Spoiler :
- Scythia
- Sumeria
- Germany
- Russia
- China
- Arabia
- Rome
- Aztec
- Kongo
- Greece-Gorgo
- Egypt
- Greece-Pericles
- England
- India
- Japan
- Brazil
- France
- America
- Spain
- Norway
What do you think of Filthy Robot's first tier rankings? Keep in mind, he plays almost exclusively MP.
He talks about the rationale for each of his rankings in the vid, if you haven't seen it link below.
Discuss...
I'd rank America higher, somewhere in the middle. I was just able to pull off a cultural victory (technically it was a concede but would've been a cultural victory) in a 6 person multiplayer a couple nights and it came out of nowhere too.
My strategy?
Got an early religion with henge ( Spawned near stone)...picked up Defender, wats, religious community, and world church.
When I expanded I did so to remain on my continent as much as possible preferably towards any lux. I was running only on 6 relatively compact cities in a circular formation.
I didn't spread my religion with religious units at all rather I found that religious pressure is stronger in this patch and I was able to simply passively pressure my religion into neighboring cities which in turn pressured further over time. I took world church because I saw some good streamers use it even though Filthy said it was horrible but I'll tell you this, I was doing the highest culture per turn (with monuments, population, and world church only- no theater districts yet) and world church was accounting for 1/3 of my culture out put which was just free culture. I don't know exactly how its calculated but it seems like quite a bit for doing nothing.
I ended up building only 3 holy sites (mainly for the housing bonus from religious community).
I only built defending units while I simmed. I got DOWed 3 times but lost very little thanks to defender + corollary + defense of the motherland policy + wars of religion against another religion which happened in one war. Built a fort on a hill near the border with a single rough rider (army) in there which got full promotions because he couldn't die (125 combat strength at most times). The end result was that i couldn't be invaded without opponents taking huge loses and getting beaten down by war wariness. Wars of attrition. I was happy to make peace while they spent the time recouping and when I got the proper techs and civics I just went heavy culture and couldn't be stopped.
In the beginning I did what everyone else did minus the slight detour to henge and a holy site just to get defender. I focused on campus, hub , industry, and encampment just like everyone else. I took religious community for higher pop eventually so I can build 3 theater districts only after I placed my core districts down in the early/mid game (never first). My defense was fairly strong thanks to the bonuses and good use of policies so I could afford to plug in the musician card and fill up my film studios and watch the tourism get ridiculous...
Ok, clearly its not the 'best' way to win versus a good old fashioned offensive domination strat but this was the opposite. The ultimate turtle ... which was slow at times but allowed me to Sim in safety and while I wasn't set up to go on domination conquests I couldn't be removed either. Part of it was luck. Some people didn't want to waste their time attacking me because they didn't see America as a real threat ...they thought my self containment and relatively peacefulness was just me being contained into irrelevancy. I like how America can defend very efficiently to the late game and then just turn on the culture/military power out of nowhere. I wasn't resigned to irrelevancy rather I just bid my time.
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