I have no map handy, but I think the gist of things is pretty clear from these posts. I've played three games on Monarch in the last couple of weeks. In the current one I'm well on my way to domination with about 50 turns remaining. Next time I play I'm going to try a different power, or jacking up the difficulty.
The essential thing with RoR is the population count needed to win. Getting to the land percentage is pretty easy (i.e. a late conquest of the Celts), but population is hard. You have to take a large land area quickly so it can be growing while your armies are busy elsewhere.
In my current game I have barely paid attention to Carthage in the first half of the game. I took Sicily early (this is the obvious first step) but immediately moved my army north and attacked the Celts, taking all their territory very easily. Sicily has turned out to be a great breeding ground for armies - Carthage attacks it repeatedly, and the legions who are left there get a lot of experience hacking up all the defensively poor units. I have kept a minimal force in Sicily, just enough to stay dominant, though not necessarily enough to hold the cities. Why bother, when those legions could be elsewhere?
After taking the Celts out I sent my (now 3) armies to Spain, which fell easily. Those armies have crossed the straight of Gibraltar and are moving east. Fun stuff. I have rushed granaries in all the cities I have built in "France" and Iberia to encourage population growth for the long term.
Armies are the dominant force in RoR - although they need to be accompanied by a good number of legions/horse, because the AI defends with huge numbers of spearmen which take a long time to whittle down, even with a double attack.
One very important part of keeping Persia from running away with the game is to prop up Egypt by giving Cleo horses and iron if she needs them. Egypt eventually falls to Persia, but is a much nastier opponent (in theory) if it can build war chariots. If Persia is forced to expend resources defending itself against Egypt, it hopefully can't take out Scythia right away.
If Persia wipes the floor with Scythia early, you're in for a long game. Scythia is Persia's "France," but is potentially bigger and strategically better placed. It doesn't take long for cavalry to move from Scythia to northern Macedonia, and Persia loves cavalry. I think this is Persia's chief strength, because once Scythia is eliminated, Egypt is a joke and Macedonia can't withstand their numbers. If Rome is still dilly-dallying with the Celts and Carthage by this point, there's no way Rome can achieve domination. Defeating Persia militarily takes too much time. The population in Germany is never enough to catch up to what Persia will hold by that point.
The essential thing with RoR is the population count needed to win. Getting to the land percentage is pretty easy (i.e. a late conquest of the Celts), but population is hard. You have to take a large land area quickly so it can be growing while your armies are busy elsewhere.
In my current game I have barely paid attention to Carthage in the first half of the game. I took Sicily early (this is the obvious first step) but immediately moved my army north and attacked the Celts, taking all their territory very easily. Sicily has turned out to be a great breeding ground for armies - Carthage attacks it repeatedly, and the legions who are left there get a lot of experience hacking up all the defensively poor units. I have kept a minimal force in Sicily, just enough to stay dominant, though not necessarily enough to hold the cities. Why bother, when those legions could be elsewhere?
After taking the Celts out I sent my (now 3) armies to Spain, which fell easily. Those armies have crossed the straight of Gibraltar and are moving east. Fun stuff. I have rushed granaries in all the cities I have built in "France" and Iberia to encourage population growth for the long term.
Armies are the dominant force in RoR - although they need to be accompanied by a good number of legions/horse, because the AI defends with huge numbers of spearmen which take a long time to whittle down, even with a double attack.
One very important part of keeping Persia from running away with the game is to prop up Egypt by giving Cleo horses and iron if she needs them. Egypt eventually falls to Persia, but is a much nastier opponent (in theory) if it can build war chariots. If Persia is forced to expend resources defending itself against Egypt, it hopefully can't take out Scythia right away.
If Persia wipes the floor with Scythia early, you're in for a long game. Scythia is Persia's "France," but is potentially bigger and strategically better placed. It doesn't take long for cavalry to move from Scythia to northern Macedonia, and Persia loves cavalry. I think this is Persia's chief strength, because once Scythia is eliminated, Egypt is a joke and Macedonia can't withstand their numbers. If Rome is still dilly-dallying with the Celts and Carthage by this point, there's no way Rome can achieve domination. Defeating Persia militarily takes too much time. The population in Germany is never enough to catch up to what Persia will hold by that point.