[NWO]_Valis;6091298 said:I have to whine about one thing :/ The AC goes awfully fast up on raging barb and Labscurum games. If the map is big enought and you wont add many players to the map so barbs have were to build additional cities the AC goes up in no time.
Adding now the bug that does not lower the AC when razing AV cities and no other real way to lower it, you get the horsmen at the time you got swordsmen if you are lucky.
I definitely agree with this. I don't think a raging barb game on a Huge map (land) and Labscurum is playable now.
I've played 4 games with these settings and all ended before turn 400 (epic speed) with a Conquest Victory for me. Labscurum starts off with 12 - 15 barb cities on the map. It is just wrong when one is building the Forbidden Palace from the get-go.
Then, the barbs seem to take over AI cities now instead of just razing them. Finally, they also spawn barb cities like in previous versions of the game. The bewildering result is 40-50 barb cities on the map with the AI civs getting wiped out in quick order.
Also, the counter really accelerates, especially if you go out razing barb cities. Once again I have to make the case for NOT moving the counter when you raze a barb city.
In my 5th game I chose raging barbs, but not Labscurum and it was a little better until a few AI civs went down that the barb city-spawning mechanism went into overdrive. This needs to be slowed down IMO.