KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Sure, some of rawrkitty's complaints are valid. I would never oppose a better AI, but it's unrealistic to expect something revolutionary from Beyond Earth. As for the automation, frankly, I like it where it is. Firstly, you no longer have to maintain 30+ cities, and secondly, you don't apply the exact same build order to every city you found anymore. Sure, there are some common things, but they're neither extensive nor tedious to deal with.
As for GalCiv2, well, I haven't played in ages, but as a game it has it a lot easier: no geography, no movement restrictions, and barely any "terrain" improvements which aren't a no-brainer. Easy expansion, tech race, build ships and attack, or shift planetary development looking towards the other victory types: it doesn't have much in the way of challenges for a decent AI.
And regarding praise to Stardock... I shouldn't have to bring up Elemental, and the fact its two expansions haven't really elevated it to anything more than a playable game. Rather bland and generic, Legendary Heroes could never hold me for long. It's funny how some despite Firaxis' decent track record dread CivBE, but after Stardock's trainwreck and blandness are most optimistic about GalCiv3. GalCiv2 was the last really good thing they did, but that was 8 years ago and had its fair share of issues for a while.
One thing that Should make queuing easier, the lack of a tech tree means buildings probably Don't have other buildings as prerequisites... so (depending on the length of the queue) you could put every building into it for a city founded/captured on turn 350 ie you could put a 'university' in the build queue even though you haven't built the 'library' yet.