Final Frontier tips?

Ultimate_Waffle

The soul devourer.
Joined
Dec 21, 2006
Messages
442
Location
United States OF America
I'm new to Final Frontier. It is quite confusing to me and perhaps many others. Would someone do us the favor of posting up a few useful tips?:D Perhaps on how fast to expand or how many defensive units and offensive I should build and how often? Thanks:cool: .
 
colonize (with a colony ship) as soon as you can to the closest planets; 4-5 max at the beginning (maybe just 2-3 since you're just beginning with it) - depending of course on the game settings you are using

at first, you don't need much defense in your cities until you begin to meet other civs (depending on the game settings you use); pds units are the ideal unit for planetary defense (one) at the beginning, then add more units (more pds's, missiles, bombers/fighters, etc) as your civ grows and you can afford it)

get construction ships to road between civs to increase commerce and connect each of your planets

check the civlopedia under the "units" section and you get a definition of units, what they are good for and generally what they are vulnerable to.

offensively? I use a combination of units in a stack - but everyone tends to use what they think is best

Finally, just start playing and find out - that's the fun part!

A VERY easy "guide" to beginning play guide?
go here - http://gaming.download-warehouse.org/civ/ (written by Hamarabi) and follow his guide for the quickest learning experience.

you can also find his post and the same link here on the forums at:

http://forums.civfanatics.com/showthread.php?t=234432
 
I've managed to beat this mod on deity, mostly because the AI is not very good at combat (they build mostly battleships and some destroyers). So here are some of my tips:

Each of the civs plays somewhat differently. I like Hector Alvarez of New Earth for expanding quickly, or Lukas von Reuther of the Brotherhood for fighting.

One of the first techs you want is Light Craft Manufacturing because that lets you use the Monarchy government, which is a big boost to your capital.

My favorite unit is the bomber squadron. They're good for defense because they can instantly rebase anywhere in your empire to fight incoming threats. You can pretty much ignore the military techs in the top row of the tech tree for a long time, because new bombers and planetary defense ships are in the builder techs. Those two ships are enough for a tough defense. Bombers are also good for bombing enemy stacks and planet defenders with little risk to themselves. But you'll need to move them on carriers for that.

Make sure you grab happiness and health resources early on by building starbases.

Look for big planets in the systems you colonize. That way you have to build fewer mines, nutrition facilities, and things like that. You can build multiple copies of most buildings, but each copy costs more than the last, so avoid it it you can. The planetary development is complicated, and it's the thing most different from unmodded Civ 4.

My favorite values are Wealth for financing planet maintenance, and Power for building elite, customized ships.

An important tech in the middle of the game is Terrestrial Networking, which lets you build Commercial Satellites. Those give you a big boost to commerce.
 
The best faction to play as by far is the Red Syndicate. Playing as the Syndicate gives you +2 trade routes and an additional +1 production and +1 food per trade route.

This means that once you have four star systems connected by jump gates, you get an additional +3 food, +3 production and +2 commerce per system. You also get discounts on a variety of wealth and commerce related buildings.
 
Back
Top Bottom