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FFH TweakMod

Discussion in 'FfH2 Modmods, Scenarios, and Maps' started by Rystic, May 10, 2009.

  1. Terkhen

    Terkhen King

    Joined:
    Aug 1, 2011
    Messages:
    912
    Gender:
    Male
    Location:
    Granada
    The OOS errors are just missing testing and logs. For the random leaders issue, there is a workaround that prevents it. I'm not aware of any other "serious" bugs with MNAI at the moment, although is true that the tracker contains many less serious issues that are mostly corner case bugs or strange AI behavior.
     
  2. Rystic

    Rystic Turtle Wizard

    Joined:
    Jun 28, 2008
    Messages:
    677
    Location:
    New Jersey
    I think one of the OOS issues I encountered has already been reported, which was having the Kuriotates in the game. Also, I saw a ton of OOS when my friends and I played with revolutions/puppet states. Unfortunately, that was a month or so ago, so I don't think the log for that still exists.

    But, otherwise, if I encounter any OOS problems, I will definitely report them.
     
  3. Kiech

    Kiech King

    Joined:
    Oct 1, 2002
    Messages:
    987
    This seems like an interesting Mod. I am curious on how you handle the disparity between non-elven archers and the other units? Also, does the Esus bonus apply to non-hero world units?
     
  4. El_Cid

    El_Cid Chieftain

    Joined:
    Jan 2, 2009
    Messages:
    36
    I'd also like to be able to tweak the relevant files to reduce the chance of the negative attribute event when building a new (living) unit. What files control this?
    Currently i'm FoL but with Esus also in all my cities, i've founded both FoL and Esus but prefer FoL as my main religion.

    My crime rate is in the 60% mark in most of my cities and now each time i build a living unit (Hero's as well as regular) i always get the 'Unit damaged x% by Poison damage. An assassin has given our unit a crippling poison!'.

    Everytime for any living unit. So i have a bunch of -1 strength (Promote Unit Weak) units and a weakend Baron Duin Halfmorn!

    I'd really like to be able to mitigate against this. I've built all the reduction to crime buildings i currently can (Courthouse and Dungeons) but what % level do i need the crime rate to be at to avoid this rather annoying event, and should it happen every time or be more random? Random i could live with, but with the last 12 (living) units i've created they all have this -1. Too nasty for my tastes.

    Edit: ok a quick dirty fix i went with was to comment out line 40 in \python\CustomFunctions.py, like this:

    # unit.setHasPromotion(gc.getInfoTypeForString('PROMOTION_WEAK'), True)

    They will still get poisoned on creation, but no permanent negative effect. This is placeholder as i like the idea of all this but would love to be able to have buildings maybe get better at reducing crime if that is the key factor and/or have these as a random chance of happening each time etc.

    ---------------

    That out the way i'm loving everything else very much. It all worked perfectly on the latest patches (for CivIV and FFH2, so 'o' i believe that is) and the changes for the factions that have had them seem to fit really nice, definitely one of my favourite more subtle adjustment/refinements to the base FFH2 game.

    So is this still being worked on? I saw mention of a rebuild based on some of the Naval AI mod functions (and let's face it, better AI handling of sea-based invasions IS very much needed!), but that appears to be a while back?

    I also saw a question about hosting bigger file sizes? And i'd just mention a site like mediafire, that is where i host my mods and they are free and give enough space for that.

    Anyway thanks for this great work on improving/finishing FFH2, i've been away from CivIV for a bit, but i always come back to FFH2 and it needs this kind of love and attention, so please carry on :)

    Edit: one thing i forgot to mention is that the in game tool tip text for the '+1 Attack Strength' (next to the '+1 Defence Strength') promotion shows as:

    TXT_KEY_PROMOTION_EXTRA_COMB
    AT_STR_ATTACK

    rather than '+1 Attack Strength'.
     
  5. Teskal

    Teskal Chieftain

    Joined:
    May 13, 2013
    Messages:
    42
    Hi, to install this mod, can I install it with Patch "o" + Media Pack + Blue Marble for Fall from Heaven 2
    Or can I use only the main file 'FallfromHeaven2041n'?
     

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