invincible Tiger Generals, Shu still has many more in ample
supply.
--------------------------------------------
-Guan Ping - Int: 70 - War: 82 - Charm: 75 -
--------------------------------------------
-Guan Xing - Int: 69 - War: 90 - Charm: 70 -
--------------------------------------------
-Guan Suo - Int: 68 - War: 91 - Charm: 69 -
--------------------------------------------
-Zhang Bao - Int: 35 - War: 93 - Charm: 54 -
--------------------------------------------
The sons of Liu Bei's brothers, Guan Yu and Zhang Fei. Each were highly
skilled in battle, although Guan Ping was also learned in many other
qualities. (Guan Ping was also an adopted son) Guan Xing and Zhang Bao
were "Guan Yu and Zhang Fei reborn" in the eyes of Liu Bei and defeated
many enemies at the command of Liu Bei.
-----------------------------------------
-Ma Dai - Int: 49 - War: 83 - Charm: 54 -
-----------------------------------------
Ma Chao's brother. Went with his brother in many battles and became a
favorite general of Zhuge Liang. Zhuge Liang left with Ma Dai the plan
of killing Wei Yan.
------------------------------------------
-Wei Yan - Int: 48 - War: 94 - Charm: 58 - (Ambitious)
------------------------------------------
Second greatest traitor under Lu Bu. He even betrayed me when he had
a 99 loyalty! His loyalty will drop constantly, and is ambitious. In the
story, he revolted after Zhuge Liang died, but Zhuge Liang set up a plan
before his death to kill Wei Yan... it worked. (NOTE: Ambitious means that
he is often a good target for the Tiger-Wolf command)
Civil Officers
--------------
Again, Shu has the best generals in the civil, peaceful area. Having
both of the leaders of the Intelligence (Zhuge Liang) and Charm (Liu Bei)
categories, Shu has a lot more generals on the academic side.
-------------------------------------------
-Sun Qian - Int: 78 - War: 37 - Charm: 91 -
-------------------------------------------
This general has been under Liu Bei for a long time. He has been a
loyal follower and is skilled at rhetorics.
------------------------------------------
-Pang Tong - Int: 98 - War: - Charm: 87 -
------------------------------------------
Called the "Pheonix Fledgling", he was up there with Zhuge Liang. He
died in history when he did not heed Zhuge Liang's warning about attacking
Liu Zhang. He died young, and when he did Liu Bei suffered a great loss.
-------------------------------------------
-Ma Liang - Int: 91 - War: 43 - Charm: 83 -
-------------------------------------------
-Ma Xu - Int: 80 - War: 75 - Charm: 70 -(Ambitious)
-------------------------------------------
The oldest and the youngest of the five brothers of the second Ma clan in
Jing Zhou. Ma Liang was an able tactician and Ma Xu knew of many strategies
and ruses. However, Ma Xu was too self-confident and arrogant and lost
an important battle at Jie Ting for Zhuge Liang, causing Shu's defeat there
and almost costing Zhuge Liang's life. He was executed according to
military law.
-------------------------------------------
-Deng Zhi - Int: 85 - War: 54 - Charm: 93 -
-------------------------------------------
One of the best diplomatic emissaries of Shu, ranking up there with Sun
Qian. He sealed an alliance between Wu and Shu, and accompanied Zhao Yun
in many battles.
---------------------------------------------------------------------------
- A D V I C E -
---------------------------------------------------------------------------
These were advice given during the game, and I will explain their meanings
also. Some are important but the others were not.
------------------
-General Comments-
------------------
These are general strategy advice made, which tells you important tips
on war and peace.
"The Han dynasty is decayed beyond repair..."
"Han's royal family might rise again...
I thought these two symbolized Liu Bei's power in general at that time
in the game (Liu Bei being the Han decendant), but it turns out that I have
gotten the same advice twice by Zhuge Liang in the same month. (I was
saving and restoring to get a list of advice) So I don't know.
