Mustakrakish
Deity
- Joined
- Sep 2, 2009
- Messages
- 2,525
I'm not going to rant about what firaxis did or didn't do. That is done all over the forums and for good reason. I'm going to suggest a few things to improve the game a fair bit ASAP.
1. Bring back the information. Don't hate on it. Simple. We want to see a list of units we have, the production - energy - science output of our cities listed, some kind of demographics - it is always good, essential to compare our colony to others, it's part of the thrill for Pete's sake. Finally, let us see what we just build, okay? That is... come on!
2. Simple solution to the madness, that is trade routes (I'm getting nightmares already, seriously). Make a dedicated, ALWAYS accessible (see number 1) trade routes screen with every city and their trade routes clearly visible. Let the trade routes run nonstop as much as they will until there's a hiccup such as war, plundering etc. Instead, when they run their mandatory number of turns (was it 30?), there will be an icon in the trade screen, indicating that this trade route is available to reassing should you wish so... all while continuing to run. please. PLEASE. PLEASE!
3. There's no reason for workers to construct mag rails soooo long. None. Especially when you can't continue to build roads. There's no reason for them to build everything so slow in general. Please just reconsider this one. Oh and terrascape's price to final product ratio is off.
And that is all! Like I said, just a few things to improve the game fast, without rebalancing etc. if number 3 is just taken into future consideration.
So guys? Firaxis, come on.
1. Bring back the information. Don't hate on it. Simple. We want to see a list of units we have, the production - energy - science output of our cities listed, some kind of demographics - it is always good, essential to compare our colony to others, it's part of the thrill for Pete's sake. Finally, let us see what we just build, okay? That is... come on!
2. Simple solution to the madness, that is trade routes (I'm getting nightmares already, seriously). Make a dedicated, ALWAYS accessible (see number 1) trade routes screen with every city and their trade routes clearly visible. Let the trade routes run nonstop as much as they will until there's a hiccup such as war, plundering etc. Instead, when they run their mandatory number of turns (was it 30?), there will be an icon in the trade screen, indicating that this trade route is available to reassing should you wish so... all while continuing to run. please. PLEASE. PLEASE!
3. There's no reason for workers to construct mag rails soooo long. None. Especially when you can't continue to build roads. There's no reason for them to build everything so slow in general. Please just reconsider this one. Oh and terrascape's price to final product ratio is off.
And that is all! Like I said, just a few things to improve the game fast, without rebalancing etc. if number 3 is just taken into future consideration.
So guys? Firaxis, come on.