Gamestation said:I guess this would go here. We knew the AI never was that great at dealing with the barbarians but now it seems they are exceptionally bad at dealing with the barbarians. Year 26 an AI was killed off. Orthus did not even appear yet! It was the Sailor's Dirge that killed off the AI by landing too many skeletons too early. Maybe the Sailor's Dirge should not appear on the very first turn of the game.
TheJopa said:Let him appear bit later IMO.
Centaurs don't require horses. Cool. But they require stables, which require horses to be built. So their feat 'no horses required' is kinnda lost.
Kael said:AI cant do much about an undead ship pulling up and dumping off skeletons. Its a dangerous world. I could move the Sailors Dirge back so that it isn't a threat, but thats kinda its point.
Nikis-Knight said:Two possible solutions to deadly skeletons: 1. All skeletons built or summoned or spawned before Knowledge of the Ether have 2 str, after, as now. So until two people reseached koE (and thus the barbs learned it) skelies would be dangerous but not so deadly. 2-Sailor's Dirge does not spawn until after at least 1 ship has been destroyed. May need +1 str to stay dangerous.
That's why. If you try slightly more crowded maps (say, one extra AI player, or high water level) AI should survive the barbs. Though barrows may change this. One can't really balance new versions internally with so many changes.And im not even playing on "cramped" maps yet.
-Qes
Kael said:Im okay with civilizations getting killed by the barbs. I would be okay if 25% of the civs never made it into the middle age even without the players involvement. Thats a departure from the Civ4 model, but I like having a more dangerous world.
As for the Dirge, there are things that can be done to protect against it (the most important comes in the first round). Not all of the options are perfect, but thats what the decisions are about.
I dont want to introduce a legendary ship to the game and not have it impact strategy. I want players to have to think about decisions they may have taken for granted before and do what they can to survive through that initial period.
Endovior said:Loki.
I'm playing around with him now, and like him... but something confuses me. (Actually, this occured to me earlier, but it was mentioned that he'd be updated in 0.16, so I've held off until now...)
Loki has Channelling 2 and Chaos 2. However, he has neither Sorcery nor Summoning nor Divine. As such, both are worthless.
Also, since Loki can't fight, and doesn't get XP randomly like other casters, and isn't a hero, it is absolutely impossible for him to ever gain XP, ever.
I would suggest that Loki be given Sorcery and changed to an Arcane unit. This would allow him to get a few flavorful abilities early on (from the Balseraph's innate magic), and some powerful magic later on (after they start building nodes). It also would let Loki advance over time, instead of remaining stagnant forever.