My first few games I got creamed by the Horsemen - not because I couldn't defend, but because I couldn't attack. They had Fear and I didn't have Courage.
Yes, you need a Paladin (too far away in Marathon games) or an Adept with a Spirit Mana promotion - Courage. In some games I couldn't get an Adept in time, in others no way to get Spirit mana through a node or trade.
So, I had to try other things. Some worked, most didn't. Suggestions and comments follow; yours are welcome:
1. Werewolves. Ever hear of a pansy werewolf? Of course not, but I had some. I sent a stack of 2 Greater Werewolves, 6 Blooded Werewolves and the Baron after Buboes. 6 of the 8 withdrew in fear from the Horseman. However, the 1 Greater Werewolf and 1 Blooded Werewolf did enough damage that the Baron killed Buboes.
Suggestion: Werewolves aren't afraid of anyone/anything. They should be able to attack and override Fear.
2. Heroes. Another time I sent Kithra, Yvain, and Gilden after the Horseman who makes messy allover the place. They would not attack because they were afraid. Afraid? Didn't you ever see Lord of the Rings? Did those Fellowship hero guys show Fear and run away when they ran into foul creatures? Of course not.
Suggestion: Let the most powerful units attack bad guys with Fear. Heroes can't be afraid of anything too. Maybe even let Tier IV units attack as well (besides Paladins) if you have them then.
3. Summoned creatures. OK, this worked out fine. Another time I was going after the same messy Horseman and was able to have Yvain summon a Treant for me. He wasn't afraid of the Horseman. Only one problem - he barely put a dent in the bad guy's Unholy Armor. Meanwhile he was burning down all the trees in sight and it was hard to summon Treants with no trees. Finally, many turns later, when half the map is in flames, I built 3 Druids and was able to summon 3 Treants who took out the Horseman.
Suggestion: None. Hurrah for the summoned ones who show no fear!
4. AI behavior with Fear. This was almost laughable. The 5 remaining AI civs sent stacks of their units just outside the city where the Horseman was sitting. They couldn't do anything, but just hang out. One civ had so many units in its stack, it truncated. Their lands were burning down from the Fields of Perdition (a Tom Hanks movie I loved) or whatever.
Suggestion: Maybe improve the AI on dealing with Fear or make it easier to attack the Horsemen with Fear. Also, give the AI an all-expense paid trip to study with the NYFD so their lands don't get burnt to a crisp.
Really, the AI just doesn't seem to have a clue...
Anyway, any other suggestions for dealing with Fear, particularly in the early game on Marathon when the Horsemen show up around yr. 750 of 1801?
Yes, you need a Paladin (too far away in Marathon games) or an Adept with a Spirit Mana promotion - Courage. In some games I couldn't get an Adept in time, in others no way to get Spirit mana through a node or trade.
So, I had to try other things. Some worked, most didn't. Suggestions and comments follow; yours are welcome:
1. Werewolves. Ever hear of a pansy werewolf? Of course not, but I had some. I sent a stack of 2 Greater Werewolves, 6 Blooded Werewolves and the Baron after Buboes. 6 of the 8 withdrew in fear from the Horseman. However, the 1 Greater Werewolf and 1 Blooded Werewolf did enough damage that the Baron killed Buboes.
Suggestion: Werewolves aren't afraid of anyone/anything. They should be able to attack and override Fear.
2. Heroes. Another time I sent Kithra, Yvain, and Gilden after the Horseman who makes messy allover the place. They would not attack because they were afraid. Afraid? Didn't you ever see Lord of the Rings? Did those Fellowship hero guys show Fear and run away when they ran into foul creatures? Of course not.
Suggestion: Let the most powerful units attack bad guys with Fear. Heroes can't be afraid of anything too. Maybe even let Tier IV units attack as well (besides Paladins) if you have them then.
3. Summoned creatures. OK, this worked out fine. Another time I was going after the same messy Horseman and was able to have Yvain summon a Treant for me. He wasn't afraid of the Horseman. Only one problem - he barely put a dent in the bad guy's Unholy Armor. Meanwhile he was burning down all the trees in sight and it was hard to summon Treants with no trees. Finally, many turns later, when half the map is in flames, I built 3 Druids and was able to summon 3 Treants who took out the Horseman.
Suggestion: None. Hurrah for the summoned ones who show no fear!
4. AI behavior with Fear. This was almost laughable. The 5 remaining AI civs sent stacks of their units just outside the city where the Horseman was sitting. They couldn't do anything, but just hang out. One civ had so many units in its stack, it truncated. Their lands were burning down from the Fields of Perdition (a Tom Hanks movie I loved) or whatever.
Suggestion: Maybe improve the AI on dealing with Fear or make it easier to attack the Horsemen with Fear. Also, give the AI an all-expense paid trip to study with the NYFD so their lands don't get burnt to a crisp.
Really, the AI just doesn't seem to have a clue...
Anyway, any other suggestions for dealing with Fear, particularly in the early game on Marathon when the Horsemen show up around yr. 750 of 1801?
