FfH2 0.22 Bug Thread

When I played FfH2 0.22d in Grigori, he get Way of the Forests and Way of the Earthmother.
I don't know it's a bug or not.

Is it right?
 
i haven't gotten a reply yet to this, so I figured I re-post:

Is it intentional that the luchirp pay unit upkeep for golems? I recall at one point at least that they didn't.
 
When I played FfH2 0.22d in Grigori, he get Way of the Forests and Way of the Earthmother.
I don't know it's a bug or not.

Is it right?

If I recall correctly, you can't develop the second range religious techs ie. Arete, unless you have the appropriate religion as your state religion.

The Grigori are agnostic, which means they can't adopt a state religion and have religious spread reduced in their cities, the the trait doesn't stop them from reseraching religious techs.

So yes, it looks like everything is fine in those screenies unless I missed something.
 
This was with patch 'b' but playing as Perpentech I made it to turn ~210 without changing traits. Not very Insane...

Is this is % chance thing and I just got (un)lucky? Or is it supposed to increase with time so that you change eventually?
 
I have no buttons with this patch, the versions before were ok, i already have put ffhII from f:\spiele\mods( my civ4 folder) to f:\Spiele and also clear the cache like written before, but still no buttons
 
Minor bug, but the Kuriotates still show up as Spr/Exp/Phi/Ada in the selection, yet in reality its only Exp/Phi/Ada.
 
Minor bug, but the Kuriotates still show up as Spr/Exp/Phi/Ada in the selection, yet in reality its only Exp/Phi/Ada.

Uuh... when, exactly, did they lose their sprawling trait again?
 
Vile touch is still a promotion even though it will never come up ever again since the disciple cycle promotions have been removed.
 
Having fun with Contagion (causes disease). One bug -- undead are supposedly invulnerable to Disease, but my vampires have been getting diseased as easily as other units.

Also, the disease thing seems a bit out of control, especially since it never wears off. There's a 100% chance that any unit that attacks a diseased unit will get the disease (or vice versa, if the diseased unit attacks a stack). And as the only way to cure it is to have the Cure Disease spell, you end up infecting a good portion of your army very quickly, with not much recourse.

Foul
 
Having fun with Contagion (causes disease). One bug -- undead are supposedly invulnerable to Disease, but my vampires have been getting diseased as easily as other units.
Vampires aren't undead in FfH.

Also, the disease thing seems a bit out of control, especially since it never wears off. There's a 100% chance that any unit that attacks a diseased unit will get the disease (or vice versa, if the diseased unit attacks a stack). And as the only way to cure it is to have the Cure Disease spell, you end up infecting a good portion of your army very quickly, with not much recourse.

Either only attack with undead and demons, or cure your sick (life magic). Or take it like a man.


Anyways, In my current game I'm playing as the Hippus and my Cavalry is specialized on withdrawing. But it seems like my War Weariness increased by a lot and I'm thinking the game handles withdrawing as the unit is dying when it comes to war weariness. This doesn't seem fair to me if that is so.
 
> Patch "d":
> 1. Fixed the cult of the dragon founding when Eurabatres or Abashi come into play.

While playing FFH2.022d as the Sheaim, I was unable to build Abashi the Black Dragon and found the Cult of the Dragon, even with all the proper technologies. This appears to be a bug.
 
I am getting a crash to desktop, and I can't seem to get past it. I think it is being caused by a Mobius Witch spawned by a planar gate. This is the first one I have spawned, and when I would click her to activate her it would cause the CTD. I tried to let it cycle around to her by giving orders to everything else first, but when it comes around to asking for orders for her I get the CTD again.

Is there anything from the bug report windows is trying to send to microsoft that I could post here?

Edit: Nevermind, I installed patch D and it works now. Sorry for being a newb.
 
Anyways, In my current game I'm playing as the Hippus and my Cavalry is specialized on withdrawing. But it seems like my War Weariness increased by a lot and I'm thinking the game handles withdrawing as the unit is dying when it comes to war weariness. This doesn't seem fair to me if that is so.

Thats interesting, if so its a vanilla problem. I'll check it out.
 
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