<GameData>
<GameSpeed_Turns>
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="180" TurnsPerIncrement="100" />
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="120" TurnsPerIncrement="300" />
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="60" TurnsPerIncrement="170" />
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="24" TurnsPerIncrement="201" />
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="12" TurnsPerIncrement="129" />
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="6" TurnsPerIncrement="180" />
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="3" TurnsPerIncrement="264" />
<Delete GameSpeedType="GAMESPEED_MARATHON" MonthIncrement="1" TurnsPerIncrement="156" />
<Delete GameSpeedType="GAMESPEED_EPIC" MonthIncrement="300" TurnsPerIncrement="140" />
<Delete GameSpeedType="GAMESPEED_EPIC" MonthIncrement="180" TurnsPerIncrement="90" />
<Delete GameSpeedType="GAMESPEED_EPIC" MonthIncrement="120" TurnsPerIncrement="40" />
<Delete GameSpeedType="GAMESPEED_EPIC" MonthIncrement="60" TurnsPerIncrement="90" />
<Delete GameSpeedType="GAMESPEED_EPIC" MonthIncrement="24" TurnsPerIncrement="70" />
<Delete GameSpeedType="GAMESPEED_EPIC" MonthIncrement="12" TurnsPerIncrement="100" />
<Delete GameSpeedType="GAMESPEED_EPIC" MonthIncrement="6" TurnsPerIncrement="220" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="480" TurnsPerIncrement="75" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="300" TurnsPerIncrement="60" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="240" TurnsPerIncrement="25" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="120" TurnsPerIncrement="50" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="60" TurnsPerIncrement="60" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="24" TurnsPerIncrement="50" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="12" TurnsPerIncrement="120" />
<Delete GameSpeedType="GAMESPEED_STANDARD" MonthIncrement="6" TurnsPerIncrement="60" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="720" TurnsPerIncrement="50" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="480" TurnsPerIncrement="30" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="360" TurnsPerIncrement="20" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="240" TurnsPerIncrement="30" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="120" TurnsPerIncrement="25" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="60" TurnsPerIncrement="40" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="24" TurnsPerIncrement="65" />
<Delete GameSpeedType="GAMESPEED_QUICK" MonthIncrement="12" TurnsPerIncrement="70" />
<Row>
<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
<MonthIncrement>3</MonthIncrement>
<TurnsPerIncrement>600</TurnsPerIncrement>
</Row>
<Row>
<GameSpeedType>GAMESPEED_EPIC</GameSpeedType>
<MonthIncrement>3</MonthIncrement>
<TurnsPerIncrement>600</TurnsPerIncrement>
</Row>
<Row>
<GameSpeedType>GAMESPEED_STANDARD</GameSpeedType>
<MonthIncrement>3</MonthIncrement>
<TurnsPerIncrement>600</TurnsPerIncrement>
</Row>
<Row>
<GameSpeedType>GAMESPEED_QUICK</GameSpeedType>
<MonthIncrement>3</MonthIncrement>
<TurnsPerIncrement>600</TurnsPerIncrement>
</Row>
</GameSpeed_Turns>
</GameData>
It is done! Version one is up on mod hub! (Technicaly it is version 3, but that is due to modhub stupidity)
Will do.Yay! You might consider uploading it to CivFanatics Downloads database as well. The Mod Hub is always really slow for me; it took me 15 minutes to get 13 mb's and I'm still on 10Mbits/sec.
So when you chose a leader it didn't say "Ferdinand II-Austria"? Odd. Anyhow, I had to go about that because the original civ xml file I had (where I actualy included Austria rather then a renamed America) would not load for some bizzare reason. I included a screenshot of it earlier in the thread. I will try and slowly get them included as full civs rather then renames, but that will be for the next release. This was just mainly a teaser to get additional help.I don't see any of your custom civs in-game. I mean, the scenario loads alright and I get to play, but with the vanilla civs. America plays Austria and Harun Rashid was Bavaria. I played Germany with Strasbourg and Mainz. There are no custom DoM-screens or anything either.
Thanks. I'll add it as soon as possible.You might also include a function to slow the calendar. I began in 1618 alright, but the years flew past in a good pace and I soon found myself in the 21st century. I have an xml in the Hundred Years' War for that. I'll include the code here below...
