Finally, a tense late game!

Edgehopper

Chieftain
Joined
Jun 13, 2012
Messages
42
In G&K, I had trouble getting out of the early game on Immortal and fighting for a victory--that may just have been bad play, of course. Typically though, if I made it through to the industrial era in decent shape, someone else was an unstoppable runaway. And on Emperor, I was the runaway.

Now I've got a real slugfest going on Immortal as the Zulus. 5 civs survive in OK shape to the modern era in a war-heavy game--me and Assyria on separate continents at around a score of 1600, America and Indonesia sharing continents with us respectively at about 1500, Russia on a separate smaller continent at about 1400. In 1880, it rapidly degenerated into an alternate WW2, with me and Assyria (autocracy) invading America (order), only to be attacked in turn by Indonesia (order) and Russia (freedom). I was able to grab America's recent Ottoman conquest, but got stopped at Stalingrad...er, Boston, where America wrecked my army at the cost of Boston switching sides twice and losing 3/4 of its population. Indonesia's much bigger but backwards navy (my isolated destroyers got surrounded and sunk by fleets of privateers) shut down my trade routes, and Russia and America's city state allies joined in blocking my trade. I had to struggle to rebuild my army and economy from a -50 gpt deficit, with Assyria my only friend in the world. But I held on, crushed Russia's obsolete WWI army and razed their nearby cities, knocked them out of the war, and am ready to press on to Washington.

Even with domination games, they were never this exciting in G&K, particularly in the late game--usually it was just a matter of rolling tanks and artillery over the enemy. Finally, the computer is an interesting and worthy opponent!
 
How's your Ideology doing? That is, if you picked one. Cool story though.
 
I'm glad you made this thread so I don't have to feel bad about making a vanity post about my own game. :goodjob: I've got a good one going ATM in year 1880. I started out on the western tip of a continent with some pretty poor lands save for starting near marble which let me build Stonehenge and form the first religion as Byzantium. Zulu were an early menace striking hammer blows against America and Poland. I took Jakarta off Indonesia in the early middle ages. :warmongerrespect: led Shaka to want to be my friend and he asked me to join in with him against Poland during a brief lull in the fighting. I thought WTH not since Poland couldn't get to me, and I wanted to encourage him cause I like to see AI nations having success. Two turns before I'm supposed to join the fight, Shaka goes plowing in to China. He took Beijing and Nanking quickly, but left his core lands underdfended though because Poland recaptured a couple of cities they lost to him. Poland then proceeded to roll up Zulu homeland as well as all of his previous conquests and now they're massive! They went for Autocracy, full honor tree, a small tech advantage on me, and also have Himeji. They've also got a small tech lead on me. I've got a small land army but outgun them on the seas! I decided at the start of the game this would be domination or bust so this is going to be an epic, brutal fight to the death. Meanwhile Netherlands, Germany, and Arabia are doing well on the other continent. Germany has a significant tech lead and have started going after Arabia. Netherlands can rival me on the seas and they also have the biggest land army, and are close to on par with Germany in tech. All three went Order, but haven't started to hate me yet because I've done my best to buddy up to them. To make a longer story even longer...
 
How's your Ideology doing? That is, if you picked one. Cool story though.

Effective for domination, though Autocracy's best tenets are all 2nd tier. Militarism was my first 2nd tier pick (+2 happiness for every barracks, armory, and military academy) and it's amazing, especially for the Zulu who should already have Ikandas in every city. Elite forces at 1st tier provides a steady combat bonus. Mobilization would be more effective if I hadn't taken that massive economy hit when Russia jumped on me. I wanted to take Lightning Warfare, but oil scarcity was such a big problem for me that I ended up taking Third Alternative instead (double all strategic resources, +5 food and science in the capital), which was very effective. Unfortunately, none of the 3rd tier tenets look very good. I've been using more social policies filling out the rationalism, commerce, and honor trees instead (I've got a ton of discounts to upgrading units now between Honor and the Pentagon). Probably should have taken Nationalism at some point, though; the unit maintenance costs are a big problem.
 
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