Feedback - mod incorporation

Krajzen

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Oct 23, 2013
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I think few non-invasive mods could be included in CBP ;)


UI - Religion Spread

This mod, courtesy of Whoward, introduces very useful and very cool feature: in Religion Overview there is fourth tab, Map, which features world map and colors cities' cultural borders by their majority religion. It looks awesome and, at least for me, was pretty helpful in religious strategy, as I can look where my religious enemies concentrate in one glance instead of checking every city on the map. And ReligionOverview.lua/xml are already changed by CBP so why not extend them with this useful feature?...

UI - Enhanced Demographics

Well I know CBP shouldn't be overloaded but this one mod blends into the game so perfectly you truly wonder why it wasn't added by Firaxis. Simply adds two more tabs to the Demographics' useless vanilla screen which normally offers only yours, best and worst score in each cathegory: first new tab has all statistical data from vanilla tab given for all civilisations in a handy UI and second one has ranking of biggest/most swimming in wonders cities in the world.

Krajzen's Great People Pack

Shameless advertisement, but this is an area untouched by CBP: not only the list of great people is greatly limited in-game, approximately 80% of them come from Western Europe (England, France, Germany, Italy, Rome, Greece)/USA :p this mod, not conflicting with almost anything ever, adds 160 new names of great (research confirmed) people from all over the world:

Spoiler :
GENERALS
Jan Sobieski, Janos Hunyadi, Skandenberg, Kutuzow, Simon Bolivar, Abu Bakr, Norman Schwarzkopf, Tran Hung Dao, David IV of Georgia, Nguyen Hue, Saladin, Jan Žižka, Nurhaci, Stanislaw Koniecpolski, Alp Arslan, Charles Martel, Lautaro, Pyotr Bagration, Ranjit Singh, Samudragupta, Mihal Bravu, Ahmad Shah Durrani, Cochise, Crazy Horse, Mahmud of Ghazni, Robert Guiscard, Xu Da, Andreas Prokop, Jan Karol Chodkiewicz, Arminius, Tokugawa Ieyasu, Piye, Naresuan, Josip Broz Tito, Ran Min, Huayna Capac, Cyrus the Great, Toussaint L'Ouverture, Gelawdewos, Nyazinga, Sundiata, K'Abel, Trung Vuong, Gwaggaeto the Great, Kanishka the Great, Oz Beg Khan, Amina, Malik Akbar, Hayam Wuruk,

SCIENTISTS
Brahmagupta,Omar Chajjam, al - Shirazi, Ulug Beg, al - Marwazi, Al Battani, Ahmes, al - Haytham, Janos Bolyali, Leó Szilárd, Baudhayan, Seki Takakazu, Madhawa, Florence Nightingale, Lagadha, Yajnavalkya, Panini, Chang Tshang, Al-Biruni , Qin Jiushao, Sofia Vasilyevna, Ramanujan, Stefan Banach, Shiing-Shen Chern, Alexey Postnikov, Pei Xiu, Xu Xiake, Shirley Jackson , Chien-Shiung Wu, Aziz Ab'Sáber, Zofia Kielan-Jaworowska, Juan Ignacio Molina
Ramachandran, Chandrasekhar, Merit-Ptah, Ahmed Zewail

GREAT ENGINEERS
Su Song, Carlos Paz de Araújo, al-Jazari, ibn Ma'ruf, Visvesvaraya, Abdus Salam, Patricia Bath, Yu Hao, Senenmut, Muzharul Islam, Ken Yeang, Sayyed Ali Shah, al-Isfahani, Ghiyathuddin, Krikor Balyan, Koca Kasım Ağa, Kálmán Tihanyi, Mimar Sinan, Anthemius of Tralles, Ilya Prigogine, Ximen Bao, Mukesh Ambani, Kankou Musou, Maslama al-Majriti Tapputi, Reza Ghadiri, Gunadharma, ibn Luqman

GREAT MERCHANTS
Muhammad Yunus, Taiichi Ohno, Jerry Yang, Carlos Slim, Li Ka-shing, Ibn Khaldun, Osman Ali Khan, Cosimo de Medici, Simón Iturri Patiño, Musa I of Mali, Ingvar Kamprad, Tenkaminen, Al-Mustansir, Suryavarman, Nyatsimba Mutota, Shah Abbas, Thomas Gresham, Yodoya Tatsugoro, Osei Tutu, Nathan Rothschild, Howqua, Cecil Rhodes, T.V. Soong,Tippu Tip, Rumaliza, Adriaan van der Hoop, Tanaka Shōsuke, Scrooge McDuck :)