I'm glad you are enjoying it. I may have to change it so Bohemia is a civ rather then a city state because for some reason Bohemia does not want to be at war with Austria and Bavaria.Teh action is good in the mod though. I marched on München and had the Bavarians running when the Austrians appeared and turned the tide. I was really trashed after that. Great stuff! And it also looks and feels Thirty Years' War all-through with suitable units and so. Oh. But France had modern cities. You might have added a tech that shoots their cities off into the 21st Century. Can't wait for more scenarios.
If you haven't seen it already, you should use Lemmy's Tech Tree Editor. I recently made two UU's for France, rearranged my entire tech tree, edited stats for buildings and units and a bunch of other important stuff. It works really great, although it's under construction and it spits out XML and SQL in good order too which you only paste into your mod.
That might be the issue. I reinstalled GIMP.Edit: I can see nothing wrong with the pictures or xml (which I've only looked at in the text editor) at least. The only thing I can think of right now is if you've saved the .dds with the correct compression. It should be "DXT3/Cluster Fit" I think Kael described it in his modding manual. I really don't think that's the problem, since you've done this a hundred times in Civ4 already...
That is wierd. I honestly don't know why that is occuring. In my version, which is the one I uploaded, it says the civs custom name and their respective civ. None of the art of DOM text is different though. Do you have a screenshot? (This would be so much easier if you could open this up in modbuddy to check my SQL)The weird thing is that I can't see your civs. I only get the scenario, but no custom civs. I have indeed checked the Load Scenario and also selected your map, of course, too.
[10840.306] table MinorCivilizations already exists
[10840.306] In XMLSerializer while building table MinorCivilizations from file XML/Civilizations/30YW_MinorCivilizations.xml.
[10840.306] constraint failed
[10840.306] While executing - 'insert into Leaders('ID', 'Type', 'Description', 'Civilopedia', 'CivilopediaTag', 'ArtDefineTag', 'VictoryCompetitiveness', 'WonderCompetitiveness', 'MinorCivCompetitiveness', 'Boldness', 'DiploBalance', 'WarmongerHate', 'WorkAgainstWillingness', 'WorkWithWillingness', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);'
[10840.306] In XMLSerializer while inserting row into table Leaders('ID', 'Type', 'Description', 'Civilopedia', 'CivilopediaTag', 'ArtDefineTag', 'VictoryCompetitiveness', 'WonderCompetitiveness', 'MinorCivCompetitiveness', 'Boldness', 'DiploBalance', 'WarmongerHate', 'WorkAgainstWillingness', 'WorkWithWillingness', 'PortraitIndex', 'IconAtlas') with values (0, LEADER_FREDERICK_V, TXT_KEY_LEADER_FREDERICK_V, TXT_KEY_LEADER_FREDERICK_V_PEDIA, TXT_KEY_CIVILOPEDIA_LEADERS_FREDERICK_V, Bismark_Scene.xml, 8, 7, 3, 8, 3, 2, 7, 4, 9, LEADER_ATLAS, ).
[10840.306] In XMLSerializer while updating table Leaders from file XML/Leaders/LeaderFrederickV.xml.
[10840.306] PRIMARY KEY must be unique
[10840.353] no such column: Text
[10840.353] In Query - UPDATE Civilizations SET "Text" = ? WHERE "Tag" = ?;
[10840.353] Database::XMLSerializer (XML/Civilizations/Renamed_Civs.xml): There was an error executing the update statement! See Database.log for details.
[10840.353] In XMLSerializer while updating table Civilizations from file XML/Civilizations/Renamed_Civs.xml.
[10913.205] Validating Foreign Key Constraints...
[10913.268] Passed Validation.
[10913.564]
[14585.828] Validating Foreign Key Constraints...
[14585.859] Invalid Reference on Units.Help - "TXT_KEY_HELP_UNIT_KNIGHT_TEMPLAR" does not exist in Language_en_US
[14585.859] Invalid Reference on Units.Strategy - "TXT_KEY_STRATEGY_UNIT_KNIGHT_TEMPLAR" does not exist in Language_en_US
[14585.859] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIVIL_UNIT_KNIGHT_TEMPLAR" does not exist in Language_en_US
[14585.875] Failed Validation.
[14586.155]