FfH2 0.20 Bug Thread

Yes, this doesn't seem to be working. I 'sanctified' city ruins with an adept and the counter didn't budge.

+1

Sanctify definately still doesn't seem to be working as of patch h. (Great mod btw, haven't had this much fun with Civ in a while)
 
On my last game, Angels spawned as Barbarians with the Avatar of Wrath. That didn't seem right. Is that a bug?
 
A bug I've noticed: if you build a weaponsmith in a city that already has a forge, the forge will stop giving out bronze and iron weapon promos.

I tested it, all fo this code has been rewritten so I cant comment on the past issue, but it definitly works now.
 
+1

Sanctify definately still doesn't seem to be working as of patch h. (Great mod btw, haven't had this much fun with Civ in a while)

Yeah, it will be fixed in 0.21.
 
I tested it, all fo this code has been rewritten so I cant comment on the past issue, but it definitly works now.

:salute: Thanks. On a related issue... you can't get bronze weapons before Bronze Working, as that's the tech that lets you get forges. You can't get mithril weapons without Mithril Working, as that's the tech that gives you weaponsmiths. However, iron weapons can be gotten at Smelting, which seems a bit early. Is there any method/intention to restrict the iron weapons promotion to the Iron Working tech?

Also, related to that: I've noticed that while Iron Working and Metal Casting are on the same level now, Metal Casting still costs something like twice as much, and the relationship for both of these to Mithril Working is an -or- one. In Sureshot's mod (which I assume you got concept from), they cost the same (somewhere between the two techs' costs currently) and it's an -and- relationship. I just thought I'd point out that it seems to work better that way.
 
There is something broken with Sailors Dirge.It just remains blocked at one point without moving.These are the 2 screenshots i took in game.




You will notice that the shots have been taken in turn 11 and turn 22 in these 11 turns (well 13 because i noticed the first time Sailors Dirge on that tile on turn 9) Sailors Dirge hasn't yet moved!
Playing with 0.20h

Sailor's Dirge appeared to be stuck in ice on a multiplayer game:
 
I'm in my second full game of FFH2 Fire. The first six were, um, learning experiences that didn't get far.

In my first two games I have had 3 of 4 Horsemen appear either inside my civ or near it. In my first game I got the Avater and his crew as well. I'm waiting to see about my current game.

But, get this: in my current game I had the 3rd and 4th Horsemen spawn on the EXACT same tile next to one of my cities. Fortunately, not on the same turn (a few turns apart), but what are the odds of that happening on a Huge Map?

The first one did some damage and killed my units until I could get some big boys over to the spot. Actually, when the 4th one appeared on the same tile, I was shocked but ready for him.

I dunno, with stuff like this I wonder if just maybe the AI has it in for the human player. :eek:
 
....

But, get this: in my current game I had the 3rd and 4th Horsemen spawn on the EXACT same tile next to one of my cities. Fortunately, not on the same turn (a few turns apart), but what are the odds of that happening on a Huge Map?

The first one did some damage and killed my units until I could get some big boys over to the spot. Actually, when the 4th one appeared on the same tile, I was shocked but ready for him.

I dunno, with stuff like this I wonder if just maybe the AI has it in for the human player. :eek:

I must add that in my last game on a huge map the 4 horsemen were spawned on the same continent as well. Not mine thou. I did not see if it was the same spot exacly but the bubble showed the same direction and distance not so far away were my state religion has spread. On a huge map with 8 continents the odds were pretty high that 2 of them spawned on the same land but all 4 of them? Maybe there is a bug that rolls the location only once for all of them. Worth looking in to it.
 
The default install directory I get when installing patches is:

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

I think it is meant to be Mods\Fall from Heaven 2 020 . If this is a bug then it would explain why I had the poison bug still happening even after a patch was meant to fix it (because I installed the patch to mods not mods/FFH2020 directory)!
 
No, you should point to the Mods directory, it will then find the directory of the specific mod by itself....or at least it worked by me, I have to always direct it some were else cause I install games on my second partition.
 
[NWO]_Valis;5159594 said:
No, you should point to the Mods directory, it will then find the directory of the specific mod by itself....or at least it worked by me, I have to always direct it some were else cause I install games on my second partition.

Reminds me of the very nice installer of the Total Realism mod. It finds all the right directories by it's own. Just a look in the windows registry I suppose. Would be nice to have something like this for FFH2 too, because I know a lot of people which messed up the installation of FF2 by pointing to the wrong directory.
 
[NWO]_Valis;5159312 said:
I must add that in my last game on a huge map the 4 horsemen were spawned on the same continent as well. Not mine thou. I did not see if it was the same spot exacly but the bubble showed the same direction and distance not so far away were my state religion has spread. On a huge map with 8 continents the odds were pretty high that 2 of them spawned on the same land but all 4 of them? Maybe there is a bug that rolls the location only once for all of them. Worth looking in to it.

It does take the size of the continent into account so they are more likely to spawn on larger continents (I dont want them to spawn on an island). Outside of that its pretty random, and even the continent size is just one of the things it weights on, not always a hard rule.
 
Bazaar of Mammon shows up under the currency tech, although the building itself says it requires mathematics. It also shows up there.
 
Got these exceptions when capturing and razing cities:
Spoiler :
Civ4ScreenShot0004.JPGCiv4ScreenShot0005.JPGCiv4ScreenShot0006.JPG


This one when my Fire Elemental destroyed a unit:
Spoiler :
Civ4ScreenShot0007.JPG
 
The description for the spell "spring" doesn't mention the fact that it can be used to put out fires - perhaps it would be a good idea to also mention in the description of the fire attack spells that they can cause forests to burn down. (That I dislike the inescapable necessity of having a water node because of the fire thing is a whole other matter)
 
Bazaar of Mammon shows up under the currency tech, although the building itself says it requires mathematics. It also shows up there.
It requires both, doesn't it?
 
I have seen Sailor's Dirge spawn in ice (unmovable) in a couple of games.

Also, played as Hyborem, had Hunting Lodges in several cities, but couldn't build Executioners. Even got to the tech for Shadows, but still couldn't, even tho the text for them says that's what they need.
 
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