FfH2 0.13 Bugs:

Thanks, great work. Sorry about the 'complailn but don't fix' - wasn't sure how you'd want to refactor the shared function, seemed like a design decision.
 
Playing with the Lunan - Octopus Overlords now. I noticed about The Drown that cities with them in it still desire military protection. Don't The Drown count as a garrison? Is this intended?
 
M@ni@c said:
Playing with the Lunan - Octopus Overlords now. I noticed about The Drown that cities with them in it still desire military protection. Don't The Drown count as a garrison? Is this intended?

Yeah, thats intended. People never feel safe being guarded by undead or animals.
 
Sarisin said:
I had something strange happen last night in my game playing Liuchiurp on an Epic map with raging barbs:

About yr. 40 I got the dratted message that "a distant civ was the first to discover Writing." Disappointed, I suspected someone got lucky with a goodie hut and went about researching Military Techs necessary to deal with raging barbs.

Well, in about yr. 85 I get the same message!

Is it possible for TWO civs to be the first to discover Writing?

I guess I should have gone after Writing....

I actually got the message a THIRD time about 25 times later. Of course, when I got Writing, the message didn't appear. :cry:

One other thing: I noticed in the names of the cities of Kuriotates the following:

Lothern (set)
Har Ganeth (set)

What does the '(set)' mean?
 
I am currently playing a marathon game as Grigori, and noticed that none of my units can gain any more experience once they hit 100.

I am fairly certain that other civ's I've played didn't have this limitation. XP was always very slow after 100, and heroes only got battle XP, not any from their hero promotion, but units could keep earning it by attacking / defending.

Is this intentional for the Grigori, or is perhaps everyone else supposed to be the same?
 
troublemakr said:
I am currently playing a marathon game as Grigori, and noticed that none of my units can gain any more experience once they hit 100.

I am fairly certain that other civ's I've played didn't have this limitation. XP was always very slow after 100, and heroes only got battle XP, not any from their hero promotion, but units could keep earning it by attacking / defending.

Is this intentional for the Grigori, or is perhaps everyone else supposed to be the same?

Are you battling barbarians? XP from barbarians is capped at 100.
 
Aah, that is probably it. Thanks. Usually don't play marathon games, and don't run into barbarians so late.
 
i notice (from about two months of 'real time' observation)
that many people's problems with the game stem from trying to map their 'civ' structure onto your idea - what i mean is that you are trying to break down the idea that every civ has to play the same strategy to win - so for a civ player to inherit the barb society (for example) and have to fight fight fight and not worry about libraries and markets - its a tough switch for them to re-align their thinking and im not even going to comment on what the kuriotates have to do after playing "catherine of russia" or whatever ... so ... my pep talk is to suffer the fools and not so foolish gladly and keep driving toward your big picture -- we orcs love it
 
I can't attach any files to PMs so I'll just post this here.

A collection of minor fixes and other misc. changes:
- Cult of the Dragon unit defection now works.
- Chaos Marauder can betray you any time it's summoned instead of just the last turn (for those with the Summoning trait). Not sure if this is a good idea...
- Loki can escape into ships.
- Loki can escape into plots with only neutral units.
- Loki's attacker moves into the plot Loki was just at, using the correct amount of movement points and retaining the selection group.
- Bloom works over elven farms and cottages and their ilk.
- Internal: New class called PyUnit that acts as wrapper around CyUnit and can store data even when the wrapped CyUnit instance becomes invalid (this solves the problem of being unable to replace a unit with an enemy unit in the same plot, since the former unit can be killed once its data is stored in the PyUnit wrapper). Can act as an extension point for more convenience methods. Look at the source docstring for more info. Future work: make the data attrs into descriptors so that setting an attr will call the corresponding CyUnit method.
- Internal: Branched FFHFindClearPlot into FFHFindSafePlot and changed the function signature of both. Loki and several places now call FFHFindSafePlot instead of FFHFindClearPlot.
- Internal: Added a FFHIsSummoned function.

Packaged in the zip are the changed files and their diffs from the originals.

EDIT: removed outdated zip
 
Hi

Previous versions have worked great, amazing stuff. :goodjob:

However, this latest 013b has given me 'The installer you are trying to use is corrupted or incomplete'.

I have tried both files, multiple times, at least three times each. :sad:

I have no general downloading problem I know of, I have tried downloading some other mod and it worked fine.

Any suggestions? I am not assuming that something is wrong on your end, but I can't think of anything else that can be wrong at mine.
 
