Favorite Unit

jwill

Chieftain
Joined
Jan 12, 2003
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56
Here's a question for everybody..what's your favorite unit to use in Civilization III?

Mine is the marine (note the avatar). He has a nice laugh and I like his machine gun :scan:
 
I like lots of units... Immortals for the ancient age, cuz they're just kick-ass :D

Nothing like sending a huge force of Cavalry against pre-nationalism opponents! And, they're useful later, too, to send them in on pillage-suicide missions. :lol:

Industrial age, just gotta love artillery. Much better than catapults/cannons. not only are bombard units getting useful now, but also ship units. battleships are great. I like how the marine dies (seem to see that more often than not...) ;).

Modern age. What's there not to love? Modern armor, mech infantry, AEGIS Cruisers... Ahh, the most fun/blitzy warfare in the whole game...
 
I also love the radar artillery and the musketeer. And I have to agree, the Persian Immortals are spectacular! Also, there's the mounted warrior, impi, hoplite..way too many.:D

Cavalry are only good if you get them in the middle ages - I never seem to get them then, and by time I get them, they're useless because there's infantry all over.
 
radar artillery? musketeer? Those are 2 units that I find I really don't like...

Radar artillery, all they can do is "see" behind mountains and such. Yeah, very useful... not. You can just send a scout unit (anything!) to achieve the same effect. They just cost more and don't do too much better than artillery.

Musketeer is just a defensive unit with some extra offense. Yeah, like that'll really help... Knights (and later Cavalry) are much more useful for attack in the middle ages.
 
True..that's why in my little mod, I actually gave the musketeer a use. 3.4.1 is pretty useless, considering that the weapon is a gun (there goes my two cents at least).

One, the radar artillery isn't too bad, and two, in order to appreciate it, you have to like the missles..:crazyeye: otherwise, you're right.
 
I've had more fun with the Iroquois mounted warrior than any other unit that comes to mind.
 
I'd have to say Cavalry, if I get it before anyone else.

Although I do have to admit in one game I was playing I died laughing when I was contacted right after building my first city and saw "The Egyptians fear our worker"
 
Well, I know this is going to sound odd, but my favorite unit is infantry. Two reasons:

(1) I'm always trying to cripple an AI before it reaches replaceable parts, if I know its important to my goals for the game.

(2) Once I have replaceable parts, ...... aaahhhh.

Even w/ cavalry, infantry are difficult opponents - add to that the inherent defensive bonuses of large cities. It takes a load of cavalry, aided by artillery.
 
I like 50+ artillery stacks. Haven't ever got up to Radar artillery because I usually win before that, and catapult and cannon are to weak to be useful. Graphically, I really like the infantry, and the best UU is the Persian Immortal (everyone here seems to think so).

The best thing about musketeers is their funny cough. The worst thing about them is that they are French and thus pink.
 
Originally posted by dojoboy
Well, I know this is going to sound odd, but my favorite unit is infantry. Two reasons:

(1) I'm always trying to cripple an AI before it reaches replaceable parts, if I know its important to my goals for the game.

(2) Once I have replaceable parts, ...... aaahhhh.

Even w/ cavalry, infantry are difficult opponents - add to that the inherent defensive bonuses of large cities. It takes a load of cavalry, aided by artillery.

Infantry was my second choice. I like to build Maginot Line-style fortifications at my land boundaries and I start off with an infantry unit in each hex. Artillery was next for me because, combined with railroads, it makes stopping those annyoing Zulu incursions a piece of cake.
 
I haven't played very much but so far my favorite in III is the War Elephant. The AI civs "feared" it until nearly into the modern age and it stomped the @#$% out of the horsemen one of the AI civs tried to wipe me out with early. And I didn't have to find horses to get them. Plus I just think they look cool fortified over my cities in their purple trappings. (Oh, come on, it's no worse a reason than the laugh, is it?) :wavey:
Heike
 
I have a number of unit choices....

Ancient times: Immortals or Legionair.

Middle-ages: Riflemen & cavalry

Industrial Ages: Battleships

Moderntimes: Mech Infantry, Modern Armour and Marines, Stealth planes - basically anything that kicks ass! :)
 
Has to be Immortals in the early stages- they are virtually unstoppable! I have found that a stack of 8-10 Immortals with a couple of Spearmen to fortify my captured lands is usually more than sufficient to wipe out the nearest civ.

Nothing leaps out again until Modern Armor- for some reason the AI does not seem to attach as much significance to Sythetic Fibers as I do, so I normally have MA before anyone else- THAT is a wonderful thing. Even if they are close to you in tech but you have MA, the battlefield usually looks like Persian Gulf '91 when you get done.

Marines are cool- I'm down with the laugh- but geez, for such a kick-ass bunch they sure die a lot.
 
Originally posted by dcaint
Nothing leaps out again until Modern Armor

Well..tanks leap out too. Just not as much. Tanks will make weak civilizations cry, but still, watch out for infantry! :crazyeye:
 
Panzern (proper plural form) are mine. Multiple attacks with long range. With proper staging and terrain, I can wipe out a large Ai in couple of turns before war wariness takes effect.
 
For me, there are just too many to list. The only problem is that you (or at least I) don't get to enjoy them much because the civ that they are associated with tend to not be that great. But if I had to choose my top five, they would have to be these:

1) Immortals: they can kill just about anything during the ancient times, and still kick ass in the early middle ages. I even sometimes just keep around some elite ones because their swords are pretty awesome.
2) Panzer: Got the edge over normal tanks w/ their movement rating of 3. As much as this seems like only a small advantage, it truly can make the difference. If they're next to a city, they can attack it twice in one turn, b/c it takes two movement points to attack and return to your previous square if there is another unit defending the square you attacked. The only other unit capable of this is M.A. which is some techs later.
3) Infantry: These are the most powerful defenders up until mech infantry or M.A. And in situations where all of your offfensive units have been killed, they can still get the job done with their attack rating of 6. Like Gfeier, I too like to build maginot lines if I have the time with an industrious civ. Even in real life they played a major role in the 21st century.
4) Marines: You hear about them in the news, you watch what they have to endure in basic training on the Discovery Channel, and the only unit that can launch an amphibious assult in the original Civ III. Sure, they die a lot, but what can you do? If Infrogames made them as good as they are in real life, there would be no other unit to match their greatness.
5) Legionary: They've got the defensive rating of a pikeman, and the offensive rating of a swordsman. They can be quite helpful, since they play two roles during the ancient and middle ages. Too bad they have to work with one of the weaker civs and have no upgrade path in the original Civ III.

Other units that deserve recognition are tanks, artillery, cavalry, M.A., and as weird as it might sound, helicopters. They might seem like a waste of 1 gpt, but if you've got a ton of marines and infantry that aren't doing diddley squat, build helicopters en masse to transport foot units with only one movement point up to six squares away from any of your cities into enemy territory. Pretty useful for landing units on the first turn of attack on the enemy's resources, at the front gates of their border cities, and creating an irresistable diversion to the simple minded AI.
 
Originally posted by elpadrino87
1) Immortals: they can kill just about anything during the ancient times, and still kick ass in the early middle ages. I even sometimes just keep around some elite ones because their swords are pretty awesome.

Gotta love those immortals. In my current game, I decided to let em stick around. Well, now I'm in the industrial ages, and I'm having my continent invaded (poorly organized troops, but annoying nontheless). I use my Immortals to pick off their knights/cavalry/longbowmen. Wouldn't be able to do this with swordsmen, since their attack is lower. In PTW, I'm sure this type of role is filled by Guerillas. But till we get PTW, immortals are great.
 
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