Mongols_rule
Emperor
Yeah, caravans rule! I definitely agree.
Mongols_rule said:Yeah, caravans rule! I definitely agree.
Turner_727 said:Doh! I thought this was on the Civ 3 forums. I was just responding to my email notification.
No, I stand by what I said for the first time. I don't like the bombers in Civ1.
barron of ideas said:I probably will look stupid, here, but I like the settler. It is so versitile, being both worker and portential new city. I just love to set up a new game, a new continent to explore and settle. Sometimes I don't even bother with the malitia to explore, just build settlers until the world is full. I admit, eventually you will need some garrison, but Settlers are a unit for all seasons, improve terrain, build, sometimes, especially on hills or mountains they will win against barbs or other nations low level units. Love it when that happens. They can build their own fortress, if they have some notice. If there is a more flexible unit, I don't know what it would be. You do need naval transports of some type unless it is an unusual "pan gea" one continent world.
Its a combined arms game, but lots nicer to start with two settlers than almost any other combination (like a setter who pops a horseman or legion from a barb hut.)
Legions4Ever said:LEGIONS!!!!! Me rikey legions. 20 shields and decent attack so why not just build thousands??![]()
Michael York said:I'm still partial to the steamships
Valen said:For rapid development - CARAVANS
Build a city with high trade potential (lots of reach into the ocean)
Put it across the world from a rival city with similar potential.
Build the colossus there.
When the cities grow up (President's Day helps) caravans can
bring in in excess of 200 coins each ... and
caravan revenue also counts toward research, so you can set science to 0 and still make a new discovery every turn.