Seems like the Grigori Medic, can't be hastened. I've tried a couple times & nothing happens to him, even though the rest of the stack get the spell applied.

the great work continues, you guys do a wonderful job with this mod.

Thanx,
Fader
 
Fader55 said:
Seems like the Grigori Medic, can't be hastened. I've tried a couple times & nothing happens to him, even though the rest of the stack get the spell applied.

the great work continues, you guys do a wonderful job with this mod.

Thanx,
Fader

Oops, you are right. I'll fix it in 0.14.
 
Hi, first of all I want to thank you guys for your amazing job.
I have a question (maybe a bug): summoned tigers can explore rival territory even without Open Borders. Is it intended?
 
Antigone said:
Hi, first of all I want to thank you guys for your amazing job.
I have a question (maybe a bug): summoned tigers can explore rival territory even without Open Borders. Is it intended?

Yeap, all animals ignore boundries (and therefor make great spies).
 
Maian said:
I can't attach any files to PMs so I'll just post this here.

A collection of minor fixes and other misc. changes:
- Cult of the Dragon unit defection now works.
- Chaos Marauder can betray you any time it's summoned instead of just the last turn (for those with the Summoning trait). Not sure if this is a good idea...
- Loki can escape into ships.
- Loki can escape into plots with only neutral units.
- Loki's attacker moves into the plot Loki was just at, using the correct amount of movement points and retaining the selection group.
- Bloom works over elven farms and cottages and their ilk.
- Internal: New class called PyUnit that acts as wrapper around CyUnit and can store data even when the wrapped CyUnit instance becomes invalid (this solves the problem of being unable to replace a unit with an enemy unit in the same plot, since the former unit can be killed once its data is stored in the PyUnit wrapper). Can act as an extension point for more convenience methods. Look at the source docstring for more info. Future work: make the data attrs into descriptors so that setting an attr will call the corresponding CyUnit method.
- Internal: Branched FFHFindClearPlot into FFHFindSafePlot and changed the function signature of both. Loki and several places now call FFHFindSafePlot instead of FFHFindClearPlot.
- Internal: Added a FFHIsSummoned function.

Packaged in the zip are the changed files and their diffs from the originals.

Just wanted to bump that in case you missed it Kael - what more could you ask for? :)
 
Are monks and windknights meant to be able to cast spells? They can't in my game but start with certain promotions which suggest they should.
 
kevjm said:
Are monks and windknights meant to be able to cast spells? They can't in my game but start with certain promotions which suggest they should.

The Wind Knights were broke, I will fix it in 0.14. Monks cant cast in 0.14.
 
Maian said:
I can't attach any files to PMs so I'll just post this here.

A collection of minor fixes and other misc. changes:
- Cult of the Dragon unit defection now works.
- Chaos Marauder can betray you any time it's summoned instead of just the last turn (for those with the Summoning trait). Not sure if this is a good idea...
- Loki can escape into ships.
- Loki can escape into plots with only neutral units.
- Loki's attacker moves into the plot Loki was just at, using the correct amount of movement points and retaining the selection group.
- Bloom works over elven farms and cottages and their ilk.
- Internal: New class called PyUnit that acts as wrapper around CyUnit and can store data even when the wrapped CyUnit instance becomes invalid (this solves the problem of being unable to replace a unit with an enemy unit in the same plot, since the former unit can be killed once its data is stored in the PyUnit wrapper). Can act as an extension point for more convenience methods. Look at the source docstring for more info. Future work: make the data attrs into descriptors so that setting an attr will call the corresponding CyUnit method.
- Internal: Branched FFHFindClearPlot into FFHFindSafePlot and changed the function signature of both. Loki and several places now call FFHFindSafePlot instead of FFHFindClearPlot.
- Internal: Added a FFHIsSummoned function.

Packaged in the zip are the changed files and their diffs from the originals.

Interesting code. I went ahead and fixed the Cult of the Dragon defection.
I didnt touch Loki as I want to keep it simple and I dont think the additional functionality is wroth the change, I also only want the Chaos Marauder to revolt on the last turn (I dont want to make him less effective for Summoner civs).

Im not sure about bloom yet, it makes sense, I'll think about it.

At this point Im more interested in just knowing about problems then getting code fixes, and I feel bad that it looks like you did some considerable work here that may not be used. And I apologize for my code, if you've gone through it in the detail you obviously have you have seen it up close and personal (and it had been known to make real programmers weep).

But I read through everything and I may end up stealing more.
 
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