GREAT ADMIRALS
Cornelis Tromp, George of Antioch, Kanhoji Angre, Keumalahayati, Gustav Horn, Pytheas, Xu Fu, Zhang Qian, Wang Dayuan, Hong Bao, Hannu, Ngo Quyen



It is available in download database. I'd also recommend my similar mods (also in database) adding great creators and their great works (99,9% bug-free confirmed, I spent much time checking that) from all over the world, including some 60s-80s musicians, but I am not sure about copyright. Well, roughly speaking over 3/4 of people I have found are dead anyway :p


Spoiler :
Writers:
Stanislaw Lem, Wislawa Szymborska, Zbigniew Herbert, Jaroslav Hasek, Ferenc Molnar, Ismail Kadare, Vaclav Havel, Marko Miljanov, Masiela Lusha, Tove Jansson, Henrik Ibsen, Johann Huizinga, Dafydd ap Gwilym, Ali Bin abu - Talib, Aneirin, Cassiodorus, Li Bai, T'ao Ch'ien, Bai Juyi, Ts'ao Sung, Saadi, Attar of Nishapur, Jalal ad - Din Rumi, Archipoeta, Ippen, Kabir, Ihara Saikaku, Nazim Hikmet, Ataol Behramoglu, Khakheperresenb, Ptanhotep, Thiruvalluvar, Rabindranath Tagore, Nhat Hanh, Abdul Ghani Khan, Nadine Gordimer, Chinua Achebe, Frank Chipasula, Wole Soyinka, Giannina Braschi, Vatsyayana, Gioconda Belli, Gabriel Garcia Marquez, Lao Tzu, Orhan Pamluk, Muhammed Fuzuli, Gabriela Mistral, Romulo Gallegos, Julio Cortazar, Jorge Luis Borges, Octavio Paz, Ah Bam, Francisco Arana Xajila, Karel Capek, Jnanappana, Nitlacoya, Naryan, Chingiz Aitmatov, Mwana Kupona, Heo Nanseolheon, Lady Ise, Christine de Pizan, Celestine Hitiura Vaite, Griot Djeli Mamadou Kounyate, Zera Yacob, Bessie Head, Mwengo, CHimamanda Ngozi Adichie, Nnedi Okorafor, Ho Xuan Huong, Preah Bothumthera Som, Peter Watts, N. Scott Momaday, Henry Longfellow, Joy Harjo, Sherman Alexie, Leslie Marmon Silko, Sunthorn Phu, Mpu Prapanca, Nguyen Du, Wu Cheng'en, Luo Guazhong, Anna Frank, Deganawidah, Iryeon and FINALLY 'Tibet' (Epic of King Gesar, Tibetan national epic, no known single author) and 'The Horseman' (Secret History of Mongols)

Musicians:
Abraham Zevi Idelsohn, Adele, Amel Brahim, Antonio Carlos Yobim, 'Apache' (tribal music), Aram Khachaturian, Archilocos (ancient Greece), Astor Piazzolla, A.T. Mahmud, Aziza Mustafa Zadeh, Bob Dylan, Bob Marley, Cesaria Evora, Chen Yi, Christopher Tin (Baba Yetu), Coolio, Cartola, Dede Efendi, Erhu (ancient China), Fairouz, Fela Kuti, Frank Sinatra, Gregory Isaacs, Guns'n'Roses, Hans Zimmer, Henryk Wieniawski, Hildegard von Bingen (medieval), Ibrahim Ferrer, Iron Maiden, Isihija, Israel Kamakawiwo'ole, Itzhak Perlman, Joanne Shenandoah, Jose Mauricio Nunes Garcia, Kaoma, Led Zeppelin, Louis Armstrong, Marilyn Monroe, Metallica, Michael Jackson, Mohicans (tribal music), Mr Phoon Yew Tien, Mulatu Astatke, Nat Yontararak, Nico Vega, PSY, Queen, Ravi Shankar Raga, Romica Puceanu, Sa Ding Ding, Saint Kassia (Byzantium), Scott Joplin, Stevie Wonder, The Beatles, The Rolling Stones, Xian Xinghai, Yiruma, Ylvis, Yoko Kanno, Yo-Yo Ma.




