favourite units

Armors. They are sort of expensive, but there attack is great and the deffense is also amazing, not to mention mobility
 
Artillary...it slices, it dices, it ignores city walls...
 
Artillery, armor... are nice but you must wait a long time before you have them. Knights & musketeers come much sooner.
My favorite: riflemen, cheap & hard to kill, + they can attack some units, but what they like much is mountains near enemy cities.
Bombers: not that they are cheap, but they are needed to reduce enemy cities. Using artillery for this is a longer process.
 
I think the armor will come up a lot in the answer to this question...

So I will say the chariot.

Early in the game, no unit is good enough to defend against it.
Therefore, it is the ultimate attack unit for the first few thousand years.
 
Originally posted by Wil
Using artillery for this is a longer process.

Nothing like waiting until they're right next to your city to start pounding them. The only thing I don't like about using bombers is that you need to send a fighter to scout first. I guess that's accurate. . .but annoying. That, and if they get intercepted my game crashes. Stupid missing animations.
 
Originally posted by Turner_727


Nothing like waiting until they're right next to your city to start pounding them. The only thing I don't like about using bombers is that you need to send a fighter to scout first. I guess that's accurate. . .but annoying. That, and if they get intercepted my game crashes. Stupid missing animations.

Doh! I thought this was on the Civ 3 forums. I was just responding to my email notification. :blush:

No, I stand by what I said for the first time. I don't like the bombers in Civ1.
 
I probably will look stupid, here, but I like the settler. It is so versitile, being both worker and portential new city. I just love to set up a new game, a new continent to explore and settle. Sometimes I don't even bother with the malitia to explore, just build settlers until the world is full. I admit, eventually you will need some garrison, but Settlers are a unit for all seasons, improve terrain, build, sometimes, especially on hills or mountains they will win against barbs or other nations low level units. Love it when that happens. They can build their own fortress, if they have some notice. If there is a more flexible unit, I don't know what it would be. You do need naval transports of some type unless it is an unusual "pan gea" one continent world.

Its a combined arms game, but lots nicer to start with two settlers than almost any other combination (like a setter who pops a horseman or legion from a barb hut.)
 
First a wave of chariots, then a wave of catapults, the chariots, then catapults again. The put some catapults and settlers on sails, put them on other continents and start all over with the chariots, catapults, chariots, catapults and by now you should be conquered the whole world ;). This is the tactique I use if I want to play it in one evening and start a longer game for the next night :)
 
LEGIONS!!!!! Me rikey legions. 20 shields and decent attack so why not just build thousands??:crazyeye:
 
My favourite at the moment is bombers, as for a long time, i ignored airpower and just concentrated on land forces. Im only just starting to learn to coordinate a huge combined land, sea and air attack. Used to only stick with one or the other.

takes a while to coordinate everything perfectly, but all that timimg and planning is worth it though!
 
I can't deny it ... I have a thing for battleships. Cryin' shame they got replaced by aircraft carriers.

I think it's because they are the only unit that is powerful for attack AND defense all by itself -- almost all other units have to be used in combinations ... cannons shooting from a position held by fortified musketeers, then advancing, trench-warfare-style, to another fortified position one square farther forward. Even their successors at sea are like this: a carrier can't do much without its planes.

Admittedly they are expensive and they do have their limitations - but it's a great way to keep a distant empire from growing too fast without actually bothering to invade it. Really cuts down on how fast cities can grow if every time they send a settler out to irrigate he gets blown away.
 
Battleships are/were one of my prime offensive weapons in Civ:TOG. I would sentry them next to a city, and keep killing the units in the city. Then, when my transport got there, unload them into the city. It was pretty cool. Get five or six of these attacking key cities, and the AI didnt know what to do with itself.

Welcome to CFC, btw. It's a nice little place to be! :D
 
The problem is they cost so much, and be lucid, in civ1 it will explode on its second city attack.
 
My favourite would be Knights.

I tend to like spending my time building stuff rather than invading, and Knights allow me to get to a trouble spot quickly and either operate in defense (being equiv to a phalanx) or in attack.

I enjoy the earlier years much more and am very sad when I have to retire my Knights and build Armour instead... (hardly ever bother with the Musketeer Cannon combo - just build some muskys for defense in my cities once Ive got g'powder).

In the later stages of the game I try to build tons of Battleships to intercept anyone coming to my continent to cause trouble...

Im rather fond of building large stockpiles of Nukes too so I can give an appropriate response to anyone foolish enough to try nuking me. (Thats right Montezuma. Im looking at you mate! @##@! Aztecs!)
 
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