There should be a food boost for farms in the Middle Ages to symbolize the major innovations in agriculture that allowed much higher populations
The Cultivation tech gives +1 food from farms and +1 commerce from Plantations to represent this. In 0.9.4 the Hydraulics tech will either allow farms to spread irrigation or aqueducts to allow tiles adjacent to the city to be farmed/irrigated. Not completely decided which yet. Both of these techs are medieval techs and between them I think they cover agricultural advances in the Middle Ages pretty well.
On some consideration, I'm unhappy with the position of Jet Fighters in the tree- quite late, and significantly later than many of their "peer" units of the post-WWII generation. Except for Stealth, Jet Propulsion is the last tech to appear in the tree, even though historically jets that represented a huge leap over WWII piston-engine fighters were showing up in the '60s and '70s, roughly contemporary with the helicopter gunship and recognizably "modern" tanks.
Frankly, the modern tech tree needs some rearrangement overall, but I'm not up to coming up with a comprehensive plan at the moment. I know you already think about this, but I wanted to mention it.
Fixing this might undermine the elegant 'taper' of the tech tree, but I think it'd be worth it to achieve something with better balance and a bit more versimilitude.
I'm... well, fairly familiar with 19th and 20th century history and military history; I'll see what I can do to help come the day.Ever since I first made that part of the tech tree I've felt it's missing a 'column' of techs (by which I don't mean a vertical column, I mean 7 more techs in differing places to better pace each row). Some of the lines progress too quickly and others progress too slowly. The early tree has been through several revisions to improve it but the late tree hasn't yet. When the time comes I'll keep the position of Jet Fighters in mind.
As my contribution to the tech tree, I'd like to suggest new quotes for a couple of technologies. Don't get me wrong, I think most of the quotes are on point; but some are little more than definitions, others have grown stale over time, and a few do not match the redesigned technologies in HR. It's not a priority by any means; but the right quote adds so much atmosphere.
Is the early tree what really needs even more work and additions? I don't really want to wind up spending a larger proportion of the game in the Stone Age than I already do.Copied from the main thread, here is my proposed revision to the early tech tree.
See the attached pdf file. (Same as prior one.)
The last page has some additional ideas.
I have added 14 new techs, so that 5 columns become 7.
This spreads the benefits out and also adds some room for new buildings and wonders. I have suggested some.
In order to not slow down tech progress, one would also need to cut the cost of techs in the first column significantly.
For example, one could reduce the first column cost from 50 to 20, and have the second column be 40. Then the other columns should increase. The costs for a tech in the new 7th column such as Currency should be the same as currently (where it is in the 5th column.)
One could consider giving each civ 3 rather than 2 starting techs.
Please note that I have maintained the basic geometry of the current tree, columns of 7 techs each.
There are plenty of cross connections.
As with the current tree, not all of the prerequisites are logical necessities.
I'm glad you liked them. Here are some more for the Classical Era:
Moving right along into the Medieval Era:
Let me know what you think of these changes. Am I changing too much? Going too fast? Does anyone have any other suggestions for new quotes or quotes they would like to see changed? If you don't stop me, I'll proceed right on through to the Modern Era. I already have a very thought-provoking quote in mind for Future Tech.
Copied from the main thread, here is my proposed revision to the early tech tree.
See the attached pdf file. (Same as prior one.)
The last page has some additional ideas.
Is the early tree what really needs even more work and additions? I don't really want to wind up spending a larger proportion of the game in the Stone Age than I already do.
I'll use Seafaring, Priesthood (Tagore), Artisanry and Politics. I'm happy to change the Divination quote but that one, though good, is too long.
I'll use Machinery and Hydraulics.
I agree that the erosion quote is less than ideal but the Michaelangelo quote is about stonecarving rather than masonry, lets keep looking.
I like Yeats but the Aquinas quote was already suggested by another contributor and I think it works a bit better.
Gunpowder quote is awesome but too long.
Artisanry is about the rise of the independent craftsman, Free Artistry is about the liberation of art from religious and political censorship and function.
Feel free to keep posting these suggestions, some good improvements so far. I prefer to keep quotes shorter rather than longer though.