As for other mods I think nice ones to include would be:
*Faster aircraft animations
*Better Polynesian City Names (workshop, "A main issue with the Polynesian City List in the Polynesian DLC was that it featured the names of Islands and Countries in Polynesia instead of actual cities and villages. This has been rectified with the Better Polynesian City Names mod, which changes the city names to actual cities, for example:
Samoa -> Apia
Tonga -> Nuku'alofa
Aotearoa -> Parihaka")
*Iroquian City Names (workshop, turns very awkward English names of local villages/tribes into correct ones)
*Hunnic City List (workshop, replaces ridiculous hunnic city list of Tlaxcala, Nankin and Timbuktu with accurate ones:

Spoiler :
Attila's Court
Tapiomarton
Segedin
Sikambruk
Turuk
Hunuk
Akatziruk
Kutrigur
Sabir
Utigur
Suvar
Kevi
Antes
Sklavenir
Bastarnuk
Suebir
Aduni
Jegi
Egerseg
Telikhi
Laiduni
Bastetir
Tesongadi
Dorgathegi
Khalatir
Suchongadi
Livi


you need to admit this sounds much cooler (and obviously is more realistic :p ) than random collection of names from all continents.

*Whoward: City States No Allied Skirmishes - forces CS allied to one player to stop killing each other and make a truce; in vanilla civ5 there are often situations when CS1 was allied to player x, CS2 to player y and were fighting and will pointlessly fight once player z buys them.
*Whoward: Religious Settlers - settlers created in cities with religions can start a new city already with religion: if there are 4 citizens and 2 are muslim, 1 christian and 1 judaist, there is 50-25-25% chance of spawning settler which creates city whose first citizen is of appropriate faith.
*Whoward: Remove Ghost Routes - you can remove roads of dead civilisations.
*Whoward: Remove Jungle Gives Production - as for forests.
*Great Prophet Historical Names
 
[...]
UI - Religion Spread

This mod, courtesy of Whoward, introduces very useful and very cool feature: in Religion Overview there is fourth tab, Map, which features world map and colors cities' cultural borders by their majority religion. It looks awesome and, at least for me, was pretty helpful in religious strategy, as I can look where my religious enemies concentrate in one glance instead of checking every city on the map. And ReligionOverview.lua/xml are already changed by CBP so why not extend them with this useful feature?...
[...]

I was about to bring it up! I mean, I had a thought that it would be much more interesting to spread religion (and, especially, corporations) if you had a coloured map for them. If this mods give this for religion then I will definitely use it!

I wish that there was a map for corporations because they're even harder to control. I mean, you can see where you have franchises but you don't know how your enemies perform. Map would be great!

And I wouldn't mind incorporating some realism mods.
 
I was about to bring it up! I mean, I had a thought that it would be much more interesting to spread religion (and, especially, corporations) if you had a coloured map for them. If this mods give this for religion then I will definitely use it!

Bad news... It is completely incompatible with CBP (and Piety and Prestige on top of that) because they all change ReligionOverview.lua/xml. Enabling Religion Spread makes Religion Overview window to completely disappear from UI :p and thereby you cannot do anything with religion. And there is enough code in those lua files to make me not really willing to experiment.

This is partially why I bring it up here :p

And yeah, similar thing for corporations would be very useful.
 
Whoward: City States No Allied Skirmishes
Faster aircraft animations
UI - Enhanced Demographics

These should definitely be in, IMO.
 
UI - Religion Spread

This mod, courtesy of Whoward, introduces very useful and very cool feature: in Religion Overview there is fourth tab, Map, which features world map and colors cities' cultural borders by their majority religion. It looks awesome and, at least for me, was pretty helpful in religious strategy, as I can look where my religious enemies concentrate in one glance instead of checking every city on the map. And ReligionOverview.lua/xml are already changed by CBP so why not extend them with this useful feature?...

The compatibility issues are a pain - not excited about dealing with that (i.e. not interested in doing the merge myself).
UI - Enhanced Demographics

Well I know CBP shouldn't be overloaded but this one mod blends into the game so perfectly you truly wonder why it wasn't added by Firaxis. Simply adds two more tabs to the Demographics' useless vanilla screen which normally offers only yours, best and worst score in each cathegory: first new tab has all statistical data from vanilla tab given for all civilisations in a handy UI and second one has ranking of biggest/most swimming in wonders cities in the world.

I'll look at it.

Krajzen's Great People Pack

Shameless advertisement, but this is an area untouched by CBP: not only the list of great people is greatly limited in-game, approximately 80% of them come from Western Europe (England, France, Germany, Italy, Rome, Greece)/USA :p this mod, not conflicting with almost anything ever, adds 160 new names of great (research confirmed) people from all over the world:

I'll add it if you assign Musician/Artist/Writer GPs their proper Era (see my change in the CP to understand what I mean). Otherwise, I defer.

