FfH2 0.21 Bug Thread

Originally Posted by onedreamer
Forgot to mention (this could be a very old issue, but still...): when playing Kuriotates in multiplayer you do not get the popup question about settlement or city hub when founding a new city. This can be a real strategy-killer for this civ.

If I recall correctly this was on purpose because the popup was causing out of sync problems on multiplayer.

Didn't know. Well IMO this "solution" is worse than the problem. An OOS only implies a reload, which will only happen 1-2 or 3 times max in a game. While on the other hand, the inability to choose between hub or settlement upon city founding almost completely kills the point of playing Kuriotates.
 
Hello there, I've just found a quite exploitable bug. You can level your scout to get forest stealth, place him in a forest so he gets the invisibility promotion, upgrade him (I upgraded him to a raider, was playing Hippus) and he keeps the invisibility, even outside of forests. Twas a bit annoying to find this out really, because I sent him along with a settler.. He didn't defend the settler, he just ran away, but this was on a forest tile so i didn't notice that there was a bug. A while later I set him out with a new scout, I created a city, set him as only defence, and a barb lizardman could simply walk into the city as my raider retreated.

Edit: hmm, awkward, I just noticed he didn't have his invisibilty promotion anymore outside of forests. I've to admit, I never really saw him outside a forest with the promotion, but I wonder why he didn't defend my city then.
 
Hello there, I've just found a quite exploitable bug. You can level your scout to get forest stealth, place him in a forest so he gets the invisibility promotion, upgrade him (I upgraded him to a raider, was playing Hippus) and he keeps the invisibility, even outside of forests. Twas a bit annoying to find this out really, because I sent him along with a settler.. He didn't defend the settler, he just ran away, but this was on a forest tile so i didn't notice that there was a bug. A while later I set him out with a new scout, I created a city, set him as only defence, and a barb lizardman could simply walk into the city as my raider retreated.

Edit: hmm, awkward, I just noticed he didn't have his invisibilty promotion anymore outside of forests. I've to admit, I never really saw him outside a forest with the promotion, but I wonder why he didn't defend my city then.

Maybe you build city on a forest tile.
 
only way to get a forest on a city tile is being losjlafar (sp?) and blooming one afaik.
 
I think he's saying that you built on a forest and it disappeared. Promotions with restrictions disappear (sentry tower bonus, invisibility, homeland) when the unit moves, not when the condition changes.
 
Has anybody asked why AI civs repetitively build the same mana type node? In all of my .21 patch c games, each civ has 3-4 of the exact same mana type, and none of any other. Is that an intentional thing for the AI to do?
 
Sorry as im in a rush and dont hevae time to read bug secotor, nor use search, and i will forget if i not post it.

There is a bug when upgrading settlement to city hub. In one settlemnt i was building walls and in middle of production i switched to build city hub. After some turns i got message i can no longer continue building city hub and that city remained settlement against my will. That turn cult of ancients have spread to that set.
Another thing is that captured cities also become settlement against my will.
 
Anaztazioch, perhaps you built another city while upgrading to a City Hub? or captured a city? If you hit the maximum number of City Hubs, you will no longer be able to build them, and all captured cities automatically become settlements.

I just patched to C on saturday, and this is the first version of FfH that I have ever encountered any serious problems. I just started getting random CTDs. They truely seem random. happen at different points in the game(time wise and years in game)... and if I reload after a crash, it won't happen again until some random point in the future. maybe something in the new SDK trying to find some memory where it shouldn't? don't know, haven't really been able to troubleshoot much because its so evidentally random.

Cheers!
 
Sounds like a memory leak to me.

Have you checked your mem usage in task manager around the time of a crash (hard to predict I know, but leave it running and check periodically).
 
Don't throw rocks at me ;) , but I never experience any problem getting Hyborem and Basium in the game.

I got Hyborem on the map myself maybe 20 turns ago playing the Clan, Raging Barbs (yes, I'm cheating :) ), Noble, Normal Speed, Huge Great Plains Map.

There are only a couple of civs left and they are neutral or evil, FoL, OO, or AV.

Morgoth (neutral, FoL) just brought forth Basium, who along w/ Morgoth declared war on me.

Yes, I know the AI didn't spawn both heroes in this game but I have had it happen in my previous games. Too bad I didn't save any of those games as evidence, but they were played and discarded before this issue was raised.