"A thorn bush is no place for a phoenix - you need more territory"
Self-explanatory.
"You needn't use a Sledgehammer to kill a fly"
Do not take too many troops into an easily won battle and leave the home
province scarcily defended. I consider this nice advice.
"Remember despair turns cowards into brave men"
Old proverb... I don't know how it affects the game though. An army with
more soldiers will lose more men per round than one with less?
"The virtuous ruler succeeds where others have failed"
Be virtuous. When the others break alliances to attack and things, be
nice and stay loyal and just. People will like you better. Your trust will
steadily go up in scale too... this is the exact way Liu Bei made such a
great kingdom starting as a shoe seller.
"Since ancient times, peace has been more profitable than war"
If you not get into warfare, you will get rich quicker. THEN you
attack others, hehe.
"Foolish is the ruler who relies on force above wisdom"
Self-explanatory. Plan each attack, and understand that the enemies are
not pushovers sometimes. And build up forces first before taking much
risks.
"A good plan is to attack a mind - a poor one is to attack a castle"
Face it - it is easier to defeat a province by letting generals
betray their master.
"Even the fastest horses are useless if not allowed to run"
Why have a strong general and not use him? If he is a genius, make him
your advisor. If he is intelligent, let him work on development. If he is
charming, let him do recruit/searching work. If he is strong, let him go
to the front line! Every general, no matter how bad or good, has a use.
"Sometimes the strength of enemies can be turned against them"
Heh, this shows itself so much. I always keep high charm officers in
governor or commander of armies, and if the other side has any officers
with low loyalty, I just bribe them. They lose an army and I gain one,
right in their territory! What I usually do is convert Lu Bu and just
charge the other guy's castle. If Lu Bu gets caught by them, good! I use
him again next battle.
"A clever man selects his master the way a bird selects his tree"
A good proverb of the old days of China, but how does it affect the
game? Hmm... I have yet to find out.
"Do not neglect the needs of your people"
Watch that People's Loyalty stat. If it gets low (below 50 is a warning,
below 20 is... very bad), you might get a revolt! It will damage everything
in the province, make you lose soldiers and population, as well as lower
some generals' loyalty stats.
"Able men as as difficult to find as pearls"
A true statement. It is very hard to find good men at anything (Stats
over 90), to find prodigies (Stats over 95) is an even harder task.
-------------------
-Specific Comments-
-------------------
A little more useful than general comments, these tell about specific
characters or items in the game.
"Lu Bu is strong, but he can't be trusted"
"Lu Bu's strength is unequaled"
"Lu Bu is as rare in men as Red Hare is among horses"
These describe the legendary general Lu Bu. It basically means Lu Bu
can't be trusted (read the GENERALS section), but he is very strong, the
strongest in the game, in fact.
"Chao Yun thrives on danger"
Don't see any meaning for this. Chao Yun is a misspelling of Zhao Yun,
by the way. I think it means he will always stay loyal no matter how
bad the situation is or something.
"Cao Cao leads well, but other rulers don't trust him"
"Cao Cao would rather betray the world than let the world betray him"
"Cao Cao is able enough to rule the world but wicked enough to destroy it"
Cao Cao's personality in a nutshell. He WILL break a lot of alliances
to get land, so don't depend on him. I suggest getting him out of your way
in the beginning, as he grows in power rapidly and is very good in every
stat.
"The Ma brothers show proper respect"
Ma Chao and Ma Dai? Maybe it is because of their undying loyalty or
something.
"You need Hidden Dragon's strength"
Telling you about Zhuge Liang (THE MAN!), the only general with 100%
correct advice. If you get him, the internal and external affairs would
be very easy. The problem is, even Zhuge Liang himself gives you this
advice.
