I noticed a change in combat today in my game playing as Grigori on a huge Lakes map with raging barbs.
Previously when, for example, a stack of barbs arrived with 6 goblins and 1 orc spearman I would select my warrior to attack. This strategy worked because I was mainly worried about the orc spearman, who mainly wants to pillage improvements, and not the goblins who are weak and easily defeated by city defenders. So, select the warrior, kill the orc spearman and let the goblins attack the city.
Today, I discovered this strategy no longer works.
When I select my warrior to attack, only the goblins are targeted. I have to kill off the 6 goblins in the stack first before I can take down the orc spearman or my improvement is gone.
Maybe the AI was changed, I'm not sure, but I thought the defenders always selected the strongest defender to defend the tile - in this case, the orc spearman, not the goblins.
Is this a fair change, if it is a change having selective defenders by the AI rather than the strongest ones? When my city/stack is attacked, I cannot choose the defender - I think it is automatically the strongest one.
I applaud Chalid (I think he is the culprit) for tweaking the AI as far as attacks go. I have noticed rather than a stack of 15 spearmen and goblins marching against my city to be duly slaughtered, they are splitting into three groups of five and taking out improvements as noted above.
You are a true rat, Chalid!
But, what about the issue of having the strongest defender defending the tile?