FfH2 0.32 Bug Thread

I'll try to make a save when I see it the next time. I know the one I mentioned had saves of 100 turns apart, but if you look at both of them, in the later one, Orthus's axe doesn't even exist.
 
I havent been able to reproduce this at all. If someone can submit a save just before the item dissapears (after it dissapears the save doesnt do me any good) I'd love to check it out.

I will also need a save of the withdrawl bug (either immortals or defensive withdrawal is fine) as I cant reproduice that either.

The saves don't have to be from real games, a worldbuilder recreation of the issue is fine.


It just so happens that I have a save just before the gela is removed. The city of Dis is directly up and to the right. The Gela is in the city, one unit left. Use the stack to the south to take the city, install a new governor, and the Gela disappears.
 

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The guy who played this uses faeryl/svartalfar and he can't adopt leaves or kilmorph although he has these religions in his cities.

Hes playing random personalities and he is really cassiel (so he cant adopt a state religion). Im going to take the random personalities option out.
 
It just so happens that I have a save just before the gela is removed. The city of Dis is directly up and to the right. The Gela is in the city, one unit left. Use the stack to the south to take the city, install a new governor, and the Gela disappears.

Ahh, that helps a lot. What is happening is that you are killing the infernal player with that attack. When a player dies all of his units are destroyed. So by the time your unti advances to capture gela the infernal player has already left the game.

Thats going to be a tough one to fix, I'll have to think about it. Thanks for the save! Its amazing how much time it saves me if I get a save with the issue happening.
 
I don't suppose you feel like always Requiring Complete Kills, do you? That would probably be the easiest fix.

Of course, it might also make Loki overpowered, and the Balseraphs invincible.
 
I don't suppose you feel like always Requiring Complete Kills, do you? That would probably be the easiest fix.

Of course, it might also make Loki overpowered, and the Balseraphs invincible.

That would work, but the cure would be worse than the disease.

edit: I found a better way to do this. there actually isnt a real reason to clean up equipment when the player goes away (the equipment can exist without him). So I'll just have it skip equipment on the cleanup and it seems to work for now. I'll test it out more and if we dont run into any issues this problem will be fixed in 0.33.
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Single player game using patch E. The game gets hung up after I click next turn, similar to the OOS problems people experience in multiplayer. Its a custom game using a small Perfect World map, 7 civs, advanced start (350), no trade brokering and permanent alliances.I included the save file.
 

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Here is the save.

1: The Axe is located in elven turf, I have just captured your favorite Dragon in the city Golden Lean. Orthus's axe is located at the bottom left of the city grid and owned by the dwarfs. After I send in a unit to get the axe, the game asks me if I want to declare war. I say no, and the unit just sits in the same area as the axe with out being able to pick it up.

2: Now end the turns until the city comes out of revolt and when the boarders cross the axe it disappears.

3: Also note that Hyborem (mid area of map in elven turf north of the city of Idul) does not have his immortal promo.

View attachment Hyborem Orthus AxeAD-0375.CivBeyondSwordSave
 
Ahh, that helps a lot. What is happening is that you are killing the infernal player with that attack. When a player dies all of his units are destroyed. So by the time your unti advances to capture gela the infernal player has already left the game.

Thats going to be a tough one to fix, I'll have to think about it. Thanks for the save! Its amazing how much time it saves me if I get a save with the issue happening.

That would explain the axe dissapearing in my game since it was owned by the Bannor and when I killed them, it dissapeared along with them.

Just why the axe was under bannor ownership, yet not picked up is another mystery to solve. In fact, in the earlier save I gave, it was owned by the Ljosalfar, and the axe was pretty much in the same spot when I saw it as bannor owned.
 
On the above save game the owner civ of the axe is not distroyed so i *assume* that the axe was teleported to the dwaven civ somewere (like any other unit when there are closed borders) though I could not find it.
 
Here is a really minor bug that I've noticed in a few games, sometimes in the first starting turn, you can have an unit on a tile with a lair/barrow and it doesn't do anything to it. It's kind of a non-issue though as you can just move right back onto the tile to clear it.

