This is getting tough...
is it worth it...?
I guess we could make it only apply to techs you know the cost of (ie techs someone else has already uncovered and which are listed in the tech list (on the first page).
As it is, I don't like this idea. It rewards homogenization and penalizes innovation. There is a substantial risk that the unknown tech you research doesn't have the units/buildings/affect you want, and then anyone with enough rp can use the toys the same turn you can. IMO, there needs to be a substantial reward for uncovering a tech (like with Ley Lines). Here's what I propose:
Any buildings unlocked are half price the next turn
Any military units unlocked have a bonus 0.5 military quality for 2 turns
New civics can be switched to at no/reduced stability cost
Other effects are magnified, etc.
I don't know if this would be balanced, but I think something like this should be implemented if the 'same turn use' of uncovered tech goes ahead.Any military units unlocked have a bonus 0.5 military quality for 2 turns
New civics can be switched to at no/reduced stability cost
Other effects are magnified, etc.