FfH2 0.23 Cosmetic Issues

When in the city view screen, you cannot press the back arrow. The forward arrow still works though. I noticed this problem in 0.22 as well, but it is still present. I'm pretty sure its caused by the armaggedon counter, but it's possible that this problem will go away when the AC is moved.

I believe this can be remedied by hotkeys...
 
I would like to use the hotkeys more often when I play, but I ussually have my keyboard in a hard to get place while I'm playing games (kids have a tendancy to hit the oddest key combinations)
 
You cant see the whole list of things that affect maintance if you have law mana.
 
The problem is that the resource screen only displays buildings that list the resource first (at the top) before any others. The Hippus palace should definitely be listed under buildings but is not, in fact none of the palaces are listed. Also, improvements are not referenced for the mana resources (though I suppose that would be redundant).
 

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Is there some secret reason that Pastures, Farms, Plantations, and Cottages require double copies of their pertainate techs in the civpedia?
 
One listing is for the normal ones, and the other is for the Elven versions. I'm pretty sure that's on the list of "figure out how to fix it eventually, but it isn't a big deal for now."
 
So... anyone think it's a little weird that rangers still have panthers?
 
One Question is it possible to make a call that hides every other mouseoverwhen when you move your mouse over a button/unit.
So for example if you move your mouse over the show only healthy button it hides the describtion of rangers, etc?
Those describtion that sometimes stick in the background and make the one you actually want to read unreadable are sometimes annoying.
 
They clear on being replaced with another of the same type, but are indeed irritating. They're caused by the PLE plugin somewhere. Clearing other tooltips might not be a bad plan.
 
sections like this:
Code:
            <Enemies>
                <Enemy>CIVILIZATION_KHAZAD</Enemy>
            </Enemies>
now look like this:
Code:
            <Enemies>
                <Enemy>Civilopedia</Enemy>
                <Enemy>ArtDefineTag</Enemy>
            </Enemies>
I'm guessing they should look like this instead:
Code:
            <Enemies>
            </Enemies>
 
I posted these in the 0.22 Cosmetic Issues thread, but they weren't fixed, and I suspect my post was not noticed.

I will put in brackets things that should be added:

Arendel Phaedra's welcome text: You (would) do well to pay homage to the Summer throne.
Hippus peace accepted text: Well, we're always up for a raid(, with the 'D' in do no longer capital, or .) Do you know any other good targets?
Hyborem refuse to talk message: Do I look like (one who is) that friendly to you? Be gone, lest my flames do the 'talking'!
Alternative:
Do I look so friendly to you? Be gone, lest my flames do the 'talking'!

Also, while the Calabim description on the web site suggests that the other races are not aware, at least beyond suspicion, of the Calabim's true agenda, the speech of the Calabim leaders in diplomacy does nothing whatsoever to hide it.
 
scouts should have groupsizes of 1 instead of 2... im always left wondering what happens to the other one, theres 2, and then they upgrade to anything and they lose one

One gets fired. It's the survival of the fittest among hunters, only the best make it! :P
 
In case of a calabim its pretty obvious :)
 
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