Diviner
Prince
Secondly, you get nothing by building a single Cathedral. To get something out of this improvement you need a coverage for all your core cities. Only then can you lower the lux slider.
Sounds sensible.

Secondly, you get nothing by building a single Cathedral. To get something out of this improvement you need a coverage for all your core cities. Only then can you lower the lux slider.
But sooner or later you will build cathedrals eventually don't you?
Sounds sensible.But sooner or later you will build cathedrals eventually don't you? and then +3 happy face, sweet i love it. 'course instant effects are close to none, but hey it doesn't get obsolete, so in the long run it HAS an effect. well, i guess if you want to play aggressive in the middle ages, you should not consider building sistine chapel. maybe it is only me, but i find middle ages warfare very expensive (knights, musketman), expensive enough to avoid.
Sounds sensible.But sooner or later you will build cathedrals eventually don't you?
this has been said before but.......
NO
complete waste of money
only useful for cultural victories.
Cathedrals are not completely useless.
They are OFTEN useless, but not completely.
In fact, I'm playing some SID games where I build a bunch of cathedrals... why?
well, they are 20K games and to keep from getting run over by the AI, I'm playing on arch maps and, quite often, I can't trade for luxes until navigation or magnetism, and by then, the AI is often trading with each other.
several cases where caths are useful:
1) Milking games where you want to maximize score.
2) 100K games.
3) 20K games (at least in the 20K city)
4) when you don't have access to luxes for a variety of reasons, especially if you have Sistine Chapel.
5) When you plant a city on a resource and need as much culture there as you can to counteract flip-pressure.
besides that, not so useful.