I also think the ashen veil religious civic should be moved back to corruption of spirit just like every other religious civic, it's the strongest civic in the line by far and the least you can do to lower it is by putting it one more tech behind.
Hell destroys all forests and most (or all?) food resources. Blight (a result of AC, supposedly desirable by AV civs) destroys farms, pastures, plantations, resources for those improvements, and downgrades terrain. What does this do? It kills your health and significantly lowers your food. IIRC, Kael stated that StW was made to compensate for the lack of health, but now you can get that with no cost (no reduced food/health). StW is by far more powerful than any other civic in its line and is the only religious civic available at the first tech. StW has always been on the same techname, but the order of AV techs was switched a few versions ago (when Hyborem was moved to the second tech).Uhm, I fail to see your points. Sacrifice the Weak is the AV religion tech, AFAIK this wasn't changed. Also, Hell doesn't give food penalties to terrain except for it destroying certain food resources, so I don't see a (notable) difference between running StW with or without Hell: it's extremely powerful in both cases. But if you consider that currently evil civs are disadvantaged in many ways, especially in the victory conditions, I think it's fair this way.
Orthus and properly apokalyptic rider AI should be increased or be at least present:
I played clan and had war with my neighbour early, when Orthus just appeared near my enemy. happy about this assitance i send a few spearman ti help Orthus destroying a few cities. He defeated 1 defending warrior and was damged too much afterwards too attack again. Instead of healing he pillaged whatever was there. After a few turns his hero promotion produced a promotion, half his damage was healed, he attacked again, was again too weak too attack further and pillaged again.
He did that for a long time, never pausing for a single turn to heal. I hoped for him to take march promotion when getting level 6, but he took something like cover, although nobody had archers at that time.
So please either make Orthus rest sometimes or make him take march asap, otherwise this is just a joke:
"Leader of the Barbarian hordes. More civilizations have died under Orthus's legendary axe than by any other means."
Yes, but it would be nice if the AI were smarter about promoting units.Says someone watching him destroy a different civilization. Unless you want him to become absolutely unstoppable without tier 2 units, he's probably fine as he is.
Yes, but it would be nice if the AI were smarter about promoting units.
The AI as a whole, not necessarily the barbarian AI. If the barbarian AI played smart, they'd save up 20 orc spearmen and rush you all at once. They'd use lizardmen to steal your workers more often. They'd park skeletons on your valuable resources and just sit there. These are all good things for the AI to do, but the advantage you're supposed to have over the barbarians is that they don't play in an optimal way.
Agreed on all counts.Well, to a point. Taking cover when no civ nearby has archery is needlessly stupid. Though taking two levels of shock because the player only has warriors... needlessly effective.
Then again, if Orthus was really smart about promoting, we could just remove his hero promotion and it would probably average out.
Perhaps...The barbarian AI already is handicapped in "intelligence", I believe. It should be affected by the difficulty level.
What map type/size is that on?
It's hard to call for a change in balance with so many variables in any given game. Map type, map size, game speed, # civs, type of barbarians, etc.
Personally, I like the barb city pop rate. If I tweak the XML, I actually boost it a bit.
As for the AC, I haven't noticed anything unexpected in my last couple of games.
Longbows and up should be made to require something other than metals. Given the current metal system its quite strange to require metals for archers but not for macemen.
Silk seems the best idea.
Hell destroys all forests and most (or all?) food resources. Blight (a result of AC, supposedly desirable by AV civs) destroys farms, pastures, plantations, resources for those improvements, and downgrades terrain. What does this do? It kills your health and significantly lowers your food. IIRC, Kael stated that StW was made to compensate for the lack of health, but now you can get that with no cost (no reduced food/health). StW is by far more powerful than any other civic in its line and is the only religious civic available at the first tech. StW has always been on the same techname, but the order of AV techs was switched a few versions ago (when Hyborem was moved to the second tech).
I also disagree that evil civs are disadvantaged (vampires, summoning, beastmen), and I don't see how that's relevant.
Any civ can adopt the AV.
If we're talking AI's, that's entirely different, but in my experience they rarely adopt AV unless you push them to it. Also, I don't think that the Altar victory is quite so overpowering anymore and it's definitely a lot harder to get now.
Well, to a point. Taking cover when no civ nearby has archery is needlessly stupid. Though taking two levels of shock because the player only has warriors... needlessly effective.
Then again, if Orthus was really smart about promoting, we could just remove his hero promotion and it would probably average out.
I think this is a balance issue...
IMO, the biggest problem still is the plethora of barb cities that pop up. It hasn't helped much on this huge map when 2 AI civs were eliminated early on by the barbs. You are faced with either letting the barb cities grow, especially near your borders, or taking them out and moving the counter. Of course, you have no control over what the AI civs do - they take out the barb cities and the counter moves on.
Worse, is how the barb cities pop up like crazy. For example, I took out one city near my border. Honestly, 5 turns later another was back in the same spot!!
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Well, I play with tech trading off and the discrepancy between evil and good civs doesn't seem as large to me. The strongest enemies seem to be the Balseraphs and Clan (in previous versions, I haven't seen them much recently) just as often as the Malakim and Elohim, but the worst evil civs do seem to be worse than those of the good civs.It is relevant in the overall balance of the game, and if you look at the other thread, about how well the AI does, you will notice that evil civs generally fare worse than good civs. When you look at balance, you have to look at it from a general perspective, not just the players'. In fact, in the hands of the AI, vampires aren't more powerful than most other units... or even possibly worse, in case Calabim doesn't have metals. Summons and Beastmen, same story. And Civ4 is not all about making war. A good UU is just a help in war time. But to be doing well, a civ must also have a good economy and infrastructure, and StW helps a good deal with this IMO.
Says someone watching him destroy a different civilization.Unless you want him to become absolutely unstoppable without tier 2 units, he's probably fine as he is.
I never have seen Orthus destoy a single city neither AI nor mine.
It is relevant in the overall balance of the game, and if you look at the other thread, about how well the AI does, you will notice that evil civs generally fare worse than good civs. When you look at balance, you have to look at it from a general perspective, not just the players'. In fact, in the hands of the AI, vampires aren't more powerful than most other units...