1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

FfH2 0.16 Balance Recommendations

Discussion in 'Civ4 - Fall from Heaven' started by Kael, Oct 13, 2006.

  1. xanaqui42

    xanaqui42 King

    Joined:
    Sep 5, 2006
    Messages:
    780
    That would be a defect in the wiki entry; it should be fixed now.
     
  2. Xuenay

    Xuenay Prince

    Joined:
    Jan 1, 2006
    Messages:
    559
    Location:
    Finland
    Is there any good counter to the Grigori "adventurers -> mages/archmages with fire"-rush? I just tried that against a friend in MP and he got pretty squarely beaten, despite having more cities and me having no access to metal for most of the game (though admittedly I got pretty lucky, with him losing the Baron at 99.4% odds).
     
  3. Chandrasekhar

    Chandrasekhar Determined

    Joined:
    Mar 30, 2006
    Messages:
    4,415
    Location:
    Seattle, WA
    There's always the fire and magic resistence promotions. And, of course, the early rush. Even if you can't wipe out his Civ, you can force him to promote his adventurers down different paths.
     
  4. eerr

    eerr Emperor

    Joined:
    May 27, 2006
    Messages:
    1,077
    rush him before he has mages-or choose a magic resistent civ?
    ideally, play the orcish route- you can get magic resistence "and" cheap units to rush with

    keep in mind- magic resistence leads right into fire resistence-so he'll be done for if your units have +120% vs fire(net)
     
  5. BCalchet

    BCalchet Human, all too human.

    Joined:
    Dec 27, 2005
    Messages:
    500
    Location:
    Umeå, Sweden
    To someone facing a Grigori hero-archmage strategy I'd suggest going for a summoner approach - with nightmares and spell extension, you'll not only have a disposable offensive force that outranges any fire spells your enemy can conjure up. Sure, they can use fireballs and meteors to annihalate your summons, but if you keep some in reserve you'll be able to toss stack after stack his way and even take out a caster if they're not very heavily protected - and if you get summoners or (even better!) eaters of dreams, fire elementals deployed from maximum range should (hopefully) be able to more or less ignore enemy offensive magic and chew up their real units.

    If nothing else, you'll be able to wear down his casters' defenders as they approach your cities, and also to use channeling 3 summons, Nightmares (they have fear, making them excellent defenders against living units) and the weaker but permanent skeletons as obstacle stacks to soak up enemy attacks.

    (As an added bonus, a quick nightmare or sand lion rush should catch your opponent long before he gets archmages, likely ending the war right there.)

    If in doubt, go for a Magic Resistant leader and get rings of warding up ASAP - they'll stop pretty much everything arcane magic has to offer from laying waste to your cities (excepting earth and water magic, but that requires point-blank range or coastal cities), and you won't be seeing divine magic from a Grigori player.

    (Disclaimer: All of the above may or may not fail miserably in practice.)
     
  6. Yoshi2942

    Yoshi2942 Warlord

    Joined:
    Jan 25, 2007
    Messages:
    160
    For balance, one thing comes to mind -- and I'm sure I'll post more as time goes on.. The Gypsy's need to be a LOT cheaper, move faster, or something. I have played dozens (no exageration) of games as Perpenach and I almost never build more than one Gypsy and most of the time it turns into a very slow scout that gets halfway around the map before it is either attacked and killed or finally finds a size 1 town somewhere that hasn't built a carnival. an auto explore option would be great, especially if they would automatically set up camp at the first city they come across where they can.
     
  7. Adrogans

    Adrogans Quiet Laughter...

    Joined:
    Oct 21, 2006
    Messages:
    4,210
    Location:
    The Woods
    Grigori adventurers prometd down the Shadow path, that was a scary game. It was fun to do though.
     
  8. Sureshot

    Sureshot Goddess

    Joined:
    Feb 2, 2006
    Messages:
    3,771
    ive tried adding the military garrison happiness to Conquest and it works out well, the conquest civic had been feeling fairly weak in light of the other civics available (especially considering the one that would make conquest amazing is in competition with it - agriculture).
     
