FfH2 Bug Thread

Patch I:

CTD whenever I try to group units, upgrade units or show nationality of captured animals
 
I recently added patch "i" to the Fall from Heaven 2 game and ever since whenever I try to put units into a stack using "shift" or "ctrl" the game crashes on me.

Phillip Devencenzi
 
FfH hasn't set any units to see both types of Invis, Eyes can only see Invis_Land, which is what Shadows use. Giant Spiders use Invis_Animal, so an Eye cannot see them (nor can a Hawk). Need confirmation (or time to test) that Eyes are failing to see Shadows and their ilk.
I knew that there were two types of invisibility, but I thought eyes are supposed to see both?
Oh well more of a balance question.
 
So I should stay on H a little while longer then, I suppose:sad:
 
Think I'll avoid patch I a little longer too. ;)
 
I'm getting frequent crashes with patch I. Grouping units is almost always resulting in a CTD, and I'm also experiencing crashes from the reasons mentioned by other posters.

Edit: Starting scenarios now results in CTD. Patch I is unplayable.
 
Tower of necromany doesn't increase limit of skelets by 5. patch h
 
Just tried to upload H, but it gave me an invalid post error? What am I doing wrong here?
 
If you save your downloads first, then run them you still have patch H somewhere. Just run patch H again to undo patch I.

Another save of the patch I group unit bug, this time 2 workers
 

Attachments

Getting the CtDs when I upgrade units. I don't use the group stack feature, so dunno about that.
 
Just tried to upload H, but it gave me an invalid post error? What am I doing wrong here?
The patch has 16mb but you are only allowed 10.
 
about the grand menagerie: dont know if its supposed to be that way or rather a bug

in multiplayer games, when you are in the same team, wonder usually apply for the whole team. but the grand menagerie applies only for the player who built it. only the player who built it gets the building that you can put animals into cities (sorry i dont know the english word for this building, maybe carnival or fair?). also, the free bard is also only for the person who built the grand menagerie. hope you guys understand what i try to point out. (feedback would be nice, thx in advance)

i am confused there is no feedback. so is the grand menagerie supposed to work for both player in the team or just the player who built it?
 
I've noticed two things playing the scenario The Cult with Patch "h":

1) Mahala AI upgrades workers to fighters as soon as possible probably due to constant war, which lead to no tile improvements at all except those I built.

2) Allied AIs can use the gatelifts in my cities to send units, which means I can't use them in my round.
 
Patch "i"

When selecting several units to make a group, the game crashes.

Ditto. I selected 3 warriors and a settler and got a CTD.

Also, it appears the "flavor" map script is also causing problems. I had three CTDs attempting to start a game using the flavor script on the map.

All of this started with patch i.
 
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