M@ni@c said:Playing with the Lunan - Octopus Overlords now. I noticed about The Drown that cities with them in it still desire military protection. Don't The Drown count as a garrison? Is this intended?
Kael said:Yeah, thats intended. People never feel safe being guarded by undead or animals.
Sarisin said:I had something strange happen last night in my game playing Liuchiurp on an Epic map with raging barbs:
About yr. 40 I got the dratted message that "a distant civ was the first to discover Writing." Disappointed, I suspected someone got lucky with a goodie hut and went about researching Military Techs necessary to deal with raging barbs.
Well, in about yr. 85 I get the same message!
Is it possible for TWO civs to be the first to discover Writing?
I guess I should have gone after Writing....
troublemakr said:I am currently playing a marathon game as Grigori, and noticed that none of my units can gain any more experience once they hit 100.
I am fairly certain that other civ's I've played didn't have this limitation. XP was always very slow after 100, and heroes only got battle XP, not any from their hero promotion, but units could keep earning it by attacking / defending.
Is this intentional for the Grigori, or is perhaps everyone else supposed to be the same?
Fader55 said:Seems like the Grigori Medic, can't be hastened. I've tried a couple times & nothing happens to him, even though the rest of the stack get the spell applied.
the great work continues, you guys do a wonderful job with this mod.
Thanx,
Fader
Antigone said:Hi, first of all I want to thank you guys for your amazing job.
I have a question (maybe a bug): summoned tigers can explore rival territory even without Open Borders. Is it intended?
Maian said:I can't attach any files to PMs so I'll just post this here.
A collection of minor fixes and other misc. changes:
- Cult of the Dragon unit defection now works.
- Chaos Marauder can betray you any time it's summoned instead of just the last turn (for those with the Summoning trait). Not sure if this is a good idea...
- Loki can escape into ships.
- Loki can escape into plots with only neutral units.
- Loki's attacker moves into the plot Loki was just at, using the correct amount of movement points and retaining the selection group.
- Bloom works over elven farms and cottages and their ilk.
- Internal: New class called PyUnit that acts as wrapper around CyUnit and can store data even when the wrapped CyUnit instance becomes invalid (this solves the problem of being unable to replace a unit with an enemy unit in the same plot, since the former unit can be killed once its data is stored in the PyUnit wrapper). Can act as an extension point for more convenience methods. Look at the source docstring for more info. Future work: make the data attrs into descriptors so that setting an attr will call the corresponding CyUnit method.
- Internal: Branched FFHFindClearPlot into FFHFindSafePlot and changed the function signature of both. Loki and several places now call FFHFindSafePlot instead of FFHFindClearPlot.
- Internal: Added a FFHIsSummoned function.
Packaged in the zip are the changed files and their diffs from the originals.
kevjm said:Are monks and windknights meant to be able to cast spells? They can't in my game but start with certain promotions which suggest they should.
Maian said:I can't attach any files to PMs so I'll just post this here.
A collection of minor fixes and other misc. changes:
- Cult of the Dragon unit defection now works.
- Chaos Marauder can betray you any time it's summoned instead of just the last turn (for those with the Summoning trait). Not sure if this is a good idea...
- Loki can escape into ships.
- Loki can escape into plots with only neutral units.
- Loki's attacker moves into the plot Loki was just at, using the correct amount of movement points and retaining the selection group.
- Bloom works over elven farms and cottages and their ilk.
- Internal: New class called PyUnit that acts as wrapper around CyUnit and can store data even when the wrapped CyUnit instance becomes invalid (this solves the problem of being unable to replace a unit with an enemy unit in the same plot, since the former unit can be killed once its data is stored in the PyUnit wrapper). Can act as an extension point for more convenience methods. Look at the source docstring for more info. Future work: make the data attrs into descriptors so that setting an attr will call the corresponding CyUnit method.
- Internal: Branched FFHFindClearPlot into FFHFindSafePlot and changed the function signature of both. Loki and several places now call FFHFindSafePlot instead of FFHFindClearPlot.
- Internal: Added a FFHIsSummoned function.
Packaged in the zip are the changed files and their diffs from the originals.