lonestar007
Chieftain
- Joined
- Jun 1, 2004
- Messages
- 13
First time poster, long time reader/player
. Looked through the threads and did not find these ideas posted. If they have, sorry.
1. Culture - This whole idea as used in Civ 3 is possibly the most annoying and misused idea in the game. Boundries changing becuase I have a library and you don't? My level 4 city occupying more space than a level 12 city? My military units deciding to join another country we are at war with thanks to a nice statue? No, none of these even approach realism. Military mights has always determined national borders. Areas in dispute inevitably go to the winner of a battle or war. Culture should have an effect on growth, money, and science. Wars and diplomacy should determine national boundries.
2. Armies - These must play a bigger role in the next Civ game. It is not realistic to send hundreds of units, individually against hundreds of other units, and have them fight one-on-one battles. What is going on with that concept? All during history, wars were fought by armies, and even the largest nations only had a few major armies capable of conquest. Geneal units, stacked armies, and simultanous battles should all be implemented to actually take advantage of tactical warfare. Nobody in the 1500's sent infantry to battle without archers, cavely, knights, and catapults ready to fight together. I am not advocating a Total War system, but more a CTP system taken to the next level.
3. # of Units - These should play a role in unhappyness much like they did in Civ 2. Having a huge army upsets the general populace, even if they are in the cities, and having them far from home only upsets people more. Using this idea, wars would only capture one to threee cities in each war before the war weariness became too much. This would severly help the snowballing effect and make the military interesting and easy to manage.
4. Military and recources - I am glad that military units need recources to be built, but this needs to be taken one step further. Except the initial warrior, alll units should need recources. The earliest, archers, spearmen, might just need wood/timber. (which should be gotten from forests, not little symbols in the middle of the grasslands) By the modern era, units would need three to five recources to be built. Unit costs should be based on the basic unit cost, plus recource shipping. What I mean is that an city right next to timber may be able to produce an archer for 10 shields, while a connected city, accross the empire in the desert would produce the same archer for thirty shields. This concept could be taken to many levels but would add to the strategy of maintaining a civilization.
5. Unit levels - Make more levels for units. Elite units should be rare and coveted, not simply expected as they are now. Something like Green, Conscript , Regular, Experinced, Vetern, Elite. Or even more. Yous should not be able to get veteren units who have never seen battle. In the above scenerio, regular would be the best unit to come out of a city with no battle experience. It would make managing units more intacate with a less unit system.
I have a few more, but I am tired of typing.

1. Culture - This whole idea as used in Civ 3 is possibly the most annoying and misused idea in the game. Boundries changing becuase I have a library and you don't? My level 4 city occupying more space than a level 12 city? My military units deciding to join another country we are at war with thanks to a nice statue? No, none of these even approach realism. Military mights has always determined national borders. Areas in dispute inevitably go to the winner of a battle or war. Culture should have an effect on growth, money, and science. Wars and diplomacy should determine national boundries.
2. Armies - These must play a bigger role in the next Civ game. It is not realistic to send hundreds of units, individually against hundreds of other units, and have them fight one-on-one battles. What is going on with that concept? All during history, wars were fought by armies, and even the largest nations only had a few major armies capable of conquest. Geneal units, stacked armies, and simultanous battles should all be implemented to actually take advantage of tactical warfare. Nobody in the 1500's sent infantry to battle without archers, cavely, knights, and catapults ready to fight together. I am not advocating a Total War system, but more a CTP system taken to the next level.
3. # of Units - These should play a role in unhappyness much like they did in Civ 2. Having a huge army upsets the general populace, even if they are in the cities, and having them far from home only upsets people more. Using this idea, wars would only capture one to threee cities in each war before the war weariness became too much. This would severly help the snowballing effect and make the military interesting and easy to manage.
4. Military and recources - I am glad that military units need recources to be built, but this needs to be taken one step further. Except the initial warrior, alll units should need recources. The earliest, archers, spearmen, might just need wood/timber. (which should be gotten from forests, not little symbols in the middle of the grasslands) By the modern era, units would need three to five recources to be built. Unit costs should be based on the basic unit cost, plus recource shipping. What I mean is that an city right next to timber may be able to produce an archer for 10 shields, while a connected city, accross the empire in the desert would produce the same archer for thirty shields. This concept could be taken to many levels but would add to the strategy of maintaining a civilization.
5. Unit levels - Make more levels for units. Elite units should be rare and coveted, not simply expected as they are now. Something like Green, Conscript , Regular, Experinced, Vetern, Elite. Or even more. Yous should not be able to get veteren units who have never seen battle. In the above scenerio, regular would be the best unit to come out of a city with no battle experience. It would make managing units more intacate with a less unit system.
I have a few more, but I am tired of typing.