FfH2 0.23 Cosmetic Issues

Kael

Deity
Joined
May 6, 2002
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Use this thread to post about any cosmetic issues you find in 0.23.
 
The loading screens still show the camel archer as an upgrade for horse archers.
 
Kuriotates scout civilopedia entry hints that it can be upgraded to a Centaur. And unless I am doing something wrong, it can't.
 
Dwarven Vault does not describe what the various variants do, and the variants are no longer in the civilopedia.
 
When building the Form of the Titan the video for The Forbidden Palace showed up. Maybe other videos are swapped, too, but couldn't test it yet.
 
Already fixed in patch A, and the missing/improperly linked one for Purge the Unfaithful will be in patch B.
 
The "Dawn of Man" screen for the Khazad, and perhaps the other Civs with new flags, shows the old one.

Burning Blood from Cultists appears to make every unit in a stack other than the target get the "has cast" debuff and be unable to attack, though for all I know that's intended. It happened once in .22 as well, now that I think of it.

Not a cosmetic issue, but worth mentioning: Raging Barbarians seems to have gotten even rougher; I had one game where there'd be about 9 inside my fat cross every few turns.
 
Burning Blood from Cultists appears to make every unit in a stack other than the target get the "has cast" debuff and be unable to attack, though for all I know that's intended. It happened once in .22 as well, now that I think of it.

Don't cast spells with more than one unit selected, as it'll lead to buggy behaviour. This has been an issue for a *long* time.
 
Don't cast spells with more than one unit selected, as it'll lead to buggy behaviour. This has been an issue for a *long* time.

From what I could tell, those bugs have been cleared up in recent versions. In any case, I do that all the time, and I haven't seen that problem in months.

Granted, I haven't been casting much in my first play through of .23, so it could have been reintroduced.
 
The Elohim warrior model has a vertex that does not move with the rest of the animation. Lower right corner of the sash/toga.
 
this mouse over information window doesn't seem quite right.
Spoiler :

Civ4ScreenShot0000.JPG

 
Temple of Temporance movie doesn't install corectly, because there's a typo in media pack: "Temple of Temporence".
 
The two numbers for GPP don't match. In other words, the spirit bonus is showing up in the main bar but not in the calculation tally, though it is listed. Kinda weird. I think it is being used right, but I really don't know for sure.


spirit.JPG
 
Dwarven units are not uniform, look at these pictures for an example of the differences that exist.

Spoiler :
units123.jpg
  1. Worker
  2. Warrior
  3. Soldier
  4. Soldier of Kilmorph
  5. Hammerfist
  6. Slinger
A. Scout
B. Hunter
C. Assassin
D. Druid
E. Boar Rider
F. Hornguard

Spoiler :
xyz.jpg


X. Maros
Y. Arthendein
Z. Bambur

I notice I forgot to include the Dwarven ranger. It seems to be the wrong size as well though.

In the above pictures I think that 3, 5, X, and Y are too small. 6, A, B, and E are too big. (And the Dwarven Ranger looks like a human in size)
 
Could we have a window appearing after you hover mouse for a few seconds on the Armageddon Counter, showing an AC which takes in accounts also hundredth and decimals, and showing also how much last event increased or decreased AC

For example:

After hovering mouse on AC (which in game appears to be 50)
the window appears
|
|
|
\ /
AC 50,12
Ashen Veil founded +2,12
 
When in the city view screen, you cannot press the back arrow. The forward arrow still works though. I noticed this problem in 0.22 as well, but it is still present. I'm pretty sure its caused by the armaggedon counter, but it's possible that this problem will go away when the AC is moved.
 
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