DJ Bonebraker
a.k.a Laura
Code:
Well, as some of you may already know, I'm working on a mod based on the entire Final Fantasy series, and since I'm about 3/5-2/3 finished, I decided to hold a public playtest story to show where I'm at thus far, and how this mod basically works. (see link in sig for more details)
What I'd like is some of YOUR input on which civilizations should be in this particular game session, and wether I should play on a standard or large map.
Here's the stuff that's set in stone already:
Map: Standard or Large (you choose)
Civilizations: Max for the map sizes
Monsters (barbarians): LIVE FOR THE SWARM!!! :evil: (raging)
Difficulty level: Either Regent (my usual level, but It's gotten to the point that Regent is almost too easy) or Monarch
Land Mass, Rainfall, etc: RANDOM!! ('cause I like surprises :D)
Civilizations that will be in play:
Thus far Reno requested The Shinra Corporation, and I'd kinda like to play as AVALANCHE, so:
President Rufus of the Shinra Corporation
Commander Cloud of AVALANCHE
The remaining 6-10 is your choice (and where I really want your guys' help so that everyone can enjoy this):
Eligible civs are:
[CENTER]FF IV[/CENTER]
[CENTER]Kingdom of Baron[/CENTER]
Leader: King Cecil Traits: Rel, Exp, Mil UU's: Red Wing airship, Kain's Dragoons
[CENTER]FF V[/CENTER]
[CENTER]Kingdom of Tycoon[/CENTER]
Leader: Queen Reina Traits: Rel, Com, Ag UU's: Hiryuu
[CENTER]FF VI[/CENTER]
[CENTER]Vector Empire[/CENTER]
Leader: Emperor Gestahl Traits: Sci, Exp, Mil UU's: Trooper, Magitek Armor
[CENTER]Returner Alliance[/CENTER]
Leader: King Edgar Figaro Traits: Sci, Ind, Ag UU's: Narshe Guard, Returner
[CENTER]FF VII[/CENTER]
[CENTER]Shinra Corporation[/CENTER]
Leader: President Rufus Shinra Traits: Sci, Ind, Mil UU's: GrossPanzer
[CENTER]AVALANCHE[/CENTER]
Leader: Commander Cloud Strife Traits: Rel, Ag, Mil UU's: Freedom Fighter
[CENTER]FF VIII[/CENTER]
[CENTER]Republic of Galbadia[/CENTER]
Leader: Sorceress Edea Traits: Sci, Mil, Exp UU's: Galbadian Soldier
[CENTER]Gardern[/CENTER]
Leader: Commander Squall Leonhart Traits: Sea, Sci, Mil UU's: SeeD
(Note: by the time I start this playtest in a week or so, I may have enough info to add Estar, but they most likely won't have any UU's ready)
[CENTER]FF IX[/CENTER]
[CENTER]Kingdom of Alexandria[/CENTER]
Leader: Princess Garnet til Alexandros 17th Traits: Rel, Mil, Sea UU's: Knights of Pluto, Ship of the Line
[CENTER]Regency of Lindblum[/CENTER]
Leader: Regent Cid Traits: Sci, Ind, Com UU's: (none so far, but I'm working on it)
[CENTER]FF X[/CENTER]
[CENTER]Church of Yevon[/CENTER]
Leader: Grand Maester Mika Traits: Rel, Sea, Exp UU's: Warrior Monk, Yevon Guard, YAT-97
[CENTER]Al Bhed[/CENTER]
Leader: Chieftess Rikku Traits: Sci, Com, Sea UU's: Machina, Heavy Machina
[CENTER]FF XI[/CENTER]
[CENTER]Republic of Bastok[/CENTER]
Leader: President Karst Traits: Sci, Ind, Exp UU's: Republican Paladin, Republican Swordmaster, Republican Samurai
[CENTER]Kingdom of San d'Oria[/CENTER]
Leader: Prince Royal Trion I Traits: Rel, Mil, Sea UU's: Elvaan Gladiator, Elvaan Lancer, Elvaan Dragoon
[CENTER]Grand Duchy of Jueno[/CENTER]
Leader: Grand Duke Kam'lanuat Traits: Com, Rel, Sea UU's: Free Lancer, Tenshodo, Duchal Guard
[CENTER]Federation of Windhurst[/CENTER]
Leader: Star Sybil Traits: Rel, Sea, Ag UU's: Mithra Ninja (which is under construction and WILL be finished before I start this game)
[CENTER]FF Tactics & Tactics: Advanced[/CENTER]
[CENTER]Kingdom of Ivalice[/CENTER]
Leader: King Ramuza Traits: Rel, Exp, Ag UU's: Hokuten Knight, Nanten Knight
[CENTER]Kingdom of Ordalia[/CENTER]
Leader: King Lanard IV Traits: Sci, Sea, Ag UU's: Royal Knight, Crown Guard, Firewall Elite
[CENTER]Kiltia[/CENTER]
Leader: Clan Leader Marche Radiuju Traits: Mil, Rel, Com UU's: Bangaa Templar
So, as you can see we've got 19 (maybe 20 if I can get Estar added in time) civs to choose from. Note: all civs are SUPPOSED to have 3 UU's, but I've been having a heck of a time finding suitible units for some of the civs, and I have units in development for others. Also, I have a number of rare minor civ type resources with their own unit lines that make gameplay even more unique.
Well, anyways questions, comments, suggetions, kicks to the head, etc are welcome.