1) Illians should have a 100% chance to raze Pagan temples in conquered cities in order to be able to build their temple of the hand

2) 3 priests of the hand in the whole hand is not enough, the ritual should be repeatable if you lose one or more of them
3) agreed that blizzards should be summonable, blizzard-hunting is weird. btw, the fact that it's mainly useful with guys you have open borders with is weird, and it's very harsh on the AI

4) barbarian trait civs should be able to explore lairs, and baddies spawned by bad results should be hidden nationality.
5) barbs b-lining for cities is overdone, they should b-line for cities only if they have nothing at all to attack/pillage nearby. btw, if you block a chokepoint with a warrior they will leave you alone

6) it seems that barbs are biased against the human player in most cases. not game-breaking, but annoying and unfair.
7) once Samhain is completed, frostlings spawning randomly around the map just like all the other barb units ( maybe in snow/tundra only ) would be nice

8) most Illian rituals should be repeatable ( Samhain, Deepening, White Hand...)
9) AI civs beelining for certain techs is sometimes overdone and it hurts them cuz they ignore very useful techs.
10) guild of the nine only available to the one civ that builds the wonder seems unfair.
now add "imho" at the end of each of these 10 points and the post will be perfect
btw Fafnir, that thing you were thinking about is a "double win mechanic" ( aka win-win mechanic I guess?) , i.e. rewarding the player who is already winning in order to have him steamroll over weaklings and end the game in a reasonable span of time