As for other mods I think nice ones to include would be:
*Faster aircraft animations
*Better Polynesian City Names (workshop, "A main issue with the Polynesian City List in the Polynesian DLC was that it featured the names of Islands and Countries in Polynesia instead of actual cities and villages. This has been rectified with the Better Polynesian City Names mod, which changes the city names to actual cities, for example:
Samoa -> Apia
Tonga -> Nuku'alofa
Aotearoa -> Parihaka")
*Iroquian City Names (workshop, turns very awkward English names of local villages/tribes into correct ones)
*Hunnic City List (workshop, replaces ridiculous hunnic city list of Tlaxcala, Nankin and Timbuktu with accurate ones:

These work fine as add-ons - no reason to force these cosmetic changes.

*Whoward: City States No Allied Skirmishes - forces CS allied to one player to stop killing each other and make a truce; in vanilla civ5 there are often situations when CS1 was allied to player x, CS2 to player y and were fighting and will pointlessly fight once player z buys them.
*Whoward: Remove Ghost Routes - you can remove roads of dead civilisations.
*Whoward: Remove Jungle Gives Production - as for forests.
Already included.

*Whoward: Religious Settlers - settlers created in cities with religions can start a new city already with religion: if there are 4 citizens and 2 are muslim, 1 christian and 1 judaist, there is 50-25-25% chance of spawning settler which creates city whose first citizen is of appropriate faith.
More balance than QoL. Needs discussion.

*Great Prophet Historical Names

Nope. I'd rather not go there with the CBP.

G
 
These work fine as add-ons - no reason to force these cosmetic changes.

Faster aircraft animations is a performance mod, not a cosmetic mod. It's meant to speed up time between turns when civilizations are moving aircraft, (especially AI civs).
 
Faster aircraft animations is a performance mod, not a cosmetic mod. It's meant to speed up time between turns when civilizations are moving aircraft, (especially AI civs).

Yeah, that's a very good point and a reason I first added it. Quick Turns totally fixed that, though, but I still keep it since those animations are really slow by default.

*Whoward: City States No Allied Skirmishes - forces CS allied to one player to stop killing each other and make a truce; in vanilla civ5 there are often situations when CS1 was allied to player x, CS2 to player y and were fighting and will pointlessly fight once player z buys them.
*Whoward: Remove Ghost Routes - you can remove roads of dead civilisations.
*Whoward: Remove Jungle Gives Production - as for forests.
Already included.

Really? Gotta disable some of them then :)

What do you think of city states airbases?
 
I'll add it if you assign Musician/Artist/Writer GPs their proper Era (see my change in the CP to understand what I mean). Otherwise, I defer.

You mean writing it down here or writing actual code for them? If it's the first one, I have competence to do that :p
 
How about whowards Fixed Prophets? I mean honestly there is no reason why the great prophets should be random when all other GPs spawn at exact points. In fact with the current rush to get a religion, not having this mod is bound to create a lot of frustration,
For example sitting at above 300 faith for 6 turns without getting a prophet, and then an AI snagging the last religion. It doesn't really matter if the AI sat above 300 faith for longer than you did, you have no clue about it, you're always just seeing the frustrating part.
 
How about whowards Fixed Prophets? I mean honestly there is no reason why the great prophets should be random when all other GPs spawn at exact points. In fact with the current rush to get a religion, not having this mod is bound to create a lot of frustration,
For example sitting at above 300 faith for 6 turns without getting a prophet, and then an AI snagging the last religion. It doesn't really matter if the AI sat above 300 faith for longer than you did, you have no clue about it, you're always just seeing the frustrating part.

That's a good one.
 
I think few non-invasive mods could be included in CBP ;)


UI - Religion Spread

This mod, courtesy of Whoward, introduces very useful and very cool feature: in Religion Overview there is fourth tab, Map, which features world map and colors cities' cultural borders by their majority religion. It looks awesome and, at least for me, was pretty helpful in religious strategy, as I can look where my religious enemies concentrate in one glance instead of checking every city on the map. And ReligionOverview.lua/xml are already changed by CBP so why not extend them with this useful feature?...

For what it's worth, I've merged Whoward's Religion Spread UI into my Piety ReligionOverview.xml. (as well as the CBP's size changes).
 
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