Chusquero
Chieftain
I ticked the options/checkbox labeled "Automated Formers Don't Construct Bunkers" and they keep doing... I almost have more bunkers's tiles than improvement's tiles :S
Is it intended that the Helium-3 ressource on sea can be harvested without building an improvement on it?
By the way, yesterday I had to build a well on a coastal-Helium3 tile. So I think it's not a common issue.
I ticked the options/checkbox labeled "Automated Formers Don't Construct Bunkers" and they keep doing... I almost have more bunkers's tiles than improvement's tiles :S
Do you mean a land or sea tile with "coastal"? I only refered to the latter with my problem...and even if I'm the only one with this issue and its working technically, I don't think the well improvement fits graphically for sea tiles.
Do you mean a land or sea tile with "coastal"? I only refered to the latter with my problem...and even if I'm the only one with this issue and its working technically, I don't think the well improvement fits graphically for sea tiles.
That shouldn't be happening. Please attach a save of a turn just prior to an automated former starting to build a bunker.
Should I download the mod again?
By the way maybe I was a bit rude, didn´t ment mate.
There was natives 6-7 tiles away. Too far to be considered a threat...Perhaps there's native life in the neighbourhood of those formers 'jumping plane'?
:s it must be in english!! :d
The PA of the factions in the year 2350 (sorted by score):
My theory is still that fungus spread and FC development are affected by map size
I just wonder how close is the next patch and if I should wait for it?
For clarity, what is the effect of map size on fungus spread? In any case, codewise fungus does grow at a speed dependent on map size. Not dependent on number of factions though.
Maniac said:Nope. The current patch seems to be free of gamebreaking bugs, so I'll just take the time to add some new features at leisure and/or play a game myself.
>> Edited: I just reinstaled the mod and I'm shocked :S
A friend of mine recently discovered Planetfall and decided to get me into it. It won me over pretty fast! However, we're both of the opinion that the game would benefit from some polish (flavor, descriptions). We're willing to put in some intensive work to do that, but the Task List thread is pretty sparse, and we'd need some more information on how to contribute since we want to coordinate our efforts. How can we best go about doing that?
In any case, Pickly has already added descriptions for many but not all things (eg not for improvements) in the past, but is no longer doing so at the present time. So there is no need to coordinate with anyone. Assuming you already know how the XML works, just attach any modified files to a forum post here, and I'll include them in the next patch.