Final analysis.
After playing around and trying to experiment with different strategies I conclude that game is incomplete and poorly balanced.
Points:
REF formula is very strange. Because of geometrical increase of REF Game become procedure of minimising REF. Any other strategy is ineffective.
Economical development is very strategically limited. Main problem is scaling education.
Using education for anything but training Elder statesmen is counterproductive.
It is really limited possible strategies and make -25% bonus of baying specialists from mother country essential.
Make education how it should be, faster with better education facilities and level depends on education facility will open option of self education and will make unit discount mach less important.
As I sad previously. Game should provide economical incentives to declare independence!
Conquest of natives! What happened to getting treasure from destruction of Indian village and getting converted Indians, one per attack removing one population/turn of attack?
This did make playing Spanish attractive and give option of quick buck from Indians instead of benefiting more slowly from missions/trade. Right now one get 70 gold treasure from destroying Indian village! LOL!
Economical independence. I really like idea of workers start to consume products in order to benefit from increase of productivity from rebel sentiment.
Statesmen/preachers/students consume tobacco, professionals consume cloth, raw material worker coats and converted Indian alcohol. They should pay for in half of mother country priced and this income taxed until independence.
Trade - I believe Indian trade should not effect taxes, making trading and exploiting Indians mach more effective, as counterbalance of quick buck conquest strategy. May be modify Indian village to make them grow and become more productive in some conditions.
Right now I found game have very little of replay value because of extremely limited amount of effective strategies.
After playing around and trying to experiment with different strategies I conclude that game is incomplete and poorly balanced.
Points:
REF formula is very strange. Because of geometrical increase of REF Game become procedure of minimising REF. Any other strategy is ineffective.
Economical development is very strategically limited. Main problem is scaling education.
Using education for anything but training Elder statesmen is counterproductive.
It is really limited possible strategies and make -25% bonus of baying specialists from mother country essential.
Make education how it should be, faster with better education facilities and level depends on education facility will open option of self education and will make unit discount mach less important.
As I sad previously. Game should provide economical incentives to declare independence!
Conquest of natives! What happened to getting treasure from destruction of Indian village and getting converted Indians, one per attack removing one population/turn of attack?
This did make playing Spanish attractive and give option of quick buck from Indians instead of benefiting more slowly from missions/trade. Right now one get 70 gold treasure from destroying Indian village! LOL!
Economical independence. I really like idea of workers start to consume products in order to benefit from increase of productivity from rebel sentiment.
Statesmen/preachers/students consume tobacco, professionals consume cloth, raw material worker coats and converted Indian alcohol. They should pay for in half of mother country priced and this income taxed until independence.
Trade - I believe Indian trade should not effect taxes, making trading and exploiting Indians mach more effective, as counterbalance of quick buck conquest strategy. May be modify Indian village to make them grow and become more productive in some conditions.
Right now I found game have very little of replay value because of extremely limited amount of effective strategies.