It's reproduceable by starting many games in a row, once in a while you will see this. Just thought I'd mention this minor quirk.
 
There is something wierd going on with vassals or maybe I just missed some part in the changelogs again :confused: :

It's the 2nd game now that my vassal canceled all the ressources he "tributed" to me, but didn't cancel his vassal status to give me the option of declaring war or having piece.
Then I demand one of the ressources as tribute and the vassal instantly declares war at me!

I thought, that vassals can only cancel ressources by cancelling their vassal status, which gives me the possibility to declare war.


Edit:
I played ahead, fought the war until I could vassalize my former vassal again and demanded a ressource in the same round, which again led instantly to war.
My other vassal doesn't either cancel ressources nor show any buggy behaviour at all.

It might be possible that in both games I've experienced this, there was a gold per turn tribute included with the peace treaty and capitulation, which then is maybe canceled after 10 turns leading to this buggy behaviour.
 
Yeah, I've noticed the canceling of tributes too... seems to happen especially often when I declare a new war, one of my vassals cancels tributes. Then I just ask for them back and they say okay, because they don't want to die.
 
If trade routes go cut (no connection between your empires anymore because oposing teritory is in the middle) by a war your vassals have to cancel the tribute... (since you have no routes with them they can't deliver.)

Also when one of the resources of the whole "deal" becomes unavailable the tribute gets canceled as well. (workaround whould be to demand the resources one by one. Very time-consuming though...) Can happen by barrbarians pillaging the countryside for instance.

So no bug. The declare war on tribute seems a bit more like a bug still.
 
Guess what?
He was my next door neighboor with plenty of roads and coast to enable trade routes.
Guess what again?
If someone cancels ressource trades and you can ask for the ressources in the very same round, there must be proper trade route connection.
 
Not sure if this is a "bug," per se, but it seems counterproductive to me - when you upgrade Amurite chanters (assassin UU) to shadows, they lose their "escape" ability.
 
Not sure if this is a "bug," per se, but it seems counterproductive to me - when you upgrade Amurite chanters (assassin UU) to shadows, they lose their "escape" ability.
In vanilla Civ, when you upgrade Pikemen into Riflemen, do they keep their +100% versus mounted?

No... because they're not Pikemen anymore, they're Riflemen.

However! If you upgrade a Marine into a Mechanized Infantry, does it keep its Amphibious?

Yes... because Amphibious is a promotion, not a special bonus/ability.

Pretty straightforward. If their bonus is via promotion, they keep it. If not, they don't. So if you want Shadows to have Escape because they used to be Chanters, make Escape a promotion, not an intrinsic bonus.
 
I'd say it should go back to being the Dimensional 1 promotion, and that Dimensional 2 and 3 need to be added.
 
Guess what?
He was my next door neighboor with plenty of roads and coast to enable trade routes.
Guess what again?
If someone cancels ressource trades and you can ask for the ressources in the very same round, there must be proper trade route connection.

That doesn't rule out that some barbs (or HN or other hostile party) pillaged his terrain which could be the improvement or the route/s going there (or your terrain in case of an bilateral trade which is seldom with vasalls), even if one Ressource from the whole trade gets unavailable the deal will be canceled and you can ask them for their resources again (even the resource pillaged if the improvement is rebuilt in time. I belive even in that case the deal gets canceled.).

So working as designed is still possible. ;)

Only if you can rule that one out for sure it might be a bug. (the only way around that whould be to ask for each resource one by one as allready mentioned in my previous post. Tendious workaround though. That the whole deal is canceled seems annoying but the only viable way.)

Also WHC has stated a simmilar problem (especially with instances of war involved) so it was perhaps not so wrong to explain both reasons for why tributes can be canceled. So my post was not only to you. ;)

important edit: Could even happen that the AI blocades the Trade routes via coast so that could be another reason for trade-routes being cut and then the resources beeing available right again. (unlikely in your case with your Vassal next door, but for WHC that could have been.)
 
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