Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,291
It is odd that in civ4 borders change automatically according to the culture inside the cities, considering that in reality borders have always been protected by contracts, and one can easily understand why.
More odd yet, the fact that when declaring war, those borders will remain the same until you kill a more or less far away city. If i suffer no enemy, why shouldn't I be able to take the land?
I believe that Civ2 and Civ1 managed it way more realistically: the first to be here wins, unless a military unit comes. It should have been the same with Civ4, unfortunatelly it grew on the "brand new feature" of culture borders, which was a step backward according to me.
Now Civ5 is coming and it appears borders will be managed more like CivRev; when i think it is better than in Civ4 and Civ3, it could be the same problematic thing when culture starts to grow out of the worked tiles.
Why not, then, to be able to fight the peasants in order to take the land for us? Of course, peasants should be weak in later eras, when they could fight a decent war in earlier eras. It would make sense gameplay wise, as the armies would have the choice to fight them and keep their full strenght, or ignore them and go directly to the aimed army/city.
But then, if peasants can decently defend themselves (more in ancient era where a fork can concur a club), why not attack too, like ambushes?
Then, a city would have one or several "natural defenders" as soon as it is settled, the more with the 1 unit per tile rule of Civ5.
Of course, the strenght of the peasants would not only depend on their equipement, but also of their sense of the battle and organization. It should be often seen that peasants do not have the organization requiered to fight some early army, and/or that they would not be that good in fighting itself.
Then the social policies. Not too far from the starting techs, some tech that allows peasants to be organized militaryly, with the right organization and/or the right training.
Later on, maybe a social policy that allows weapons to be everywhere, like in America, that would strenghten the peasants.
In later eras, with tanks and the fact that specialized weapons differenciates much from the basic equipment of a random peasant (go fight a tank with a tractor!
), peasants should only be weak obstacles, but they could be usefull in reducing the invading armies strenghts, compared to the defender armies untouched ones.
As to using peasants as an offensive mean, i have yet to think more.
More odd yet, the fact that when declaring war, those borders will remain the same until you kill a more or less far away city. If i suffer no enemy, why shouldn't I be able to take the land?
I believe that Civ2 and Civ1 managed it way more realistically: the first to be here wins, unless a military unit comes. It should have been the same with Civ4, unfortunatelly it grew on the "brand new feature" of culture borders, which was a step backward according to me.
Now Civ5 is coming and it appears borders will be managed more like CivRev; when i think it is better than in Civ4 and Civ3, it could be the same problematic thing when culture starts to grow out of the worked tiles.
Why not, then, to be able to fight the peasants in order to take the land for us? Of course, peasants should be weak in later eras, when they could fight a decent war in earlier eras. It would make sense gameplay wise, as the armies would have the choice to fight them and keep their full strenght, or ignore them and go directly to the aimed army/city.
But then, if peasants can decently defend themselves (more in ancient era where a fork can concur a club), why not attack too, like ambushes?
Then, a city would have one or several "natural defenders" as soon as it is settled, the more with the 1 unit per tile rule of Civ5.
Of course, the strenght of the peasants would not only depend on their equipement, but also of their sense of the battle and organization. It should be often seen that peasants do not have the organization requiered to fight some early army, and/or that they would not be that good in fighting itself.
Then the social policies. Not too far from the starting techs, some tech that allows peasants to be organized militaryly, with the right organization and/or the right training.
Later on, maybe a social policy that allows weapons to be everywhere, like in America, that would strenghten the peasants.
In later eras, with tanks and the fact that specialized weapons differenciates much from the basic equipment of a random peasant (go fight a tank with a tractor!

As to using peasants as an offensive mean, i have yet to think more.