FFHBUG alpha

Okay, that went quick. Cleaned up the release (documentation folder gone, .svn folders gone). No code changes, heck, I even updated my FFH with patch e with FFHBUG installed (by accident) and none of the FFHBUG files were altered.
 
That shouldn't be a problem Falc. If you use TortoiseSVN there is an easy way to get rid of the .svn dirs. Right click on The BUG Mod in the SVN, and go down to the option "Export". It'll ask for a directory. Once you choose the dir, it will export all the files, without the .svn directories. What'd I'd do from that point, to keep things clean, is to take the files you've modified, and copy them over to the new directory. This will give you the most updated version of BUG, and keep it clean from all the .svn stuff. Should take you less time then it did to write up what to do.;)

edit: (Cross-post.) That way works too.;) BTW - The creator of the Advanced Scoreboard (EmperorFool) is back on the forums. He might be able to give you an idea what to do about your scoreboard problem.
 
Thanks, I know about 'export' but I had forgotten it in the last release (I DLed it from my svn while at work).

As for the scoreboard, the main problem is finding time. I've already taken a look at it, the principle is clear. Just need to extend the code to incorporate Alignment, then put the FFH code for hidden Religions/Civics in the right place, ...

Like I said, needs time. Got two weeks vacation starting this weekend, so fingers crossed that I get bored with Assassin's Creed by then...
 
Hey Falc,
don't know if your still working on this project, but there have been alot of changes within BUG which you may want to look at... ie - I'm looking for a MOD builder to test out our new changes, and give some feedback so I can walk a brief walkthrough on how to merge BUG into other Mods. Ask me if you have any questions about things that have changed, but I'm excited about the changes.:)
 
Hey Falc,
don't know if your still working on this project, but there have been alot of changes within BUG which you may want to look at... ie - I'm looking for a MOD builder to test out our new changes, and give some feedback so I can walk a brief walkthrough on how to merge BUG into other Mods. Ask me if you have any questions about things that have changed, but I'm excited about the changes.:)

I just grabbed a copy of BUGMod_222 and was having a skim through what would be needed to merge it into FfH again (I'd be starting from scratch as (a) it's a new version of BUG and (b) I've bundled a few mods into FF already).

The main thing I was trying to work out though is what you'd edited in Gamefont75. It can be quite a pain to work with and FfH has it's own version anyway - so I'm basically trying to work out what the changes would be.

Also - at one point FfH incorporated the Plot List Enhancements, but it had an issue with "Sticky Popups" (help windows that appeared on Mouseover but did not disappear again with out some persuasion). Do you know if that is resolved? I did really like the PLE features and I'm really impressed with what BUG has become (as are some other FfH types, as they've already asked if I can incorporate it)
 
I can fix you up with the Gamefonts Vehem. I did one for falc initially when he ported to FfH compatability.

I'll probably add Raw Mana to the Gamefont as well just so that I can have it display properly for Mailbox's Ritual Nodes with their chance of Discovering Raw Mana.


If you want to make the changes to Gamefont yourself, get a really good image size reducer and use it to bring the images down to a 16x16 pixel size. Then place them on the TGA and adjust the Alpha Layer to suit them. I'll probably make the entire thing from scratch since the image size reduction that Firaxis used was horrid (compare their Icons to the ones in my Manual. Most notably Corn & Wheat...)
 
I can fix you up with the Gamefonts Vehem. I did one for falc initially when he ported to FfH compatability.

I'll probably add Raw Mana to the Gamefont as well just so that I can have it display properly for Mailbox's Ritual Nodes with their chance of Discovering Raw Mana.

Sounds good :)

If you want to make the changes to Gamefont yourself...

No masochistic tendencies here :D Be my guest :D
(I will have to learn how to work with it properly one day - I suspect PDN isn't the best for that type of Alpha-work)

I'm still debating whether I'm going to use the whole thing, parts of it, or any at all - so if you wanted to wait and save the effort if I didn't end up doing, that may make sense. On the other hand - if you want to do a general one (for the Raw mana thing etc) - I'd be happy to use your's when it comes to that.
 
Vehem, I wouldn't used 2.22 BUG to work off of. We're going to be putting out 2.23 next week, and there are alot of changes in it. If you want the latest, check out the SVN.

Our gamefont.tga file only has updated smilies into it.
 
Vehem, I wouldn't used 2.22 BUG to work off of. We're going to be putting out 2.23 next week, and there are alot of changes in it. If you want the latest, check out the SVN.

Our gamefont.tga file only has updated smilies into it.

Thanks - I'll have a look :)
 
Hmmm, lots to do, looking at the svn changelog...

I'll take a look, but the fact is time is a bit short right now. Vehem, the FFHBUG I release normally has all the changes compared to BUG or FFH marked, in case you want to take a look at things.
 
Is this mod compatible with your workers mod Xien?
 
I doubt there's anything that would conflict... BUG is all interface stuff. Buttons, screens, etc.

As for the current state, I think most of the newer stuff is working in my version. Due to a stupidity on my part, I've lost some of the new work I had done on SevoPedia :( Not that that was in any way done, but still :(

I'll release a new version when the BUG does, since that's coming in the next week. Maybe by then there's a new FfH too...

EDIT: Well, got the scoreboard working. If I'm not mistaken, this means all the BUG functionalities are now operational. So once BUG 2.23 is released, FFHBUG is going into BETA!!!
 
Any new info Falc? is the new version ready?
 
Would you be interested in making a fall further compatible version?
 
Actually, it coumd use compatibility with Broader Alignment, the rest of Fall Further doesn't change the interface afaik.
 
Vehem has changed alot of the interface for broader alignments and also the armegedon counter
 
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