FfH2 0.14 Bugs

Fader55 said:
Post #378 - What's up with the Barb Trait?

Fader

PS - Something to do with starting era?


You start the game allied with the barbarians, you take a -10% hit to all of your research. The alliance will be broken if you get too far ahead (Scorewise) of the other players in the game.

You have no starting techs.

So, essentially, you are spared the wrath of the barbarian hordes, since your civilization, is only slightly more advanced than the barbarians.
 
Sureshot said:
i forgot to mention this, but in our multiplayer game last friday one person got an OOS error when Orthus appeared, i didn't think much of it, since there were some connectivity issues, but my friend tells me she had the same problem with Orthus' appearance as well in one of her games (and consequently reverted to the previous version of the mod since she usually plays multiplayer).
im guessing the OOS error is caused somehow by the zoom and tile revealed, but thats supposed to be changed in the next version so hopefully its fixed already
 
I've been having this problem on a number of Standard Sized maps. Either very very few (think one or two) or else no reagent resources are being created when I begin a new FfH2 game.

I can't imagine this is by design.

Anyway, just thought I'd let y'all know.

Great, great work!
 
Oh yeah, I've been sitting on this one quite a while, just haven't gotten to reporting it. Altar of the Luonnotar gives Blessed promotion to all units built in any city in the empire. I've probably just been subconsciously holding back on this one because it's so useful...
 
Not sure if this is intentional, but I was able to use my base disciple unit (in this case thane of kilmorph) to "Create a Great Work" in a newly conquered city. Not only did it add culture to the city, it also removed the unrest as well. So basically, I have a fully operational city on the same turn I capture it.
 
sdupont73 said:
I've been having this problem on a number of Standard Sized maps. Either very very few (think one or two) or else no reagent resources are being created when I begin a new FfH2 game.

I can't imagine this is by design.

Anyway, just thought I'd let y'all know.

Great, great work!

The mapchecker makes sure that at least 3 reagents exist on every map when the game starts. But if you regen your map you may wipe them.
 
two goblins came together... thus was born
:eek: OMFG! ORTHUS BARBARIAN KING:eek:
... isn't he orcish... ...or something...
spawned right inside the borders of my "Capitol"

considering that warrior is my only city defence as of 2 turns ago, this is going to be painful.
but at least i'm still ahead of auric ulvin for the moment...

aren't barbarians supposed to spawn "outside" cultural borders?

and that zoom isn't enough time to acutally look at orthus or know where you are-all i could figure out was that i was zoomed in on my explorer. i'm leik, kool orthus spawned, i should go look where-then well ya know what happened
 
Not sure if this is intended, but most (maybe all) of the time when I try to trade for an AI's map, if s/he refuses to offer any trade possibility, I can simply ask for the map and usually get it for FREE...
 
eerr said:
two goblins came together... thus was born
:eek: OMFG! ORTHUS BARBARIAN KING:eek:
... isn't he orcish... ...or something...
spawned right inside the borders of my "Capitol"

considering that warrior is my only city defence as of 2 turns ago, this is going to be painful.
but at least i'm still ahead of auric ulvin for the moment...

aren't barbarians supposed to spawn "outside" cultural borders?

and that zoom isn't enough time to acutally look at orthus or know where you are-all i could figure out was that i was zoomed in on my explorer. i'm leik, kool orthus spawned, i should go look where-then well ya know what happened

Orthus doesn't spawn like a normal barbarian, he can appear anywhere there are other barbarians. Im thinking your troops are in for a bad day.
 
Kael said:
I looked through the SDK today (the logic to place resources is very funky) and I did find something we modified. Im going to send it to Chalid and get his take on it, but it may be the cause of what you are seeing.

I almost replied to QES's post and made a big deal about thanking him for posting the issue and saying that it was the first time I heard of it, but I decided not to be that evil. ;)

Talked to Chalid, and he figured everything out.

The fish are spawned further out because of the sprawling trait. In effect the game doesn't place resources in places where it would be impossible to collect them, it would just be a waste. Since it would be possible for a player to get them 3 tiles out, the game places them there. So one of the benifits of being the kuriotates is you would be able to get those distant sea resources.

But to help compensate for the greater area the resources are scattered over Im going to increase their likelihood slightly.

Chalid checked out why the farms are built outside of the city radius too. He said that any improvement built there isn't really used, so the AI drops down to the only benifit it has left, spreading irrigation. Which is why its building those farms.
 
Is it intended that Grigori adventurers, when upgraded to adepts, don't get spell school promotions based on the mana you have connected? I mean, they seem pretty powerful as-is, but all other upgraded adventurers gain their bonus promotions (i.e. adventurers upgraded to dragonslayers gain courage and dragonslaying, etc).
 
Kael said:
Talked to Chalid, and he figured everything out.

The fish are spawned further out because of the sprawling trait. In effect the game doesn't place resources in places where it would be impossible to collect them, it would just be a waste. Since it would be possible for a player to get them 3 tiles out, the game places them there. So one of the benifits of being the kuriotates is you would be able to get those distant sea resources.

But to help compensate for the greater area the resources are scattered over Im going to increase their likelihood slightly.

Chalid checked out why the farms are built outside of the city radius too. He said that any improvement built there isn't really used, so the AI drops down to the only benifit it has left, spreading irrigation. Which is why its building those farms.

The fact that its spreading irrigation is acceptable, but the AI NEVER builds farms in useable spaces within the radii of a city. It always jumps to towns, or other sources of income generation. Is there a way to get the AI to build farms AND cottages? Instead of only cottages?
-Qes
 
I just upgraded three units (dragenslayers) to berserkers. Only two of them got the enraged promotion.

All three of them were adventurers (if this helps)...


edit: Over time all three of them lost the enraged promotion. Is this intended?
 
QES said:
The fact that its spreading irrigation is acceptable, but the AI NEVER builds farms in useable spaces within the radii of a city. It always jumps to towns, or other sources of income generation. Is there a way to get the AI to build farms AND cottages? Instead of only cottages?
-Qes

Yes, I think Chalid checked a change for that into 0.15.
 
Kael said:
Yes, I think Chalid checked a change for that into 0.15.

Awesome. Continue to rock :goodjob:.
-Qes
 
Has there been any cases where 2.015a has caused the artwork to go haywire? My leader boxes are solid pink windows and units show up as red bubbles.

I have a screen shot, but it asks for a url...
 
hawkeye72 said:
Has there been any cases where 2.015a has caused the artwork to go haywire? My leader boxes are solid pink windows and units show up as red bubbles.

I have a screen shot, but it asks for a url...

That means you installed the patch. Not the full 0.15.
 
Apart from the fact that this is the wrong thread, might I suggest you change your file naming convention for the patches? Calling (or at least labelling) them "FfH2v015_015aPatch" or similar, or writing in big letters above them "This is the patch for version 0.15. If you have an older version like 0.14x, you need to install the full version of 0.15a" might help.
 
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