Firaxis announces "Sid Meier's Starships"

Length of time playing a game doesn't equate to skill at said game.
in games where the player's mistakes are clearly communicated back to them, players tend to learn from mistakes and increase their skill. not everyone! I know. :lol:

a great example of negative feedback are mistakes in a tactical battle in a game. a game like... Starships. ;)

Ability to successfully design a game doesn't correlate, nor need to correlate, with ability to play said game. You can design a good game but lack the mechanical skill to compete at it.
agree with you if we consider FPS or RTS like Starcraft.
When considering TBS, I expect the game dev to have some level of proficiency with the game. He designed the game and he knows how the systems interact.
 
I expect the game dev to have some level of proficiency with the game. He designed the game and he knows how the systems interact.
There is a vast difference between composition (or direction) and performance. A composer or a maestro can't necessarily pick up an instrument and begin cranking out tunes at the same level as a member of the symphony; an architect or a construction foreman can't pick up a welder or electrical tools and begin putting up girders or wiring; etc. Excellence in one area doesn't automatically grant excellence in the other.

Given that Sid is the composer/architect (and may or may not also be the project director), I wouldn't expect that he has time or inclination to be a good player, and certainly probably doesn't participate as a playtester. Besides not having time, that would interfere with his other role, remove objectivity, and all in all be a bad idea, not a good one.
 
2k/Firaxis need to adopt an open beta principle. Many mistakes would have been avoided that way.
 
2k/Firaxis need to adopt an open beta principle. Many mistakes would have been avoided that way.

Weird thing is, they employed MadDjinn to basically do a mix of this and marketing, and he actually highlighted many of the issues with Beyond Earth during his public streams (autoplant trade routes and ships killing each other in a single hit, for example) and the game launched with both issues intact.

It's a bit like how they made a whole bunch of characterisation for the Beyond Earth leaders and chucked it out instead of adding it to the game - they did a lot of the work, but the game didn't see the benefit for one reason or another.
 
Weird thing is, they employed MadDjinn to basically do a mix of this and marketing, and he actually highlighted many of the issues with Beyond Earth during his public streams (autoplant trade routes and ships killing each other in a single hit, for example) and the game launched with both issues intact.

It's a bit like how they made a whole bunch of characterisation for the Beyond Earth leaders and chucked it out instead of adding it to the game - they did a lot of the work, but the game didn't see the benefit for one reason or another.

Weird. Why ignore good advice?
 
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