Good Wolf!![]()
Speaking of wolves and such, another problem with these "uber" Scouts, I think, is by the time you get the Subdue Animal(s) promotion, the AI Scouts have killed all the critters. Not good.![]()
I investigated into the bonus vs animal bug and found something much more scary. Here is my results
Spoiler :Noble Difficulty
+10% vs barb
Scout vs. Barb lion
2.10 vs. 0.95
scout 1 strength
+110%
=2.10
Lion 2 strength
/2.1 (110%)
=0.95
Scout vs. Civ lion
2.00 vs. 1.00
Again if both increases the strength of the scout by 100% but halves the lion.
Prophet vs. Barb lion
2.20 vs. 1.81
Adds the 10% to the prophet due to bonus vs barbs and reduces the lions strength (2.0/1.1(10%)=1.81)
Prophet vs. Civ lion
2.00 vs. 2.00
As it should be
Monarch difficulty
No bonus vs barbs
Scout vs. Barb lion
2.00 vs. 1.00
Scout vs. Civ lion
2.00 vs. 1.00
Prophet vs. Barb lion
2.00 vs. 2.00
Prophet vs. Civ lion
2.00 vs. 2.00
Now the scout gets bonus a bonus and the lion get a penalty, then something hit me..
Warrior (with elf slaying) vs. Elven warrior
2.80 vs. 1.42
the warrior gets the +40% vs elves as usual BUT the elven warrior also gets a 40% penalty (2.00/1.4=1.42)
Conclusion
ALL bonus versus other units act as both a bonus to the unit and and penalty to the other unit.
This really needs to be fixed
Is basium supposed to be able to build the angelic chariot thing? because right now he can't. Its the same problem that was at the beginning (with the lannun and the war tortoises)
I am not sure if this is a bug. Playing as a Amurites with OO religion. I had build OO hero Hemah and taught him Dominate spell. I was trying to dominate enemys Archer of the Leaves, but they resisted the spell and the effect was opposite enemy took control of my Hemah. Is that by purpose? And what the mind magic resistant depend on?
First of all - this mod is very, very impressive! Now, to bugs:
1. My "hidden nationality" units completely ignore enemies (and even enemy cities) in pathfinding - meaning, if I just send them somewhere, they will go (or try to) straight through them, not even stopping...
2. Is there any way to see hostile units on your territory on minimap? It's quite annoying to reload when some barbarian warrior goes unnoticed and destroys your improvements.
4. Not a bug, just observing: for all my games with this mod (few so far, and not on hard difficulty levels) only good, or neutral, AI civs really prospered from start-to-middle game... Evil ones are not wiped out, but neither are they becoming very powerful. Is this, probably, intentional?
Also, when there are tons of units, friend and foe, it can be a bit busy as you get to see all of them move.