FfH2 0.15 Cosmetic Issues

Kael

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Please use this thread to report any cosmetic issues you notice in 0.15.
 
The pedia entry for the technology Arete contains the words "Enables Arete" as it should, but the link to Arete in there sends you to the technology page again rather than the Civic entry for Arete.

The brewery description states "Brewery's can only be built on a river" when it should read "Breweries can only be built on a river".
 
The courthouse entry has -40% off correctly at the top but on the bottom it still says -50% off maintainance.
 
Just a minor thing: can you move the 'cancel the last mission' button for workers to the end (where it is for vanilla)? It's a bit annoying when you want to give several orders at once and suddenly, a new button appears at the front and moves the other buttons around.
 
BeefontheBone said:
The pedia entry for the technology Arete contains the words "Enables Arete" as it should, but the link to Arete in there sends you to the technology page again rather than the Civic entry for Arete.

The brewery description states "Brewery's can only be built on a river" when it should read "Breweries can only be built on a river".

Just curious, but does a city have to be ON a river? Or have a river in its fat cross? If it's the latter maybe it shoudl say "Breweries can only be built in cities that are near a river"
 
Out of curiosity, why do the Bannor have a UU Longbowman who is exactly identical to the vanilla Longbowman? It would make sense if they had the Guardsman ability, or somesuch, but as it stands, it doesn't make any sense.
 
Grillick said:
Out of curiosity, why do the Bannor have a UU Longbowman who is exactly identical to the vanilla Longbowman? It would make sense if they had the Guardsman ability, or somesuch, but as it stands, it doesn't make any sense.

Because Sez made a new model and I never turn down SeZArt(tm).
 
When I first contacted Arendel of the Ljosalfar, instead of a small "Hello, I'm here" paragraph from her, I got

AI_DIPLO_FIRST_CONTACT_LEADER_ARENDEL

Has some text been lost somewhere ? The rest of the menu is fine, I can declare war or make peace, and all subsequent diplomatic menus were fine too.
 
Halancar said:
When I first contacted Arendel of the Ljosalfar, instead of a small "Hello, I'm here" paragraph from her, I got

AI_DIPLO_FIRST_CONTACT_LEADER_ARENDEL

Has some text been lost somewhere ? The rest of the menu is fine, I can declare war or make peace, and all subsequent diplomatic menus were fine too.

Yeap, broken tag. I'll fix it.
 
AI_DIPLO_DECLARE_WAR_LEADER_ARENDEL
"The shinning legions..." should be "The shining legions..."
Well, unless their running around bonking people in the shins or something :-P

AI_DIPLO_DECLARE_WAR_LEADER_BALSERAPHS
"Its now time..." should be "It's now time..."
"But dont die too quickly..." should be "But don't die too quickly..."

AI_DIPLO_FIRST_CONTACT_LEADER_ARENDAL
"You do well to homage the Summer throne." should be something like "You do well to pay homage to the Summer throne."
As far as I know, homage is only usable as a noun

AI_DIPLO_FIRST_CONTACT_LEADER_SVARTALFAR
"...we dont betray..." should be "...we don't betray..."

AI_DIPLO_OFFER_PEACE_LEADER_ELOHIM
"...conflict before ‘naught but ashes..." I don't have Civ available at the moment, but does this reverse apostrophe show correctly?

AI_DIPLO_OFFER_PEACE_LEADER_ILLIANS
"Accept a peace now, it won't be offended in the next age." Maybe I'm reading it wrong, but this sentence doesn't make sense to me.

AI_DIPLO_OFFER_PEACE_LEADER_KEELYN
"...back any day now, so lets stop..." should be "...back any day now, so let's stop..."
 
nevermind its fixed already in 0.15 :p

with the exception of these two actually (they still need fixing):

<Tag>TXT_KEY_HINT_50</Tag>
<English>Units killed by werewolf became a werewolf too. Lesser werewolves became stronger when they kill units.</English>
"...by a werewolf become a werewolf themselves. Lesser werewolves become stronger when..."

<Tag>TXT_KEY_HINT_51</Tag>
<English>Cities with The Runes of Kilmorph religion increase gold income in cities where it spread. The Ashen Veil religion increase science in cities where it spread.</English>
replace with <English>The Runes of Kilmorph religion increase gold income in the cities where it spreads. Similarly, the Ashen Veil religion increases science output in the cities where it spreads.</English> to remove redundancy
 
this isnt needed or anything, but if the shortcuts that are in the mod folder for starting the game could have the version in it too itd avoid some confusion, and the installer adding a shortcut to desktop might help.

and it might be nice to provide its own graphic... the civ exe graphic doesnt do it justice
 
it might be nice to mention the comsetic fix in the first post of this thread, so people dont have to first check the bug thread then come here to post :P


Hannah the Irins text after you first meet her and agree to peace has a \ at the end, and a box in the middle
 
TheCowSaysMoooo said:
AI_DIPLO_DECLARE_WAR_LEADER_ARENDEL
"The shinning legions..." should be "The shining legions..."
Well, unless their running around bonking people in the shins or something :-P

Hrm. Coulda sworn that got spell checked. thanks.

AI_DIPLO_FIRST_CONTACT_LEADER_ARENDAL
"You do well to homage the Summer throne." should be something like "You do well to pay homage to the Summer throne."
As far as I know, homage is only usable as a noun

That is intentional, though perhaps should be changed. It sounded like a noun that could have been a verb at one point. :p

AI_DIPLO_OFFER_PEACE_LEADER_ILLIANS
"Accept a peace now, it won't be offended in the next age." Maybe I'm reading it wrong, but this sentence doesn't make sense to me.

Should be offered. Typo + spell check = tongue tied npcs.
 
I noticed, the Vampire Lords head is wierd looking when you fortify him, like its out of place, I know i made the unit but i didnt notice that before, Im trying to figure out how to fix that so when i do ill post the fix in units forum, but no luck so far any help would be nice.

ps not a bug just for 0.15, just a bug for the unit its self.
 
All of the typoes reported to this point in the thread have been fixed. McGlocklinMA let me know if you come up with something for your newly promoted Vampire Lord unit.
 
Ok i sent SeZ a message, Ill see what he says though it could be just a side affect of using the Settler head on the maceman body, A possible work around could be to replace the fortify with sleep, since Vampire do sleep during the day and often go to sleep for long periods of time sometimes for centuries. Anyways that would just bypass the side affect if thats what it is. Also Im very glad hes been promoted seems to fit real well with the idea he does look more like late game unit anyways. Thanks kael.
 
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