"The mighty Black Dragon Sword was fashioned by Guan Yu"
"He who wields the Luminous Sword fares well on the battlefield"
Describes two good weapons you can get as war spoils. They are both
powerful. The former belonged to Guan Yu and the latter Cao Cao (which
does not mean they automatically have it)
"The steed known as Red Hare is as swift as the wind"
"The rider of Red Hare or Black Lightning can not be caught"
Describes two horses you can get as war spoils, Red Hare and Black
Lightning. I do not yet know what they do exactly.
"With Hua Tuo's Medical Book, injuries can be healed in a month"
Another item in the game, Hua Tuo was a expert physician and had a
medical book written. If you get this item, you have nothing more to fear
against plagues.
"He who finds Meng De's new treatise will gain intellect"
The treatise of Cao Cao (Meng De) will increase intelligence if given
to a general. Now you can have 2 Zhuge Liangs. That would rock.
"If you give a general a beautiful Jewel, his charm will increase"
You can collect Jewels as war spoils. they raise Charm of a general. This
is the ONLY way I know of to raise charm, outside of getting the ruler's
charm to 100 with the Hereditary Seal.
----------------------
-Conditional Comments-
----------------------
I consider these the most useful. They only appear when certain events
or prequisites are met, and gives you warning or planning time.
"Province *** is weak - let's attack now while we have the chance!"
"Province *** could be taken with little effort..."
Hmm... what does it sound like? These advice means that a province nearby
can become yours quite easily.
"*** can't be trusted"
I'm not sure. Either some fool gave the general a forged note or targetted
him for BETRAYAL.
"I suspect that *** in province *** has high ambitions..."
"I suspect that *** in province *** has rebellous intent..."
"I suspect that *** in province *** grows ambitious..."
"I suspect that *** in province *** is plotting something..."
All of these say the same thing. If your advisor says this, it is the
best time (or the only time?) to use the Tiger Wolf command on that
governor. Watch the flag burn next month! This is pretty much always a
good time to use it, unless the govenor is yours (heh) or if the governor
was someone you wanted to recruit.
"There seems to be generals of ability within this province"
SEARCH. There will be one or more good free generals found.
"*** is preparing to attack us. We must be careful!"
Be aware that a nearby warlord is preparing troops in his province. This
will possibly mean you are going to get attacked. Action: hire, train, buy
arms.
"*** still has no advisor"
"*** has assumed the position of ***'s advisor"
The former tells you that a warlord has no generals of intelligence over
80! Hence, if you want a good advisor, don't get it from him. The latter
basically tells you who is the advisor of a certain warlord. If you see
Zhuge Liang, you know who to attack.
-------------------
-Decisive Comments-
-------------------
These comments are not given each turn but each time you want to
take an action. If you have Zhuge Liang, (or any general with a 100
Intel rating) only correct answers will be given. These come in pairs
as the "yes" answer followed by the "no" answer.
"We will have the advantage in war"
"The soldiers have trained sufficiently"
These are the comments for the TRAIN command.
"The general would be honored"
"That general will not readily join us"
These are the comments for the RECRUIT command.
"Very clever! We will surely find someone"
"I doubt we'll find anyone good"
These are the comments for the SEARCH command.
"
"That will not earn loyalty"
"The more one learns, the better one can serve"
"
These are the comments for the REWARD command. The first pair is for
rewarding Gold or Horse. The second pair is for Writings.
"This alliance is bound to succeed"
"This alliance is doomed to fail"
These are the comments for the ALLY command.
"This is our best chance for victory"
"They'll probably refuse"
These are the comments for the JOINT command.
"A marriage would cement things nicely"
"A refusal would disgrace us"
These are the comments for the MARRY command.
"Stop now... I fear this will end badly"
"They will surely fall for our plot"
These are the comments for the RIVAL TIGERS command.
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All copyrighted things by KOEI, blah blah. I'm not using this for profit
whatsoever. All the written stuff are done as hard work by me, KR Zhang,
and if you want to use them better mail me at cronot@erols.com.
------------------
<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>
"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"
good smilies at
http://www.plauder-smilies.de/