Trimene: In addition to Ship Building requires Copper Working. (To build the copper ram.)
Great Lighthouse: only +1 trade routes rather than +2.
Great Library requires Philosophy in addition to Writing.
Chichen Itza: change to a free wall in every city.
Confederation is allowed with Politics.
Caste System is allowed with Guilds or maybe with Artisanry.
Göbekli Tepe in Turkey, predates Stonehenge by thousands of years.
Great Wonder. Requires Ritual. (Stonehenge had been moved to Stargazing.)
Possible Powers: Each citizen specialist in any city gets +1 coins and +1 culture,
or gives one free priest in city where built,
or has the current ability of Stonehenge and then revise Stonehenge.
Possible revisions of Stonehenge: free cemetery in every city; would need to increase the cost.
Great Star Catalog. Requires Astronomy and Record Keeping. Great Wonder.
Each scientist specialist gets +2 science more than currently.
Sun Tzuʼs Art of War. Great Wonder. Requires Military Strategy and Writing.
All mounted units built start with Flanking II. All archery units built start with Drill II.
Baths of Caracella: Great Wonder. free Baths in every city. Requires Hydraulics and Medicine.
Grand Cannel: Great Wonder. Requires Hydraulics and an Aqueduct. Two free Merchants in the city.
Cotton Gin. National Project. Requires Replaceable Parts. +2 hammers on all cotton plantations.
(May want to include Flax as well for game purposes in order to increase the potential usefulness.)
My only concern is that this makes it far less desirable on non-naval maps: if I only have two or three coastal cities in the ancient era, the incentive to build the Great Lighthouse goes down a lot.Yes, this wonder is stupidly overpowered on naval maps. Done.
Um. Stonehenge does not predate the beginning of the game chronologically; it dates to ~3000 BC at the earliest and the iconic stones weren't raised until considerably later. Granted that it does predate the rise of permanent large settlements in Britain, though, as I understand it.Stonehenge itself predates the beginning of the game by thousands of years so it needs to be available very early. There are many archeoastronomical monuments that predate Stonehenge (Nabta Playa in Nubia is another example) but these are too far outside the timeframe of the game to warrant inclusion I think.
I'd say it's not inappropriate.I'm in two minds about bringing this wonder back. It's a work of literature (albeit one that is perfectly relevant to Civ) and that opens the door for other great works of literature to be included as World Wonders. While I don't think that only architecture should be considered wondrous there still needs to be something to 'build'. I think I've seen it done as 'Sun Tzu's War Academy' before but I don't know if that's appropriate or not.
I think the "+2 hammers on textile crop plantations" is far too limited for the scope of a wonder. A given civilization will only have a few tiles like that to exploit, and compared to other wonders, even other national wonders, a bonus of +4 or +8 hammers in the entire civilization is much too weak.I've not looked at projects before but they seem to be extremely limited in what can be done with them. Something like this is probably better suited to a building or national wonder, and probably better served by being including all the textile resources. Textile Mill perhaps. I don't yet know if there's scope for something along these lines yet.
Still not happy with Divination, it needs to be a bit more 'primal' and not easily identified with a specific culture. Though I am quite tempted to go with something a bit irreverent: "In the beginning Man created God; and in the image of Man created he him." - Ian Anderson
My only concern is that this makes it far less desirable on non-naval maps: if I only have two or three coastal cities in the ancient era, the incentive to build the Great Lighthouse goes down a lot.
Um. Stonehenge does not predate the beginning of the game chronologically; it dates to ~3000 BC at the earliest and the iconic stones weren't raised until considerably later. Granted that it does predate the rise of permanent large settlements in Britain, though, as I understand it.
I'd say it's not inappropriate.
Moreover, most national wonders denote something unusually impressive about a civilization- its greatest steel mills (steel being vitally important to all industrial society), its museums, its national epics and monuments. Things like that. But "this is our country's biggest textile mill?" I don't think so.
Moving through the Renaissance into the Industrial Era:
Azoth, I'm enjoying your quote suggestions and am pilfering a few to use for my own mod.
Xyth, I like Azoth's quote suggested for Humanism, but want to make a suggestion which I am using.
Here a couple of alternatives I will suggest to some of Azoth's