Feitoria

Exactly.
... and if a City-State has a quest for a specific resource, just send the worker to build a feitoria at the other City-State that has that luxury. Boom allied! However, protecting your workers crossing land and ocean from barbs and rivals is another matter...

That's clearly the point of building it for a non-allied CS, but it doesn't answer the question of what the second copy for an allied CS does.
 
Ok I'm also confused here..

Aren't the Mercantile CS specific resources under the City tile? How can you use a feitoria to gain that?

Ok, I actually know more.

A feitoria gives you access to the luxuries a CS has if they're in the CS. You don't build it on top of the luxury. You just get them.
 
Oooh thanks Rabid, that makes sense.

So when you put one down, it grants access to ALL luxuries that the CS has? Sorry, I missed this news somehow. I thought you had to build it on the lux tile itself.

What about where MD was talking about having one on a coal resource?
The reason you removed it was because it was blocking the CS access to the coal and you could build a feitoria in another tile and get the same benefit while also allowing a mine on the coal?
 
Oooh thanks Rabid, that makes sense.

So when you put one down, it grants access to ALL luxuries that the CS has? Sorry, I missed this news somehow. I thought you had to build it on the lux tile itself.

What about where MD was talking about having one on a coal resource?
The reason you removed it was because it was blocking the CS access to the coal and you could build a feitoria in another tile and get the same benefit while also allowing a mine on the coal?

I don't have special MD knowledge but that appears to be exactly what's happening.

PS MadDjinn is the greatest. :goodjob:
 
I think the main confusion regarding the Feitoria comes from people who keep saying "allying with the City State gives you a second copy of that resource". That doesn't appear to make any sense. Here are some options as to what that might mean:

1) You get a second copy of the resource from the city state, which you can then trade away as though it belongs to you,
2) You get a second copy of the resource from the city state, granting you additional happiness, which makes no sense,
or 3) You get a second copy of the resource from the city state. You can't trade the resource, because it belongs to the city state. You don't get extra happiness from the resource, because you already have it.

From the fact that it was specifically mentioned that you get a second copy of the luxury resource, I had assumed that option 1 was true. From what Mad Djinn is saying option 3 is actually true, so why was there ever a mention of a 'second' copy of the resource, given that getting an additional copy would be completely pointless?
 
You don't get more happiness for having two copies of the same luxury... :crazyeye: The best thing to do with said copy is to trade it away, buuuut... :p

I understood him to mean you get two luxuries (the regular and the one specifically for Mercantile). In other words:

by double I meant the 'special' luxury that a mercantile CS only gives it's ally and the normal one that all CS get.

:p
 
you would want to build a Feitoria in your allied City-State anyway, just in case you lose that alliance to other Civs.
 
no you don't extra copy of the resource. Feitoria gives you the ability of getting the City-State luxury resource whether it's your ally or not. Building a feitoria would cost you negative influence with the CS cause your worker is trespassing.

i.e. City-State with Truffles.

No Feitoria, non-allied CS. No Truffles.
Feitoria, non-allied CS. 1 Truffles.
Feitoria, allied CS. 1 Truffles.
Feitoria, allied CS to another Civ. 1 Truffles. (I think)
Feitoria, CS puppet by another Civ. (unknown.. not sure)

So you would have only 1, to keep. Of course if you have 1 feitoria in 2 CS that each produces truffles, then you get 2. (edit: actually I am not sure if you can trade it or not).
Me too I got a bit confused for a moment with the double luxury with Mercantile CS. :crazyeye:
 
Then the description is likely out of date since you can't trade CS luxuries, so it would be essentially useless.
 
Why is it that you can build it only on top of luxury resources? It would make a lot more sense if you could build it on top of strategic ones too.
 
