FfH2 0.16 Bug Thread

Broken Hawk said:
I can build and use workboats but I have noticed the AI doesn't.

That will be fixed in patch "f".
 
in my current game I built the Yggdrasil wonder and sold one of the fruit
then later I changed religion: I lost my fruits but it looks like I keep the benefit of the sale: it still appears when I check the deals in the diplomatic screen
 
Opuhara said:
in my current game I built the Yggdrasil wonder and sold one of the fruit
then later I changed religion: I lost my fruits but it looks like I keep the benefit of the sale: it still appears when I check the deals in the diplomatic screen

You shouldnt lose your fruits from switching religions. They should remain.
 
An exploit : take a Harlequin, upgrade it to a druid, and then you got a unit with Channeling III/Divine+Sorcery+Summoning/Chaos+Mind+Nature
 
This unit (UNIT_IMMORTAL_LANUN) has no resource requirements; I'm assuming that it was a cut/paste from the Doviello entry.
 
xanaqui42 said:
This unit (UNIT_IMMORTAL_LANUN) has no resource requirements; I'm assuming that it was a cut/paste from the Doviello entry.

You are correct, and that is wrong. I will fix it in patch "f".
 
Keldan said:
An exploit : take a Harlequin, upgrade it to a druid, and then you got a unit with Channeling III/Divine+Sorcery+Summoning/Chaos+Mind+Nature

Yeah, but thats okay, those crazy Balseraphs.
 
Zuul said:
Hunter with Forrest Stealth that retreats will lose its cargo (hawk moves to city).


Edit: The bug I reported before, when I said much more skeleton spawn than lizardmen is only early in the game from lairs, later on it's the other way around. So it's okey :).

Edit2: Infernal Lord have Immortal history description.

Edit3: When moving out attacking from your borders and have homeland, it will take more movement cost than usual.

And any responce to this?
 
probl'y already mentioned, but if you capture Orthus, the capturing unit gets an axe, and he keeps his...

... maybe he has a spare :)
 
CuteKills said:
probl'y already mentioned, but if you capture Orthus, the capturing unit gets an axe, and he keeps his...

... maybe he has a spare :)

Yeah, I'll fix that in 0.16f.
 
Zuul said:
And any responce to this?

I probably wont do anything about the invisibility retreat problem at this point. The whole cargo thing is a bit wonky, the unit inst truely in the other unit, he is still in the tile and pretending to be in the other unit through various code gyrations.

Yeah, Infernal Lords are immortals. Thats probably the pedia text we will stick with until we create the Infernal civ and give them real entries.

Im not seeing the problem with homeland units moving out of their borders. Could you provide a save with the issue?
 
Broken Hawk said:
Not to be a pain in the butt, is there a release date for patch f and will it break eariler saves.

It definitly wont break saves. It will be tomorrow at the latest.
 
Patch "f" is up and linked in the first post.
 
gandhi rules said:
How many paches shall we have before fire?

I will patch until all major bugs are resolved. In this one the fact that the AI couldnt harvest sea resources was major enough to warrant the patch. "Fire" probably won't come out until sometime in 2007 so don't expect it anytime soon.
 
gandhi rules said:
Ok so we must be on pach "z" before fire phase is up?

If we have major bugs. Im hoping all the major bugs are fixed and patch "f" is the last one.
 
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