In order to improve the speed of playing mods, especially when they are played in multiplayer hotseat/PitBoss when that is released, I was thinking that I could create an external application running on a grid-computing platform in order to process the AI and various other aspects of the game more quickly and more efficiently through various means.
However, all of the work to create such an application would be useless if the game DLL could not take orders from this application. For example, if my grid-based AI application returned data giving X build order and Y unit move order, could I get the DLL to somehow read this information? Any answer would be appreciated.
If this is possible, it would mean a true revolution for CiV modding. No longer will we be limited by the slowness of the DLL!
However, all of the work to create such an application would be useless if the game DLL could not take orders from this application. For example, if my grid-based AI application returned data giving X build order and Y unit move order, could I get the DLL to somehow read this information? Any answer would be appreciated.
If this is possible, it would mean a true revolution for CiV modding. No longer will we be limited by the slowness of the DLL!