DarthCycle
Boardgame freak and 4X games enthusiast
- Joined
- Jul 25, 2005
- Messages
- 294
Here is the saved file at the beginning of turn 1.
View attachment FfHII-GOTMI AD-0001.zip
Our starting location

We'll use the standard rule for GOTM, especially the no-reload rule.
The settings that where used:
version: .16f
Civ: Sheelba (Clan of Ember)
Difficulty: prince
Speed: normal
Size: standard
Era: ancient
Opponents: 5 random, Falamar (Lanun) and Capria (Banor)
The purpose of this game is to learn from other players gameplay tricks some of us haven't tried yet or didn't realized even existed. FfHII is incredibly rich and I'm sure we'll learn quite a few tricks with this format.
In post #2, I will try to track the statistics of each game. However, submit only your best game, my time isn't infinite
I strongly encourage each player to submit an overall review of their game in this thread: what was their overall strategy, what they tried, what worked and what didn't worked. If you don't comment your game, none of us can learn from your experience
View attachment FfHII-GOTMI AD-0001.zip
Our starting location

We'll use the standard rule for GOTM, especially the no-reload rule.
The settings that where used:
version: .16f
Civ: Sheelba (Clan of Ember)
Difficulty: prince
Speed: normal
Size: standard
Era: ancient
Opponents: 5 random, Falamar (Lanun) and Capria (Banor)
The purpose of this game is to learn from other players gameplay tricks some of us haven't tried yet or didn't realized even existed. FfHII is incredibly rich and I'm sure we'll learn quite a few tricks with this format.
In post #2, I will try to track the statistics of each game. However, submit only your best game, my time isn't infinite

I strongly encourage each player to submit an overall review of their game in this thread: what was their overall strategy, what they tried, what worked and what didn't worked. If you don't comment your game, none of us can learn from your experience