So I decided to take a look at the files, to see what I could find:
Code:
      <Type>IMPROVEMENT_FEITORIA</Type>
      <Description>TXT_KEY_IMPROVEMENT_FEITORIA</Description>
      <Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_TEXT</Civilopedia>
      <Help>TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_HELP</Help>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_FEITORIA</ArtDefineTag>
      <SpecificCivRequired>true</SpecificCivRequired>
      <CivilizationType>CIVILIZATION_PORTUGAL</CivilizationType>
      <PillageGold>20</PillageGold>
      <DefenseModifier>50</DefenseModifier>
      <OnlyCityStateTerritory>true</OnlyCityStateTerritory>
      <Coastal>true</Coastal>
      <LuxuryCopiesSiphonedFromMinor>1</LuxuryCopiesSiphonedFromMinor>
      <PortraitIndex>3</PortraitIndex>
      <IconAtlas>TERRAIN_IMPROVEMENT_ICON_ATLAS_EXP2</IconAtlas>
So the Feitoria does need to be both inside City-State and needs to be coastal. No indication wether the tiles needs to be free.
Code:
    <Row>
      <ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
      <TerrainType>TERRAIN_GRASS</TerrainType>
    </Row>
    <Row>
      <ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
      <TerrainType>TERRAIN_PLAINS</TerrainType>
    </Row>
    <Row>
      <ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
      <TerrainType>TERRAIN_DESERT</TerrainType>
    </Row>
    <Row>
      <ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
      <TerrainType>TERRAIN_TUNDRA</TerrainType>
    </Row>
    <Row>
      <ImprovementType>IMPROVEMENT_FEITORIA</ImprovementType>
      <TerrainType>TERRAIN_SNOW</TerrainType>
    </Row>
Can be built pretty much anywhere (good!), still no indication whether you can build it over the City-State's improvements...

Well, that didn't go well... :sad: I suppose whether it can be built on top of City-State's improvements is a game mechanic, and not a Feitoria mechanic, so I guess I won't find it in here... I'll continue to poke around, see what I can find...

Then the description is likely out of date since you can't trade CS luxuries, so it would be essentially useless.



Code:
<Row Tag="TXT_KEY_CIV5_IMPROVEMENTS_FEITORIA_HELP">
	<Text>A Feitoria can only be built in a City-State's lands, on a coastal tile without a resource.
It provides to you one copy of each Luxury Resource type that City-State has connected, 
regardless of your status with that City-State, but that copy cannot be traded.  
It also provides the same +50% defense bonus as a Fort. 
Can only be built by the Portuguese.</Text>
</Row>
Indeed, it does seem to have a new description. To note that it says that the tile cannot have a resource (doesn't say anything about improvements though). Didn't MadDjinn say otherwise?
EDIT: Yes, yes he did - he said he had built the Feitoria on the coal, on this video, at 1:04:30ish.
 
He probably built it before the coal appeared, though.
 
http://civilization.wikia.com/wiki/Feitoria_(Civ5)

The description very clearly states that you get two if you are allied with the CS.

Yes, it does. What it does not say is what you can do with that extra copy. And according to MD, the answer is nothing.

no you don't extra copy of the resource. Feitoria gives you the ability of getting the City-State luxury resource whether it's your ally or not. Building a feitoria would cost you negative influence with the CS cause your worker is trespassing.

i.e. City-State with Truffles.

No Feitoria, non-allied CS. No Truffles.
Feitoria, non-allied CS. 1 Truffles.
Feitoria, allied CS. 1 Truffles.
Feitoria, allied CS to another Civ. 1 Truffles. (I think)
Feitoria, CS puppet by another Civ. (unknown.. not sure)

So you would have only 1, to keep. Of course if you have 1 feitoria in 2 CS that each produces truffles, then you get 2. (edit: actually I am not sure if you can trade it or not).

Feitoria in a CS = all luxuries of that CS, without exception.

Feitoria in a puppeted CS = nothing. It's no longer a CS.

What do extra copies of a non-tradeable luxury get you? Nothing.

Why is it that you can build it only on top of luxury resources? It would make a lot more sense if you could build it on top of strategic ones too.

As at least one of the posts above state, you don't have to be build it atop a resource. What you can't do is build it atop a developed resource.
 
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