Xuenay said:A friend of mine reported that there seems to be a bug concerning AIs and vampirism. An AI hero with vampirism will spread it to other units - including the units of other players, if there happens to be an Open Borders treaty allowing it.Though my friend didn't complain, the vampirism the elven player gifted to his two units allowed him to win the war he was fighting with the Bannor...
Xuenay said:Just wondering, has there been any fix on this one? I didn't see it listed in any of the patches, nor in the changelog for the next one.
AndrewDJ said:I'm not sure if this is a bug, but the Khazad start with regular Warriors instead of Dwarven Warriors.
Kael said:Interesting code. I went ahead and fixed the Cult of the Dragon defection.
I didnt touch Loki as I want to keep it simple and I dont think the additional functionality is wroth the change, I also only want the Chaos Marauder to revolt on the last turn (I dont want to make him less effective for Summoner civs).
Im not sure about bloom yet, it makes sense, I'll think about it.
At this point Im more interested in just knowing about problems then getting code fixes, and I feel bad that it looks like you did some considerable work here that may not be used. And I apologize for my code, if you've gone through it in the detail you obviously have you have seen it up close and personal (and it had been known to make real programmers weep).
But I read through everything and I may end up stealing more.
Sarisin said:I forgot:
Is it true you cannot build Rangers or upgrade Hunters when you are playing Luchuirp?
Also, no bonus from deer/fur?
It seems strange you can build the Hunter's Lodge and hunters, but no rangers and Animal Mastery gets you nada.
Yes, I discovered this the hard way...
I wonder if the blocking might give more flavour to the game by causing the Lurchuip to get more powerful different units as compensation for no druids etc. Might differentiate civs more.wilboman said:Actually, I daresay Druids are rather in theme with the civ, I imagine them as being capable of bringing mud and woodwork to life.
Chalid said:Is your Cultist Level 6 or above?