Hellou. I upgradet to Win 10 and reinstal old dvd Civ IV and add patch 3.19 and Final Frontier Plus 1,9 beta. It work corectly after instal some patches (on win 10 Civ IV dont work in normal way). Butt back to questions. Why having in Final Frontier on home star bases only 6 planets? I have today played a Star Trek mod and i have seen some home systems with 7 planet, included my Earth of Federation for why i play. Have Star Trek mod changed something in it?
If i take it corectly then if i change in FinalFrontierEvents.py: iPlanetQuantityTypePoor = from 3 to 4 i get now from 4 to 8 planet star systems. Why we should have all 8 planets plots ocupied? Its there was something with old computer that cant handle it when Jon Shafer designet it? (Normaly as astronomers have found more and more planet in space its obvious that more stars have more planets that we thought, only 3 planets in star system its therefore not anymore realistic!

And economy of Final Frontier on stars with only 3 planets its enormous low
Anyway i tried some experiment an changed in CvSolar System.py this function from:
if (bHomeworld):
iNumPlanets = 6
to:
if (bHomeworld):
iNumPlanets >= 6
if worked corectly gives this now in new home star systems random number planets from 6 to 8, right?
Now im in World builder can only add on map random star systems with 3 to 7 planet anyway because this is separatedly from that. Can we something changed in World builder that randomised systems have too from 4 to 8 planet, or its that too much over complicated to bother with this at all?
And last tweak, if i played Star Trek mod, all races as Klingon, Federation, Romulans have equal named and typized shipes as Light I, II, III etc, but visual have they own Klingons Bird of Prey, Federation Enterprise class ships, Romulans Warbirds and etc. How is this posible, if all races have only one or two unicate unit. I have loocked everywhere but dont find solution how to make one unit traits with unicate units for ewery civilization. What have i miss?