Favourite civ

I said the Jaguar was useful because it could be used for the entire game and all the promotions remained useful the whole time. The Chokonu is a great unit, but it's not available until halfway through the game and its unique promotion isn't very useful for the melee units it upgrades into. If crossbowmen upgraded into siege units, the Chokonu would be much better.

Anyone who plays China and builds many Chokonus is guaranteed to have the best riflemen.
 
My favorite is Aztecs as I allows use their UU, UB and unique ability. Plus it forces me out of my builder mode that I have tenacity to fall into if I play a non-aggressive civs.

As far as China upgrading to the best rifleman, we will have to disagree on that one. A jag by the time it hits a rifleman upgrade will have woodcraft, heal 2 points on a kill, jungle defensive, and at least three or four upgrades that it can use as a rifleman. Remember, these guys have been around since day one.

A CKN can attack twice at best - it losses it upgrades on conversion to melee units. And many times, it can't attack that second time simply due to the damage its taken. I prefer the jag upgrade.

However, China is my second favorite Civ. And CKN before the upgrade are simply the most dangerous archers in the game - especially with the Chinese GG.
 
CIV I WANT that's REALISTIC:
ISRAEL. Also, I miss the Khmer (probably my all time favorite), the Ethiopians, and would love the Magyar/Hungarians or Austro-Hungarians.

I'd like the Khmer back - and a Khmer/Siam architectural style for the cities of the two civs (really, with a DLC pack devoted to each civ, I'm sure they can manage unique architecture graphics).

For a probably unrealistic Civ, I'd like the Merina Kingdom (18th-19th Century Madagascar). I'm not sure what abilities or units/structures I'd give them, though.
 
England needs a buff.... maybe intercontinental trade routes with civs with open borders and such. Or cities, so that spreading the empire leads to massive gold buffs. Just a thought...

England seems a bit confused in this regard. The unique abilities are, I think, meant to reflect the specific leader, much as personality traits did in earlier Civs. So, Elizabeth gets an ability that improves its ships, befitting a ruler who oversaw England's rise to dominance as a naval power. But the UA name is derived from a phrase used about the British Empire some 400 years after Elizabeth's time.

The point being that that trade suggestion is a good one, but it's one that's more appropriate for the 19th Century British Empire, not the 16th Century nation that was just starting to expand beyond Europe.
 
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