FWIW, I'm attaching the save a couple of turns before Basium shows up.

v.21c
 

Attachments

Well, I can do you one better Go Boks. I have a G15, and a display on it that runs my Procsessor and RAM usage pretty much all the time, which I do keep up(though, BTW, CIV4 has G15 support, and displays the announcements log, but I never use it). I never noticed a drop or increase before the crash, but I'll try and keep a closer watch on it... with my full 2 G of memory, I rarely have a problem, and can run even FfH maxed out without issues, and under 1G of usage.

Cheers!
 
The below statement is incorrect; Nikis-Knight points out below that Nether Blade isn't an item, and a quick search of the code confirms this.

Rathus Denmora has the intrinsic promotion Nether Blade. The problem is that if captured, this would mean that the capturing player would gain 2 Nether Blades (this is the same defect as the Orthus's Axe one fixed back in Light).
 
Hmmmm... Ill try to check.

I guess ill try to scale down (im running on High settings) but that is strange....
 
Rathus Denmora has the intrinsic promotion Nether Blade. The problem is that if captured, this would mean that the capturing player would gain 2 Nether Blades (this is the same defect as the Orthus's Axe one fixed back in Light).
This promotion is not transferred upon defeat.
(Guess we know how often the Sidar hero comes up;))
 
Code:
        if eTeam.isHasTech(gc.getInfoTypeForString('TECH_PHILOSOPHY')):
                if pPlayer.getAlignment() < 0:
                        bValid = true
                        for iTeam in range(gc.getMAX_PLAYERS()):
                                eTeam = gc.getTeam(iTeam)
                                if eTeam.isAlive():
                                        if eTeam.isHasTech(gc.getInfoTypeForString('TECH_CORRUPTION_OF_SPIRIT')):
                                                bValid = false
                        if bValid == true:
                                iTech = gc.getInfoTypeForString('TECH_INFERNAL_PACT')

This code means so long as corruption of spirit is unknown, any evil civ with philosophy will research infernal pact.

Except, they can't research infernal pact without AV state religion, which means that they don't research anything. Watching Flauros with the Alt-Z cheat mode engaged for a few turns verified this. He's simply researching nothing. (While the Elohim are turns away from Order) Changing the INFERNAL_PACT to CORRUPTION_OF_SPIRIT and he starts researching Way of the Wicked as intended.

From what I can tell this is because cannotResearch stops researching the 2nd tech of the religion lines without that state religion, so even though chooseTech will follow along a line toward that goal, it gets simply denied by cannotResearch and instead researches nothing.
 
He was the only one with AV, right? If so, he must have summoned Hyborem. Maybe he had a Great Prophet get born that researched the tech for him?

I had founded AV, but as a Good civ, I did not have the option of researching to get Hyborem.

Yes, I guess what you mention is possible, but not very likely considering the state of Jonas' civ - all cities destroyed but one.

And, if that was true, wouldn't you have seen the message Hyborem was born BEFORE Jonas was eliminated rather than the other way around?

How could he use the Great Prophet to bring in Hyborem if he was wiped out?

Oh well, who knows what happened?

Thanks for your response.
 
My last two games with Fire (patch b and now c) I have had CTDs when the Counter hit 100.

The first time I didn't mind much as the game was not so good, so I just started another.

But, this time it is aggravating because I have a good game going with the Elohim and Basium by my side.

In each case I hear that God-awful noise of units going to the afterlife and then, CRASH!

I have a save, but zipped it is nearly 800K.

Interestingly, in this case, I did go back to the last auto save and replayed the 4-5 turns. I got the CTD again.

I tried once more and when I was the one who razed an enemy city to make the counter hit 100...I did not get the CTD!

So, it seems, for some reason, when the AI pushes the Counter to 100 a CTD. When I do it, the game plays on.

My computer has the horsepower and never any problem like this in the past.

Any ideas, or maybe just a couple of Kikijubs dancing on my hard drive?:D
 
OK, playing as Elohim with Basium as my partner.

From time to time, I get the message "you have declared war on *****."

Well, I did not declare war.

Is Basium doing this, and how can I get him to stop already. It often comes at very inopportune times.

Thanks.
 
Is Basium doing this, and how can I get him to stop already. It often comes at very inopportune times.Thanks.

If you summoned Basium, it is likely him. The summoner enters into a permanent alliance with Basium, who is aggressive against his enemies (anybody evil) to a sometimes insane level. You can't get him to stop ad you can't break the alliance.
 
Back
Top Bottom