This mod just keeps getting better and better. You guys are awesome and I really appreciate your hard work with both the mod, but also taking the time to reply to rookies like me and my suggestions/issues.
Here are a couple of things that came up playing as Flauros/Calabrim on a huge panagea map on noble with raging barbs:
1. There are two civs (Charadon and Jonas) with the BAR trait. How does the 50% rule work in this case? The reason I say this is because they are far and away ahead on points from the next civ - me, but the barbs have not declared war on them. Maybe it should look at the next civ not with the BAR trait.
2. In yr. 120 one of Jonas' units a WORG RIDER showed up outside my civ while I was getting pounded by barbs. Think about it...isn't this a bit early to have a Worg Rider? He cannot do the combine with a wolf trick because he cannot capture a wolf. To get Horseback Riding, a stable, build the rider and show up on the other side of the map in yr. 120 seems odd. Maybe a goodie hut would help, but I still think it would be tough to get a Rider that soon.
3. I started getting an onslaught of barbarian chariots around yr. 735. This seemed a little early to me and I certainly had nothing with which to deal with them yet in terms of power or movement. I did have horsemen, but not strong enough and the bonus against mounted units didn't help my Moroi that much. Maybe they should come a little later. Interestingly, in this game not too many Lizard men or Orc Axe men - just chariots.
4. I think the Treants helping out in Leaves civs might be a bit too much. I have Leaves and they are great in helping defend against invading barbs. But, they show up almost every turn, sometimes more than one at a time. I have not attacked another Leaves civ, but I am guessing that will be annoying if faced with this many Treants.
5. I think one of the great moments in FFh for me was the first time I witnessed my captured Giant Spider attack a barb goblin. First, he projectile vomits on him something that looks like cream of mushroom soup, and then proceeds to tap on the poor goblin's head with his front legs until he is dead. Great stuff, but....
I have found the first annoyance with this mod in this version.
I am in the heat of battle with Basium and I get this message "A Dancing Bear and a Giant Spider Have Escaped." OK, that's pretty neat. Get a ranger to capture them again and put them back in their carnival pens. However, this stopped being fun on the 5-6 time as it repeated every 10 - 15 turns/years. One escape is enough, thank you.