  9. vyapti

    vyapti Prince

    Joined:
    Mar 14, 2002
    Messages:
    339
    Location:
    Eugene, Oregon
    Last game I played, I had three Flurry Heros, each with Combat V, Heroic Str II and City Raider III. They swept through Longbowmen and, even Heavy Crossbowmen and never had to heal more than 1-2 turns. It was, indeed, fun:D
     
  10. Arwon

    Arwon

    Joined:
    Oct 5, 2006
    Messages:
    19,091
    Location:
    Canberra
    If it's possible, some units should have no maintainance costs. I'm thinking primarily of summons and fireballs, but maybe Gypsy wagons too.
     
  11. xanaqui42

    xanaqui42 King

    Joined:
    Sep 5, 2006
    Messages:
    780
    Lots of units have no maintenance costs. Fireball, and Wraith are two examples. Gypsy Wagon does have support costs.

    The problem is that unless you read the XML directly, which units have support costs is not obvious. I intend to address this in my next update for units in the wiki.
     
  12. Yoshi2942

    Yoshi2942 Warlord

    Joined:
    Jan 25, 2007
    Messages:
    160
    Here is something -- If you play as Grigori and go with Leaves - then try to make a couple summoners with twincast - it isn't that great. Double summon Treant is great, build second summoner and he will be unable to summon another treant because there are already 2. Maybe a Hero with Twincast should count as 2 Summoners for the purpose of summoning skeletons/treants/vines/etc. ?



    EDIT -- As pointed out below -> I'm an idiot. Not Leaves - Nature Mana.
     
  13. Adrogans

    Adrogans Quiet Laughter...

    Joined:
    Oct 21, 2006
    Messages:
    4,210
    Location:
    The Woods
    How do you go any religion as grigori?
     
  14. Maniac

    Maniac Apolyton Sage

    Joined:
    Nov 27, 2004
    Messages:
    5,588
    Location:
    Gent, Belgium
    He probably means nature mana.
     
  15. Yoshi2942

    Yoshi2942 Warlord

    Joined:
    Jan 25, 2007
    Messages:
    160
    :)

    Yes you are right.
     
  16. Adrogans

    Adrogans Quiet Laughter...

    Joined:
    Oct 21, 2006
    Messages:
    4,210
    Location:
    The Woods
    OK, Im slow on the uptake.
     
  17. Arexack_heretic

    Arexack_heretic Emperor

    Joined:
    Oct 10, 2006
    Messages:
    1,119
    Location:
    Lugdunum
    Checking into some python methods used in FFH2, I noticed that the definition of 'alive' does not check for the promotion 'Golem'.
    It does check whether a unit is Barnaxus, so I assumed this is an unintentional omission?

    in CustomFunctions.py:
    Spoiler :

    def FFHIsAlive(self, pUnit):
    if pUnit.isHasPromotion(gc.getInfoTypeForString('PROMOTION_DEMON')):
    return False
    if pUnit.isHasPromotion(gc.getInfoTypeForString('PROMOTION_UNDEAD')):
    return False
    if pUnit.getUnitCombatType() == -1:
    return False
    if pUnit.getUnitCombatType() == gc.getInfoTypeForString('UNITCOMBAT_FIRE'):
    return False
    if pUnit.getUnitCombatType() == gc.getInfoTypeForString('UNITCOMBAT_WATER'):
    return False
    if pUnit.getUnitCombatType() == gc.getInfoTypeForString('UNITCOMBAT_NAVAL'):
    return False
    if pUnit.getUnitCombatType() == gc.getInfoTypeForString('UNITCOMBAT_SIEGE'):
    return False
    if pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_BARNAXUS'):
    return False
    return True
     
  18. Maniac

    Maniac Apolyton Sage

    Joined:
    Nov 27, 2004
    Messages:
    5,588
    Location:
    Gent, Belgium
    Golems don't have a unitcombat type.

    if pUnit.getUnitCombatType() == -1:
    return False
     
  19. Arexack_heretic

    Arexack_heretic Emperor

    Joined:
    Oct 10, 2006
    Messages:
    1,119
    Location:
    Lugdunum
    Ah!
    yes I see. (was wondering about that)
    Sorry for the false alarm and thanks for the explanation.
     

Share This Page