Exactly.
... and if a City-State has a quest for a specific resource, just send the worker to build a feitoria at the other City-State that has that luxury. Boom allied! However, protecting your workers crossing land and ocean from barbs and rivals is another matter...
Ok I'm also confused here..
Aren't the Mercantile CS specific resources under the City tile? How can you use a feitoria to gain that?
Oooh thanks Rabid, that makes sense.
So when you put one down, it grants access to ALL luxuries that the CS has? Sorry, I missed this news somehow. I thought you had to build it on the lux tile itself.
What about where MD was talking about having one on a coal resource?
The reason you removed it was because it was blocking the CS access to the coal and you could build a feitoria in another tile and get the same benefit while also allowing a mine on the coal?
You don't get more happiness for having two copies of the same luxury...The best thing to do with said copy is to trade it away, buuuut...
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by double I meant the 'special' luxury that a mercantile CS only gives it's ally and the normal one that all CS get.
you would want to build a Feitoria in your allied City-State anyway, just in case you lose that alliance to other Civs.
And because, from what I understand, it gets you extra copies of the resource.
-SniP-
<Type>IMPROVEMENT_FEITORIA</Type>
<Description>TXT_KEY_IMPROVEMENT_FEITORIA</Description>
<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_TEXT</Civilopedia>
<Help>TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_HELP</Help>
<ArtDefineTag>ART_DEF_IMPROVEMENT_FEITORIA</ArtDefineTag>
<SpecificCivRequired>true</SpecificCivRequired>
<CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType>
<PillageGold>20</PillageGold>
<DefenseModifier>50</DefenseModifier>
<OnlyCityStateTerritory>true</OnlyCityStateTerritory>
<Coastal>true</Coastal>
<LuxuryCopiesSiphonedFromMinor>1</LuxuryCopiesSiphonedFromMinor>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas>
<Row>
<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
<TerrainType>TERRAIN_GRASS</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
<TerrainType>TERRAIN_DESERT</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
<TerrainType>TERRAIN_SNOW</TerrainType>
</Row>
Then the description is likely out of date since you can't trade CS luxuries, so it would be essentially useless.
<Row Tag="TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_HELP">
<Text>A Feitoria can only be built in a City-State's lands, on a coastal tile without a resource.
It provides to you one copy of each Luxury Resource type that City-State has connected,
regardless of your status with that City-State, but that copy cannot be traded.
It also provides the same +50% defense bonus as a Fort.
Can only be built by the Portuguese.</Text>
</Row>
http://civilization.wikia.com/wiki/Feitoria_(Civ5)
The description very clearly states that you get two if you are allied with the CS.
no you don't extra copy of the resource. Feitoria gives you the ability of getting the City-State luxury resource whether it's your ally or not. Building a feitoria would cost you negative influence with the CS cause your worker is trespassing.
i.e. City-State with Truffles.
No Feitoria, non-allied CS. No Truffles.
Feitoria, non-allied CS. 1 Truffles.
Feitoria, allied CS. 1 Truffles.
Feitoria, allied CS to another Civ. 1 Truffles. (I think)
Feitoria, CS puppet by another Civ. (unknown.. not sure)
So you would have only 1, to keep. Of course if you have 1 feitoria in 2 CS that each produces truffles, then you get 2. (edit: actually I am not sure if you can trade it or not).
Why is it that you can build it only on top of luxury resources? It would make a lot more sense if you could build it on top of strategic ones too.